Player Matchup

Achilles
Achilles
Bronze I
 
Achilles
Bronze I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
DonnysBackBish
Hou Yi
Gold III
Level 67
God Stats
1W - 6L
1,739 SR
Queue Stats
30W - 33L
1,523 MMR
Solo
Sol
Sol
Silver I
Sysnickle
Sol
Silver I
Level 49
God Stats
0W - 1L
1,767 SR
Queue Stats
20W - 19L
1,513 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
ToxicPlayyerr
Zhong Kui
Platinum V
Level 120
God Stats
2W - 7L
1,176 SR
Queue Stats
263W - 259L
1,495 MMR
Solo
Camazotz
Camazotz
Bronze III
ZanyHyena
Camazotz
Bronze III
Level 88
God Stats
0W - 6L
1,227 SR
Queue Stats
358W - 393L
-60 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,482 SR
1,194 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,593 SR
986 MMR
Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
PandaPhD
Sylvanus
Bronze IV
Level 149
God Stats
187W - 189L
1,603 SR
Queue Stats
427W - 480L
-137 MMR
Solo
Thor
Thor
Silver I
SquidwardUchiha
Thor
Silver I
Level 48
God Stats
1W - 0L
1,615 SR
Queue Stats
11W - 9L
1,565 MMR
Party 1
Cthulhu
Cthulhu
Silver V
lennythecreator
Cthulhu
Silver V
Level 144
God Stats
2W - 0L
1,749 SR
Queue Stats
47W - 60L
501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 1
5,535
554
3,420
8,896
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 0 / 0
3,992
399
0
671
159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 3 / 1
5,097
510
4,333
5,301
1,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
ToxicPlayyerr
Zhong Kui
9
2 / 0 / 1
5,158
516
2,346
2,985
1,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
ZanyHyena
Camazotz
9
2 / 3 / 1
5,470
547
2,519
7,080
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArtioBastetMorgan Le FayZeus

VS

Bans
GebMulanLokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
3 / 1 / 3
6,227
623
2,327
3,364
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
 
Anhur
11
1 / 0 / 1
5,830
583
490
2,329
642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
PandaPhD
Sylvanus
9
0 / 2 / 1
4,774
477
819
4,323
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 0 / 4
6,423
642
5,980
7,688
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
5,868
587
4,881
6,330
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
9
9
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
1
0.17
W
Olorun
 
Olorun
3
1
3
4.5
W
Anhur
 
Anhur
1
0
1
1.5
L
0
0
0
0
W
Sylvanus
PandaPhD
Sylvanus
0
2
1
0.25
W
4
0
4
6
L
0
3
1
0.17
L
Zhong Kui
ToxicPlayyerr
Zhong Kui
2
0
1
2.5
L
Camazotz
ZanyHyena
Camazotz
2
3
1
0.83
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,618
Damage
14,497
24,933
Taken
24,034
11,521
Mitigated
12,283
10,805
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,420
879
0
3,231
8,896
6,240
0
3,895
4,175
0
25,796
W
Olorun
 
Olorun
2,327
746
335
1,370
3,364
1,069
798
1,579
1,785
26,349
0
W
Anhur
 
Anhur
490
217
0
1,100
2,329
642
0
157
2,172
0
38,820
L
0
0
0
165
671
159
0
0
671
0
6,783
W
Sylvanus
PandaPhD
Sylvanus
819
150
335
1,144
4,323
2,697
0
1,781
2,542
15,390
5,583
W
5,980
1,971
0
750
7,688
2,506
0
2,569
5,119
0
38,060
L
4,333
1,539
0
2,106
5,301
1,594
0
1,248
3,933
28,321
2,724
L
Zhong Kui
ToxicPlayyerr
Zhong Kui
2,346
743
0
1,744
2,985
1,761
0
657
2,270
16,903
2,978
L
Camazotz
ZanyHyena
Camazotz
2,519
792
0
3,559
7,080
1,767
0
1,126
5,906
0
23,403
W
4,881
154
0
2,252
6,330
5,369
0
0
5,816
26,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
29,122
247
Minions Killed
304
0
Camps Cleared
0
868,834
Distance Traveled
969,472
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,535
554
62
6
0
174,581
2
W
Olorun
6,227
623
60
6
0
191,472
3
W
Anhur
5,830
583
75
8
0
182,469
1
L
Hou Yi
3,992
399
15
2
0
138,305
0
W
Sylvanus
4,774
477
48
5
0
175,828
5
W
Thor
6,423
642
67
7
0
220,214
0
L
Sol
5,097
510
67
7
0
170,841
4
L
Zhong Kui
5,158
516
48
5
0
178,969
2
L
Camazotz
5,470
547
55
6
0
206,138
5
W
Cthulhu
5,868
587
54
5
0
199,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role