Player Matchup

Ah Puch
Ah Puch
ImMrBS
Ah Puch
Level 119
God Stats
5W - 0L
1,774 SR
Queue Stats
39W - 21L
1,695 Elo+
Party 1
Odin
Odin
Shizamza
Odin
Level 126
God Stats
4W - 1L
1,660 SR
Queue Stats
133W - 71L
1,637 Elo+
Party 1
Artio
Artio
TurkTurtle
Artio
Level 147
God Stats
3W - 0L
1,713 SR
Queue Stats
38W - 17L
1,701 Elo+
Party 1
Ne Zha
Ne Zha
kelomatic
Ne Zha
Level 17
God Stats
1W - 0L
1,294 SR
Queue Stats
4W - 1L
1,595 Elo+
Party 1
Team Averages
Level 102
1,610 SR
1,657 Elo+

VS

Team Averages
Level 104
1,445 SR
1,378 Elo+
Achilles
Achilles
CANADIANMOOSE81
Achilles
Level 124
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
DartVader510
Nox
Level 129
God Stats
0W - 2L
1,384 SR
Queue Stats
7W - 8L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
The Nine Tails8
Kukulkan
Level 105
God Stats
0W - 1L
1,527 SR
Queue Stats
2W - 4L
1,355 Elo+
Party 2
Xing Tian
Xing Tian
TheStorm123456
Xing Tian
Level 59
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 5L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ImMrBS
Ah Puch
17
8 / 2 / 4
11,139
928
15,087
7,116
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
16
2 / 2 / 13
10,115
843
8,286
13,262
14,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
16
6 / 3 / 8
10,728
894
12,904
15,796
13,647
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
kelomatic
Ne Zha
16
7 / 5 / 5
11,042
920
9,548
12,976
6,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
7 / 5 / 2
10,075
840
14,637
13,687
15,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 8 / 3
9,008
751
5,219
11,395
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
15
1 / 6 / 7
9,049
754
6,073
11,050
3,873
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
TheStorm123456
Xing Tian
14
1 / 4 / 3
8,295
691
6,370
16,892
12,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
23
Kills
12
12
Deaths
23
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
7
5
2
1.6
L
3
8
3
0.56
W
Ah Puch
ImMrBS
Ah Puch
8
2
4
5
W
Odin
2
2
13
4.25
L
Kukulkan
1
6
7
0.75
L
Xing Tian
TheStorm123456
Xing Tian
1
4
3
0.63
W
Artio
6
3
8
3.33
W
Ne Zha
kelomatic
Ne Zha
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,825
Damage
32,299
49,150
Taken
53,024
37,079
Mitigated
35,671
11,765
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
14,637
4,573
0
3,437
13,687
15,367
0
7,062
6,258
0
28,008
L
5,219
617
446
1,232
11,395
4,082
0
4,479
6,595
25,930
0
W
Ah Puch
ImMrBS
Ah Puch
15,087
675
0
2,424
7,116
2,649
2,329
1,074
5,764
50,612
0
W
Odin
8,286
2,048
0
1,312
13,262
14,312
119
4,052
8,567
0
17,873
L
Kukulkan
6,073
460
0
1,046
11,050
3,873
0
6,624
4,338
27,447
0
L
Xing Tian
TheStorm123456
Xing Tian
6,370
614
671
2,054
16,892
12,349
0
10,297
6,158
17,989
0
W
Artio
12,904
1,269
1,166
4,672
15,796
13,647
412
5,404
9,551
32,915
0
W
Ne Zha
kelomatic
Ne Zha
9,548
3,414
120
2,071
12,976
6,471
750
6,413
6,262
0
29,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,024
Gold Earned
36,427
194
Minions Killed
166
11
Camps Cleared
6
972,351
Distance Traveled
778,620
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,075
840
36
3
2
219,422
0
L
Nox
9,008
751
64
5
2
157,469
1
W
Ah Puch
11,139
928
82
7
3
225,440
0
W
Odin
10,115
843
19
2
2
273,249
1
L
Kukulkan
9,049
754
51
4
1
181,272
1
L
Xing Tian
8,295
691
15
1
1
220,457
1
W
Artio
10,728
894
50
4
3
242,185
1
W
Ne Zha
11,042
920
43
4
3
231,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role