Player Matchup

Ra
Ra
L0STxxW4RRI0R
Ra
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,265 Elo+
Party 1
Amaterasu
Amaterasu
ThickSoQuick
Amaterasu
Level 27
God Stats
1W - 0L
1,597 SR
Queue Stats
2W - 1L
1,537 Elo+
Party 1
Atlas
Atlas
YUHHHHHHHH
Atlas
Level 83
God Stats
1W - 1L
1,632 SR
Queue Stats
11W - 10L
1,538 Elo+
Party 1
Hachiman
Hachiman
boatsofoat
Hachiman
Level 122
God Stats
1W - 0L
1,395 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
oSHOcKED
Ne Zha
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,486 Elo+
Party 1
Team Averages
Level 90
1,525 SR
1,465 Elo+

VS

Team Averages
Level 65
1,612 SR
1,577 Elo+
Izanami
Izanami
AyoooDre_
Izanami
Level 37
God Stats
5W - 7L
1,351 SR
Queue Stats
96W - 77L
1,443 Elo+
Solo
Fenrir
Fenrir
I--Meruem--I
Fenrir
Level 129
God Stats
10W - 7L
1,700 SR
Queue Stats
388W - 313L
1,649 Elo+
Party 2
Chang'e
Chang'e
Jhene_Chilombo
Chang'e
Level 109
God Stats
20W - 19L
1,628 SR
Queue Stats
593W - 503L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
TopnotchSmoke94
Cthulhu
Level 10
God Stats
25W - 14L
1,774 SR
Queue Stats
54W - 39L
1,696 Elo+
Party 2
Cerberus
Cerberus
ll Fruitii ll
Cerberus
Level 42
God Stats
24W - 16L
1,606 SR
Queue Stats
127W - 130L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 13
11,743
489
12,939
13,890
5,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ThickSoQuick
Amaterasu
17
2 / 7 / 9
11,037
460
10,689
23,528
23,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
18
5 / 2 / 17
13,209
550
11,123
25,375
33,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
boatsofoat
Hachiman
20
12 / 3 / 7
14,081
587
15,616
15,465
6,137
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
oSHOcKED
Ne Zha
19
5 / 9 / 4
12,049
502
12,041
23,696
9,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AyoooDre_
Izanami
17
1 / 6 / 2
11,381
474
10,413
17,113
5,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
19
14 / 6 / 7
13,538
564
23,398
20,375
18,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
4 / 3 / 10
12,863
536
14,837
20,538
7,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 4 / 6
12,570
524
19,571
23,386
25,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
ll Fruitii ll
Cerberus
14
0 / 7 / 1
9,913
413
4,030
18,027
15,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
52
25
Kills
26
26
Deaths
26
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
AyoooDre_
Izanami
1
6
2
0.33
L
Fenrir
14
6
7
2.92
L
4
3
10
3
W
1
5
13
1.5
W
Amaterasu
ThickSoQuick
Amaterasu
2
7
9
0.93
L
7
4
6
2.5
W
Atlas
5
2
17
6.75
W
Hachiman
boatsofoat
Hachiman
12
3
7
5.17
L
Cerberus
ll Fruitii ll
Cerberus
0
7
1
0.07
W
Ne Zha
oSHOcKED
Ne Zha
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,408
Damage
72,249
101,954
Taken
99,439
78,160
Mitigated
72,666
32,381
Healing
32,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AyoooDre_
Izanami
10,413
8,541
0
4,522
17,113
5,999
1,216
3,995
12,982
0
86,578
L
Fenrir
23,398
5,404
0
4,524
20,375
18,478
1,345
7,466
12,500
0
100,216
L
14,837
1,030
4,613
9,892
20,538
7,772
0
5,537
14,560
91,434
0
W
12,939
375
9,865
4,745
13,890
5,377
1,339
6,302
7,346
79,981
0
W
Amaterasu
ThickSoQuick
Amaterasu
10,689
3,556
0
6,939
23,528
23,365
1,856
11,312
11,280
634
40,226
L
19,571
966
509
5,312
23,386
25,024
252
8,150
14,594
78,207
0
W
Atlas
11,123
3,680
553
3,480
25,375
33,382
789
8,414
16,451
33,134
0
W
Hachiman
boatsofoat
Hachiman
15,616
10,535
0
1,883
15,465
6,137
4,384
3,844
11,573
0
98,281
L
Cerberus
ll Fruitii ll
Cerberus
4,030
95
0
3,458
18,027
15,393
0
4,620
13,044
37,064
0
W
Ne Zha
oSHOcKED
Ne Zha
12,041
4,672
0
4,916
23,696
9,899
1,496
7,351
15,799
0
73,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,119
Gold Earned
60,265
527
Minions Killed
629
0
Camps Cleared
0
2,294,015
Distance Traveled
2,189,952
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,381
474
142
6
0
401,642
3
L
Fenrir
13,538
564
123
5
0
472,332
0
L
Chang'e
12,863
536
159
7
0
439,763
6
W
Ra
11,743
489
155
6
0
480,160
5
W
Amaterasu
11,037
460
72
3
0
457,243
1
L
Cthulhu
12,570
524
126
5
0
441,062
4
W
Atlas
13,209
550
49
2
0
470,508
6
W
Hachiman
14,081
587
139
6
0
425,892
3
L
Cerberus
9,913
413
79
3
0
435,153
3
W
Ne Zha
12,049
502
112
5
0
460,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role