Player Matchup

Cthulhu
Cthulhu
DanLeFay
Cthulhu
Level 160
God Stats
1W - 2L
1,737 SR
Queue Stats
73W - 43L
1,821 Elo+
Party 1
Apollo
Apollo
KiraYoshikageキ
Apollo
Level 160
God Stats
1W - 0L
1,493 SR
Queue Stats
204W - 77L
1,922 Elo+
Party 1
Scylla
Scylla
MissWhiskerz
Scylla
Level 157
God Stats
6W - 1L
1,697 SR
Queue Stats
182W - 66L
1,916 Elo+
Party 1
Team Averages
Level 159
1,642 SR
1,886 Elo+

VS

Team Averages
Level 78
1,888 SR
1,853 Elo+
Janus
Janus
Alfredomty
Janus
Level 147
God Stats
2W - 1L
1,770 SR
Queue Stats
209W - 61L
1,860 Elo+
Party 2
Ymir
Ymir
ImNotEthereal
Ymir
Level 50
God Stats
26W - 3L
1,909 SR
Queue Stats
202W - 55L
1,857 Elo+
Party 2
Susano
Susano
dave0comes
Susano
Level 36
God Stats
10W - 2L
1,987 SR
Queue Stats
143W - 55L
1,842 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DanLeFay
Cthulhu
13
5 / 0 / 9
8,424
766
11,935
11,364
8,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 1 / 7
8,717
792
12,147
9,455
3,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
3 / 1 / 12
8,394
763
9,283
6,050
2,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 6 / 0
7,363
669
8,325
8,217
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
7,406
673
3,687
16,553
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
dave0comes
Susano
10
0 / 6 / 1
6,494
590
5,240
12,457
4,515
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
2
2
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
1
6
0
0.17
W
Cthulhu
DanLeFay
Cthulhu
5
0
9
9.5
L
1
4
0
0.25
W
8
1
7
11.5
W
Scylla
3
1
12
9
L
Susano
dave0comes
Susano
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,365
Damage
17,252
26,869
Taken
37,227
14,369
Mitigated
19,143
10,568
Healing
4,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,325
342
134
518
8,217
2,508
0
4,935
2,924
36,881
0
W
Cthulhu
DanLeFay
Cthulhu
11,935
537
875
5,174
11,364
8,358
0
3,742
7,369
29,854
0
L
3,687
380
679
2,768
16,553
12,120
0
9,101
6,749
12,081
0
W
12,147
7,641
0
1,693
9,455
3,997
497
5,056
4,141
0
27,583
W
Scylla
9,283
1,158
113
2,713
6,050
2,014
312
2,706
3,150
31,050
0
L
Susano
dave0comes
Susano
5,240
481
0
250
12,457
4,515
0
6,198
6,036
0
13,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,535
Gold Earned
21,263
143
Minions Killed
110
7
Camps Cleared
3
665,047
Distance Traveled
614,559
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,363
669
61
6
1
212,439
1
W
Cthulhu
8,424
766
45
4
1
235,070
0
L
Ymir
7,406
673
25
2
0
199,249
4
W
Apollo
8,717
792
39
4
4
229,040
4
W
Scylla
8,394
763
59
5
2
200,937
4
L
Susano
6,494
590
24
2
2
202,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role