Player Matchup

Sol
Sol
AlexTheNinja8
Sol
Level 69
God Stats
5W - 2L
1,659 SR
Queue Stats
81W - 65L
1,636 Elo+
Party 1
Ne Zha
Ne Zha
FaithIlezy
Ne Zha
Level 84
God Stats
7W - 4L
1,707 SR
Queue Stats
80W - 60L
1,607 Elo+
Party 1
Ullr
Ullr
MrProdigist
Ullr
Level 113
God Stats
58W - 80L
1,580 SR
Queue Stats
409W - 390L
1,649 Elo+
Party 1
Team Averages
Level 89
1,649 SR
1,631 Elo+

VS

Team Averages
Level 120
1,599 SR
1,625 Elo+
Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Nyymanni
Fenrir
Level 113
God Stats
2W - 0L
1,548 SR
Queue Stats
57W - 57L
1,654 Elo+
Solo
Kuzenbo
Kuzenbo
PandaSticK
Kuzenbo
Level 89
God Stats
2W - 0L
1,748 SR
Queue Stats
3W - 0L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,061
642
12,638
8,066
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
FaithIlezy
Ne Zha
11
1 / 6 / 5
7,082
644
6,890
10,077
5,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 6 / 1
7,657
696
5,718
10,676
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
11 / 1 / 5
9,558
869
12,466
8,793
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Nyymanni
Fenrir
12
3 / 4 / 10
7,833
712
8,122
12,062
7,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
PandaSticK
Kuzenbo
12
2 / 1 / 12
7,881
716
5,771
9,489
10,906
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
11
1
5
13.5
L
1
4
3
0.63
L
Ne Zha
FaithIlezy
Ne Zha
1
6
5
0.58
L
4
6
1
0.75
W
Fenrir
Nyymanni
Fenrir
3
4
10
2
W
Kuzenbo
PandaSticK
Kuzenbo
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,246
Damage
26,359
28,819
Taken
30,344
12,315
Mitigated
21,620
3,541
Healing
8,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,466
1,061
78
4,702
8,793
3,262
303
3,008
5,603
49,576
0
L
12,638
3,600
0
1,956
8,066
3,172
0
5,585
2,363
29,978
2,472
L
Ne Zha
FaithIlezy
Ne Zha
6,890
1,147
0
1,034
10,077
5,144
0
5,990
3,839
0
12,422
L
5,718
1,750
0
551
10,676
3,999
0
7,394
2,982
0
26,774
W
Fenrir
Nyymanni
Fenrir
8,122
1,619
0
3,018
12,062
7,452
409
4,125
7,658
1,129
16,801
W
Kuzenbo
PandaSticK
Kuzenbo
5,771
1,715
0
325
9,489
10,906
534
4,876
4,365
8,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,800
Gold Earned
25,272
125
Minions Killed
128
4
Camps Cleared
6
560,167
Distance Traveled
628,099
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,558
869
95
9
3
202,270
4
L
Sol
7,061
642
56
5
2
186,750
5
L
Ne Zha
7,082
644
13
1
2
192,005
5
L
Ullr
7,657
696
56
5
0
181,412
4
W
Fenrir
7,833
712
24
2
3
212,065
3
W
Kuzenbo
7,881
716
9
1
0
213,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role