Player Matchup

Bastet
Bastet
Athlete Orr Nah
Bastet
Level 104
God Stats
2W - 5L
1,384 SR
Queue Stats
110W - 98L
1,520 Elo+
Party 3
Olorun
Olorun
BLITZKREG7468
Olorun
Level 28
God Stats
8W - 9L
1,540 SR
Queue Stats
85W - 80L
1,494 Elo+
Party 1
Mulan
Mulan
Danny G0D
Mulan
Level 109
God Stats
3W - 3L
1,574 SR
Queue Stats
198W - 175L
1,534 Elo+
Party 3
Hercules
Hercules
Storm Dazz
Hercules
Level 108
God Stats
6W - 7L
1,510 SR
Queue Stats
114W - 101L
1,497 Elo+
Party 1
Raijin
Raijin
barrysanders2020
Raijin
Level 21
God Stats
2W - 1L
1,787 SR
Queue Stats
24W - 22L
1,485 Elo+
Party 3
Team Averages
Level 74
1,559 SR
1,506 Elo+

VS

Team Averages
Level 76
1,675 SR
1,505 Elo+
Heimdallr
Heimdallr
Cavs Hiding
Heimdallr
Level 28
God Stats
9W - 4L
1,692 SR
Queue Stats
130W - 108L
1,552 Elo+
Party 2
Kali
Kali
Jwuq
Kali
Level 102
God Stats
3W - 4L
1,598 SR
Queue Stats
305W - 274L
1,523 Elo+
Party 2
Zhong Kui
Zhong Kui
ThaChosenOne29
Zhong Kui
Level 142
God Stats
5W - 2L
1,762 SR
Queue Stats
457W - 419L
1,519 Elo+
Party 2
Bellona
Bellona
cappochip
Bellona
Level 79
God Stats
1W - 2L
1,603 SR
Queue Stats
39W - 29L
1,457 Elo+
Party 4
Nox
Nox
omar_bands
Nox
Level 29
God Stats
4W - 1L
1,722 SR
Queue Stats
40W - 30L
1,473 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 2
10,401
578
9,346
16,273
5,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 0
7,606
423
6,440
12,523
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
Danny G0D
Mulan
17
3 / 3 / 2
10,189
566
11,684
19,524
14,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
Storm Dazz
Hercules
12
0 / 6 / 1
6,935
385
8,490
16,759
14,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 6 / 1
9,237
513
4,028
9,069
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cavs Hiding
Heimdallr
17
9 / 1 / 4
10,318
573
13,605
10,364
4,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
Jwuq
Kali
20
6 / 1 / 10
12,065
670
9,729
13,779
7,414
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
ThaChosenOne29
Zhong Kui
17
4 / 3 / 6
10,722
596
11,823
11,688
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
cappochip
Bellona
17
3 / 5 / 0
10,637
591
14,536
15,640
13,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 0 / 10
9,303
517
5,663
10,528
7,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
10
Kills
24
24
Deaths
10
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
1
6
0
0.17
W
Heimdallr
Cavs Hiding
Heimdallr
9
1
4
11
L
Mulan
Danny G0D
Mulan
3
3
2
1.33
W
Kali
Jwuq
Kali
6
1
10
11
L
Hercules
Storm Dazz
Hercules
0
6
1
0.08
W
Zhong Kui
ThaChosenOne29
Zhong Kui
4
3
6
2.33
L
2
6
1
0.42
W
Bellona
cappochip
Bellona
3
5
0
0.6
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,988
Damage
55,356
74,148
Taken
61,999
41,723
Mitigated
39,534
20,868
Healing
27,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,346
2,458
0
8,064
16,273
5,854
984
6,749
9,524
0
82,631
L
6,440
2,958
353
3,236
12,523
4,029
0
3,626
8,897
48,730
7,475
W
Heimdallr
Cavs Hiding
Heimdallr
13,605
5,864
0
4,961
10,364
4,560
1,612
3,552
6,610
0
73,067
L
Mulan
Danny G0D
Mulan
11,684
1,136
0
5,766
19,524
14,592
0
0
19,524
4,846
63,249
W
Kali
Jwuq
Kali
9,729
4,649
0
8,263
13,779
7,414
330
1,493
12,135
0
99,464
L
Hercules
Storm Dazz
Hercules
8,490
1,790
0
2,499
16,759
14,338
0
4,021
12,738
0
28,890
W
Zhong Kui
ThaChosenOne29
Zhong Kui
11,823
1,294
0
6,108
11,688
6,658
1,316
2,508
8,866
74,206
0
L
4,028
309
0
950
9,069
2,910
123
3,391
5,678
51,246
0
W
Bellona
cappochip
Bellona
14,536
5,052
0
4,561
15,640
13,384
0
1,082
14,558
0
72,189
W
5,663
675
0
3,115
10,528
7,518
715
2,075
8,001
18,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,368
Gold Earned
53,045
568
Minions Killed
569
0
Camps Cleared
0
1,715,722
Distance Traveled
1,774,983
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,401
578
149
8
0
387,713
0
L
Olorun
7,606
423
99
6
0
363,515
2
W
Heimdallr
10,318
573
117
7
0
365,347
2
L
Mulan
10,189
566
141
8
0
327,218
3
W
Kali
12,065
670
147
8
0
410,739
1
L
Hercules
6,935
385
44
2
0
336,461
1
W
Zhong Kui
10,722
596
126
7
0
353,865
2
L
Raijin
9,237
513
135
8
0
300,815
0
W
Bellona
10,637
591
145
8
0
314,532
1
W
Nox
9,303
517
34
2
0
330,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role