Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BerrysNCreme
Ares
Level 76
God Stats
1W - 1L
1,213 SR
Queue Stats
352W - 367L
1,349 Elo+
Solo
Bastet
Bastet
CF-KillerBlackja
Bastet
Level 43
God Stats
6W - 4L
1,558 SR
Queue Stats
49W - 64L
1,280 Elo+
Party 3
Anubis
Anubis
HeyItsRūku
Anubis
Level 123
God Stats
9W - 7L
1,379 SR
Queue Stats
460W - 527L
1,356 Elo+
Solo
Zeus
Zeus
twokirbytwo
Zeus
Level 70
God Stats
4W - 4L
1,546 SR
Queue Stats
39W - 30L
1,416 Elo+
Party 3
Team Averages
Level 79
1,439 SR
1,380 Elo+

VS

Team Averages
Level 39
1,309 SR
1,311 Elo+
Sol
Sol
BeansBeGreen
Sol
Level 42
God Stats
4W - 7L
1,421 SR
Queue Stats
58W - 73L
1,416 Elo+
Party 1
Ymir
Ymir
Explorerj12
Ymir
Level 44
God Stats
32W - 59L
1,359 SR
Queue Stats
41W - 73L
1,259 Elo+
Party 2
Medusa
Medusa
Mr Shorti
Medusa
Level 47
God Stats
15W - 17L
1,469 SR
Queue Stats
67W - 66L
1,407 Elo+
Party 1
Nemesis
Nemesis
Zlatans goocchh
Nemesis
Level 43
God Stats
0W - 3L
1,223 SR
Queue Stats
27W - 36L
1,382 Elo+
Party 1
Ullr
Ullr
xAlpine_15
Ullr
Level 18
God Stats
1W - 15L
1,073 SR
Queue Stats
7W - 29L
1,092 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
4 / 0 / 3
5,519
552
5,719
4,965
1,354
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 2 / 4
5,729
573
3,934
7,154
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 1 / 3
5,297
530
1,508
5,071
1,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
11
5 / 1 / 1
6,626
663
4,453
4,384
1,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 0 / 1
5,884
588
6,204
2,261
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,512
451
2,850
6,602
1,651
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
2 / 2 / 0
5,252
525
2,253
7,690
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Mr Shorti
Medusa
10
1 / 0 / 0
5,825
583
1,272
5,808
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
5,350
535
2,861
6,742
1,954
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 1
4,529
453
3,098
5,682
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
4
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
0
3
5.5
L
0
6
1
0.08
W
3
2
4
2.5
W
0
1
3
1.5
L
2
2
0
1
W
Anubis
5
1
1
5.5
L
Medusa
Mr Shorti
Medusa
1
0
0
1
L
1
2
1
0.75
W
2
0
1
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,818
Damage
12,334
23,835
Taken
32,524
10,638
Mitigated
10,367
9,033
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,719
2,824
0
1,930
4,965
1,354
34
495
4,470
0
20,387
L
2,850
1,148
0
1,185
6,602
1,651
0
5,392
1,056
14,894
0
W
3,934
290
83
1,292
7,154
5,510
0
1,591
5,563
16,193
0
W
1,508
530
0
2,884
5,071
1,437
0
490
4,581
0
21,582
L
2,253
454
0
2,025
7,690
3,661
50
2,625
5,057
9,973
0
W
Anubis
4,453
416
0
1,859
4,384
1,809
234
2,085
2,299
28,825
0
L
Medusa
Mr Shorti
Medusa
1,272
162
0
1,712
5,808
1,653
512
2,335
3,319
0
32,420
L
2,861
1,386
0
2,945
6,742
1,954
0
2,114
4,496
0
24,657
W
6,204
212
82
903
2,261
528
0
442
1,819
29,308
0
L
3,098
1,585
0
847
5,682
1,448
81
1,677
4,005
0
16,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,055
Gold Earned
25,468
243
Minions Killed
209
0
Camps Cleared
0
924,594
Distance Traveled
975,856
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,519
552
32
3
0
166,177
3
L
Sol
4,512
451
21
2
0
181,582
1
W
Ares
5,729
573
26
3
0
164,047
1
W
Bastet
5,297
530
54
5
0
230,378
0
L
Ymir
5,252
525
19
2
0
182,200
0
W
Anubis
6,626
663
69
7
0
178,014
2
L
Medusa
5,825
583
74
7
0
214,266
0
L
Nemesis
5,350
535
59
6
0
236,799
0
W
Zeus
5,884
588
62
6
0
185,978
3
L
Ullr
4,529
453
36
4
0
161,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role