Player Matchup

Tsukuyomi
Tsukuyomi
BIGFOOTofD00M
Tsukuyomi
Level 146
God Stats
2W - 4L
1,438 SR
Queue Stats
263W - 236L
1,528 Elo+
Party 3
Jing Wei
Jing Wei
MistakenYair
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 281L
1,554 Elo+
Party 2
Chaac
Chaac
UDCV MonsterWil
Chaac
Level 78
God Stats
0W - 3L
1,557 SR
Queue Stats
14W - 37L
1,359 Elo+
Party 2
Yemoja
Yemoja
muphaniel
Yemoja
Level 144
God Stats
3W - 3L
1,619 SR
Queue Stats
211W - 169L
1,614 Elo+
Party 3
Vamana
Vamana
themcarrots
Vamana
Level 160
God Stats
20W - 11L
1,731 SR
Queue Stats
291W - 279L
1,540 Elo+
Party 3
Team Averages
Level 137
1,569 SR
1,519 Elo+

VS

Team Averages
Level 122
1,592 SR
1,613 Elo+
Hel
Hel
AboveAllMen
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 24L
1,776 Elo+
Party 1
Cerberus
Cerberus
BaileyC0201
Cerberus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,594 Elo+
Party 1
Tiamat
Tiamat
Big_Daddy_Shrek_
Tiamat
Level 127
God Stats
2W - 3L
1,650 SR
Queue Stats
82W - 86L
1,568 Elo+
Solo
The Morrigan
The Morrigan
Boomie144
The Morrigan
Level 105
God Stats
3W - 0L
1,809 SR
Queue Stats
65W - 40L
1,671 Elo+
Party 1
Mercury
Mercury
big big boom
Mercury
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 45L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BIGFOOTofD00M
Tsukuyomi
18
2 / 5 / 9
10,914
606
20,127
17,417
10,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
MistakenYair
Jing Wei
16
2 / 5 / 5
10,439
580
15,116
15,457
5,855
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
2 / 4 / 6
11,099
617
13,315
16,786
13,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
muphaniel
Yemoja
18
1 / 3 / 10
11,339
630
7,040
18,498
23,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
19
6 / 4 / 6
11,869
659
17,999
23,596
34,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 15
11,374
632
18,600
13,789
15,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
BaileyC0201
Cerberus
19
1 / 1 / 19
12,375
688
7,619
27,827
40,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 4 / 9
12,797
711
24,643
17,006
16,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Boomie144
The Morrigan
20
8 / 1 / 10
13,040
724
16,373
13,124
8,670
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mercury
big big boom
Mercury
18
3 / 6 / 12
11,485
638
8,197
18,585
11,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
86
13
Kills
21
21
Deaths
14
36
Assists
65
Player
Kills
Deaths
Assists
KDA
W
0
2
15
3.75
L
Tsukuyomi
BIGFOOTofD00M
Tsukuyomi
2
5
9
1.3
W
Cerberus
BaileyC0201
Cerberus
1
1
19
10.5
W
9
4
9
3.38
W
The Morrigan
Boomie144
The Morrigan
8
1
10
13
L
Jing Wei
MistakenYair
Jing Wei
2
5
5
0.9
L
2
4
6
1.25
W
Mercury
big big boom
Mercury
3
6
12
1.5
L
Yemoja
muphaniel
Yemoja
1
3
10
2
L
Vamana
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,597
Damage
75,432
91,754
Taken
90,331
87,609
Mitigated
91,814
43,589
Healing
49,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,600
1,985
18,659
7,631
13,789
15,009
1,309
2,401
11,388
39,622
0
L
Tsukuyomi
BIGFOOTofD00M
Tsukuyomi
20,127
6,527
839
2,799
17,417
10,065
665
13,148
3,981
0
38,851
W
Cerberus
BaileyC0201
Cerberus
7,619
926
1,167
9,196
27,827
40,206
626
2,036
25,791
15,250
0
W
24,643
952
1,576
3,392
17,006
16,863
582
892
16,114
45,080
0
W
The Morrigan
Boomie144
The Morrigan
16,373
2,498
2,747
2,589
13,124
8,670
469
1,632
11,492
43,630
4,417
L
Jing Wei
MistakenYair
Jing Wei
15,116
12,668
1,932
2,384
15,457
5,855
826
12,485
2,838
0
36,723
L
13,315
1,901
870
3,949
16,786
13,607
473
11,598
4,807
201
37,120
W
Mercury
big big boom
Mercury
8,197
3,176
344
1,794
18,585
11,066
1,808
2,053
16,532
0
19,004
L
Yemoja
muphaniel
Yemoja
7,040
1,273
15,137
6,771
18,498
23,613
62
13,281
4,833
16,118
0
L
Vamana
17,999
7,572
1,058
7,850
23,596
34,469
17
13,346
9,832
6,161
30,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,660
Gold Earned
61,071
185
Minions Killed
200
0
Camps Cleared
0
1,568,433
Distance Traveled
1,736,808
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,374
632
58
3
0
343,886
0
L
Tsukuyomi
10,914
606
37
2
0
341,078
2
W
Cerberus
12,375
688
19
1
0
343,794
3
W
Tiamat
12,797
711
43
2
0
318,818
0
W
The Morrigan
13,040
724
63
4
0
359,797
0
L
Jing Wei
10,439
580
61
3
0
286,937
2
L
Chaac
11,099
617
49
3
0
302,976
3
W
Mercury
11,485
638
17
1
0
370,513
0
L
Yemoja
11,339
630
18
1
0
267,152
0
L
Vamana
11,869
659
20
1
0
370,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role