Player Matchup

Zhong Kui
Zhong Kui
IamFinnaNut
Zhong Kui
Level 128
God Stats
0W - 3L
1,422 SR
Queue Stats
260W - 136L
1,760 Elo+
Party 1
Neith
Neith
Jordanskylarwol
Neith
Level 5
God Stats
1W - 1L
1,775 SR
Queue Stats
3W - 4L
1,523 Elo+
Party 1
Mulan
Mulan
papawj
Mulan
Level 147
God Stats
10W - 3L
1,707 SR
Queue Stats
245W - 128L
1,808 Elo+
Party 1
Team Averages
Level 93
1,634 SR
1,697 Elo+

VS

Team Averages
Level 53
1,608 SR
1,712 Elo+
Ullr
Ullr
Sycrome
Ullr
Level 69
God Stats
15W - 9L
1,560 SR
Queue Stats
156W - 67L
1,793 Elo+
Party 2
Sol
Sol
oBeau
Sol
Level 34
God Stats
33W - 29L
1,560 SR
Queue Stats
93W - 67L
1,540 Elo+
Solo
Bacchus
Bacchus
pha280ntom
Bacchus
Level 55
God Stats
11W - 6L
1,705 SR
Queue Stats
101W - 42L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IamFinnaNut
Zhong Kui
11
4 / 3 / 0
7,142
714
5,834
6,929
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 3
5,977
598
1,892
5,889
1,959
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
papawj
Mulan
11
0 / 3 / 4
6,651
665
8,137
12,054
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Sycrome
Ullr
12
4 / 0 / 6
7,777
778
8,345
5,755
1,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
oBeau
Sol
12
5 / 3 / 5
7,931
793
8,191
7,695
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
pha280ntom
Bacchus
11
2 / 1 / 9
8,184
818
3,856
6,590
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
11
11
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
IamFinnaNut
Zhong Kui
4
3
0
1.33
L
0
5
3
0.3
W
Ullr
Sycrome
Ullr
4
0
6
7
W
Sol
oBeau
Sol
5
3
5
2.5
L
Mulan
papawj
Mulan
0
3
4
0.67
W
Bacchus
pha280ntom
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,863
Damage
20,392
24,872
Taken
20,040
13,787
Mitigated
13,060
4,237
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
IamFinnaNut
Zhong Kui
5,834
1,109
28
1,391
6,929
4,291
0
3,840
3,089
20,451
2,345
L
1,892
1,062
0
312
5,889
1,959
0
3,026
2,863
0
11,090
W
Ullr
Sycrome
Ullr
8,345
2,638
0
687
5,755
1,772
586
645
4,854
0
31,098
W
Sol
oBeau
Sol
8,191
2,693
0
2,506
7,695
4,099
518
1,992
5,535
24,661
1,931
L
Mulan
papawj
Mulan
8,137
1,194
0
2,506
12,054
7,537
0
4,781
7,273
208
24,499
W
Bacchus
pha280ntom
Bacchus
3,856
157
0
1,032
6,590
7,189
355
2,941
3,486
6,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,770
Gold Earned
23,892
112
Minions Killed
111
5
Camps Cleared
5
478,735
Distance Traveled
561,704
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,142
714
47
5
4
175,622
3
L
Neith
5,977
598
15
2
0
116,614
0
W
Ullr
7,777
778
65
7
3
193,077
4
W
Sol
7,931
793
40
4
2
185,469
0
L
Mulan
6,651
665
50
5
1
186,499
3
W
Bacchus
8,184
818
6
1
0
183,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role