Player Matchup

Sylvanus
Sylvanus
Charlemagne11
Sylvanus
Level 141
God Stats
18W - 25L
1,557 SR
Queue Stats
197W - 205L
1,655 Elo+
Party 1
Horus
Horus
FreezeMasta99
Horus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 187L
1,641 Elo+
Party 1
Agni
Agni
Macho_Madness14
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,639 Elo+
Party 1
Team Averages
Level 97
1,519 SR
1,645 Elo+

VS

Team Averages
Level 91
1,689 SR
1,596 Elo+
Cerberus
Cerberus
Darthmckraken
Cerberus
Level 138
God Stats
2W - 0L
1,436 SR
Queue Stats
114W - 73L
1,613 Elo+
Party 2
Sol
Sol
Tesstichol
Sol
Level 28
God Stats
6W - 3L
1,765 SR
Queue Stats
61W - 32L
1,629 Elo+
Party 2
Xbalanque
Xbalanque
WallyWash
Xbalanque
Level 108
God Stats
4W - 0L
1,867 SR
Queue Stats
32W - 30L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Charlemagne11
Sylvanus
10
1 / 4 / 2
6,888
689
5,143
11,518
9,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 5 / 2
8,105
811
5,797
15,501
13,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 6 / 4
7,909
791
4,154
8,819
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darthmckraken
Cerberus
12
3 / 1 / 12
7,896
790
8,337
12,383
10,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 2 / 8
7,838
784
9,436
4,189
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
WallyWash
Xbalanque
13
8 / 3 / 5
8,683
868
10,799
8,170
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
15
15
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Charlemagne11
Sylvanus
1
4
2
0.5
W
Cerberus
Darthmckraken
Cerberus
3
1
12
9
L
3
5
2
0.8
L
2
6
4
0.67
W
4
2
8
4
W
Xbalanque
WallyWash
Xbalanque
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,094
Damage
28,572
35,838
Taken
24,742
25,572
Mitigated
14,409
11,552
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Charlemagne11
Sylvanus
5,143
1,192
1,443
3,266
11,518
9,549
0
5,937
5,329
15,552
0
W
Cerberus
Darthmckraken
Cerberus
8,337
814
0
5,429
12,383
10,371
110
4,288
8,095
23,167
0
L
5,797
2,141
1,830
4,059
15,501
13,721
0
6,373
8,884
3,142
12,201
L
4,154
1,130
0
954
8,819
2,302
0
5,018
3,633
14,892
0
W
9,436
3,518
0
1,463
4,189
1,295
1,313
2,636
1,553
21,154
0
W
Xbalanque
WallyWash
Xbalanque
10,799
6,853
0
3,361
8,170
2,743
1,446
3,684
4,486
0
39,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,902
Gold Earned
24,417
58
Minions Killed
151
1
Camps Cleared
8
487,105
Distance Traveled
531,136
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,888
689
28
3
1
158,046
1
W
Cerberus
7,896
790
55
6
1
187,238
5
L
Horus
8,105
811
12
1
0
182,161
0
L
Agni
7,909
791
18
2
0
146,898
1
W
Sol
7,838
784
36
4
0
177,381
3
W
Xbalanque
8,683
868
60
6
7
166,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role