Player Matchup

Sun Wukong
Sun Wukong
Black_Minato24
Sun Wukong
Level 127
God Stats
2W - 1L
1,422 SR
Queue Stats
135W - 126L
1,520 Elo+
Party 1
Tiamat
Tiamat
Hck zZeuz
Tiamat
Level 80
God Stats
0W - 1L
1,887 SR
Queue Stats
23W - 35L
1,445 Elo+
Solo
Charybdis
Charybdis
ford_fairlane0
Charybdis
Level 97
God Stats
3W - 2L
1,602 SR
Queue Stats
105W - 86L
1,512 Elo+
Party 2
Hel
Hel
kort-studios
Hel
Level 83
God Stats
11W - 7L
1,630 SR
Queue Stats
71W - 71L
1,525 Elo+
Party 1
Pele
Pele
sickyouth
Pele
Level 110
God Stats
22W - 15L
1,599 SR
Queue Stats
102W - 82L
1,531 Elo+
Party 2
Team Averages
Level 99
1,628 SR
1,506 Elo+

VS

Team Averages
Level 117
1,541 SR
1,510 Elo+
Mercury
Mercury
 
Mercury
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KoRn97-_-
Tiamat
Level 137
God Stats
19W - 15L
1,603 SR
Queue Stats
336W - 355L
1,498 Elo+
Party 4
Rama
Rama
RobedToe
Rama
Level 129
God Stats
7W - 5L
1,569 SR
Queue Stats
279W - 235L
1,597 Elo+
Party 3
Agni
Agni
ShenCastle
Agni
Level 137
God Stats
22W - 34L
1,420 SR
Queue Stats
246W - 276L
1,432 Elo+
Party 4
Bacchus
Bacchus
thebull1967
Bacchus
Level 67
God Stats
7W - 5L
1,612 SR
Queue Stats
24W - 19L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Black_Minato24
Sun Wukong
16
1 / 5 / 2
9,778
515
7,525
17,422
10,505
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Hck zZeuz
Tiamat
12
0 / 5 / 5
7,547
397
9,183
14,487
13,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ford_fairlane0
Charybdis
15
3 / 5 / 2
9,132
481
7,409
13,115
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 2
8,868
467
6,435
10,023
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
15
4 / 6 / 3
9,499
500
8,118
16,858
9,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
7 / 1 / 2
10,768
567
9,451
12,529
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
KoRn97-_-
Tiamat
18
5 / 2 / 5
10,976
578
11,207
11,997
8,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
15
4 / 4 / 2
9,419
496
9,715
12,470
4,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 2
10,871
572
14,816
12,774
10,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
thebull1967
Bacchus
15
3 / 2 / 4
9,556
503
5,805
13,223
14,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
22
23
Deaths
12
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
2
8
L
Sun Wukong
Black_Minato24
Sun Wukong
1
5
2
0.4
L
Tiamat
Hck zZeuz
Tiamat
0
5
5
0.5
W
Tiamat
KoRn97-_-
Tiamat
5
2
5
3.75
W
Rama
4
4
2
1.25
W
3
3
2
1.33
L
Charybdis
ford_fairlane0
Charybdis
3
5
2
0.8
L
3
2
2
2
L
Pele
4
6
3
0.92
W
Bacchus
thebull1967
Bacchus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,670
Damage
50,994
71,905
Taken
62,993
40,379
Mitigated
43,733
22,796
Healing
19,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,451
5,099
0
2,148
12,529
5,556
0
2,566
9,861
0
91,481
L
Sun Wukong
Black_Minato24
Sun Wukong
7,525
1,814
0
3,554
17,422
10,505
297
10,449
5,708
0
66,002
L
Tiamat
Hck zZeuz
Tiamat
9,183
775
338
6,204
14,487
13,279
303
5,883
8,604
38,039
0
W
Tiamat
KoRn97-_-
Tiamat
11,207
1,767
0
4,781
11,997
8,449
1,038
5,837
5,791
74,532
0
W
Rama
9,715
8,381
0
4,027
12,470
4,287
3,210
3,213
9,057
0
55,212
W
14,816
1,634
135
5,409
12,774
10,940
190
351
12,423
74,067
0
L
Charybdis
ford_fairlane0
Charybdis
7,409
3,279
0
2,876
13,115
3,633
790
3,006
10,109
0
62,775
L
6,435
546
2,941
5,326
10,023
3,942
392
3,207
6,776
50,998
0
L
Pele
8,118
2,529
0
1,557
16,858
9,020
0
7,752
8,880
0
61,761
W
Bacchus
thebull1967
Bacchus
5,805
416
0
2,960
13,223
14,501
502
2,561
10,243
26,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
51,590
562
Minions Killed
592
0
Camps Cleared
0
1,789,542
Distance Traveled
1,836,894
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,768
567
136
7
0
476,645
1
L
Sun Wukong
9,778
515
152
8
0
369,890
3
L
Tiamat
7,547
397
65
3
0
362,236
4
W
Tiamat
10,976
578
148
8
0
356,064
3
W
Rama
9,419
496
105
6
0
294,173
0
W
Agni
10,871
572
165
9
0
324,317
7
L
Charybdis
9,132
481
114
6
0
318,071
4
L
Hel
8,868
467
121
6
0
371,944
2
L
Pele
9,499
500
110
6
0
367,401
4
W
Bacchus
9,556
503
38
2
0
385,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role