Player Matchup

Cthulhu
Cthulhu
KiriStark354
Cthulhu
Level 128
God Stats
8W - 4L
1,632 SR
Queue Stats
127W - 69L
1,762 Elo+
Party 1
Danzaburou
Danzaburou
LuisRubio1
Danzaburou
Level 124
God Stats
7W - 0L
1,832 SR
Queue Stats
138W - 77L
1,760 Elo+
Party 1
Merlin
Merlin
TheAlexJoker
Merlin
Level 156
God Stats
4W - 2L
1,642 SR
Queue Stats
127W - 69L
1,762 Elo+
Party 1
Ne Zha
Ne Zha
WildPegasusKid
Ne Zha
Level 145
God Stats
11W - 3L
1,719 SR
Queue Stats
127W - 69L
1,762 Elo+
Party 1
Team Averages
Level 138
1,706 SR
1,762 Elo+

VS

Team Averages
Level 130
1,629 SR
1,747 Elo+
Atlas
Atlas
ChildEradicator
Atlas
Level 128
God Stats
0W - 2L
1,466 SR
Queue Stats
3W - 3L
1,823 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Messiah Kore
Ah Muzen Cab
Level 154
God Stats
0W - 1L
1,686 SR
Queue Stats
1W - 1L
1,925 Elo+
Solo
Cliodhna
Cliodhna
MootOsprey46755
Cliodhna
Level 130
God Stats
1W - 1L
1,670 SR
Queue Stats
4W - 6L
1,632 Elo+
Party 2
Nox
Nox
MsAngelKisses
Nox
Level 106
God Stats
11W - 5L
1,696 SR
Queue Stats
44W - 56L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KiriStark354
Cthulhu
17
4 / 3 / 8
11,010
734
11,054
16,641
16,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
LuisRubio1
Danzaburou
17
4 / 3 / 6
11,178
745
9,331
9,223
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
6 / 2 / 8
11,989
799
19,200
9,981
4,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 2 / 9
11,777
785
14,486
13,686
7,098
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
10,627
708
8,440
24,089
21,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Messiah Kore
Ah Muzen Cab
17
1 / 3 / 3
11,121
741
8,493
12,584
5,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
16
1 / 6 / 5
10,618
708
7,527
13,870
4,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 3 / 1
11,630
775
10,351
11,389
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
19
Kills
9
10
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Cthulhu
KiriStark354
Cthulhu
4
3
8
2.67
W
Danzaburou
LuisRubio1
Danzaburou
4
3
6
2.33
L
Ah Muzen Cab
Messiah Kore
Ah Muzen Cab
1
3
3
0.83
L
Cliodhna
1
6
5
0.58
L
5
3
1
1.83
W
Merlin
6
2
8
5
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,071
Damage
34,811
49,531
Taken
61,932
31,800
Mitigated
36,212
10,114
Healing
12,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,440
3,205
1,440
4,966
24,089
21,693
0
14,217
9,674
26,232
0
W
Cthulhu
KiriStark354
Cthulhu
11,054
1,016
2,489
2,250
16,641
16,674
374
5,038
11,603
25,389
0
W
Danzaburou
LuisRubio1
Danzaburou
9,331
2,831
0
1,537
9,223
3,987
2,022
3,447
5,776
0
39,023
L
Ah Muzen Cab
Messiah Kore
Ah Muzen Cab
8,493
3,355
0
2,826
12,584
5,753
3,902
5,069
7,070
0
54,170
L
Cliodhna
7,527
386
0
809
13,870
4,777
0
5,367
8,461
0
36,107
L
10,351
1,281
0
2,381
11,389
3,989
270
5,453
5,607
49,729
0
W
Merlin
19,200
642
0
1,615
9,981
4,041
1,384
4,473
5,508
67,959
0
W
14,486
4,245
406
1,817
13,686
7,098
99
6,451
7,235
0
46,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
43,996
269
Minions Killed
294
12
Camps Cleared
13
1,162,207
Distance Traveled
1,055,262
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,627
708
22
1
1
252,511
2
W
Cthulhu
11,010
734
57
4
1
303,705
5
W
Danzaburou
11,178
745
71
5
3
267,661
2
L
Ah Muzen Cab
11,121
741
93
6
7
270,893
0
L
Cliodhna
10,618
708
66
4
3
258,162
2
L
Nox
11,630
775
113
8
2
273,696
2
W
Merlin
11,989
799
92
6
4
278,948
5
W
Ne Zha
11,777
785
49
3
4
311,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role