Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ElDoctorSadismo
Bellona
Level 109
God Stats
1W - 1L
1,676 SR
Queue Stats
392W - 438L
1,472 Elo+
Solo
Scylla
Scylla
Mollig
Scylla
Level 6
God Stats
1W - 1L
1,729 SR
Queue Stats
4W - 3L
1,920 Elo+
Party 1
Atlas
Atlas
PlainPurplePanda
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,633 Elo+
Party 1
Loki
Loki
fatbootyfarts
Loki
Level 10
God Stats
15W - 12L
1,561 SR
Queue Stats
15W - 14L
1,538 Elo+
Party 1
Team Averages
Level 54
1,593 SR
1,612 Elo+

VS

Team Averages
Level 50
1,608 SR
1,570 Elo+
Atlas
Atlas
IkeRokai
Atlas
Level 44
God Stats
7W - 1L
1,500 SR
Queue Stats
25W - 21L
1,485 Elo+
Solo
Ra
Ra
Meisk
Ra
Level 8
God Stats
2W - 0L
1,716 SR
Queue Stats
6W - 3L
1,531 Elo+
Party 2
Artemis
Artemis
NFWDefender
Artemis
Level 48
God Stats
4W - 0L
1,744 SR
Queue Stats
72W - 66L
1,546 Elo+
Solo
Odin
Odin
NOOOO000OO
Odin
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,663 Elo+
Party 2
Zhong Kui
Zhong Kui
PokeyMinch5236
Zhong Kui
Level 85
God Stats
11W - 7L
1,578 SR
Queue Stats
25W - 13L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 5 / 3
8,679
868
9,658
14,070
7,652
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 4
9,451
945
7,374
12,726
9,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Mollig
Scylla
15
0 / 6 / 4
8,758
876
8,050
10,404
2,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 3
9,414
941
9,163
16,207
16,712
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 5 / 3
9,545
955
8,833
10,255
2,966
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

166

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IkeRokai
Atlas
16
1 / 2 / 10
10,167
1,017
8,572
14,090
15,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
16
1 / 4 / 6
9,190
919
4,789
6,546
2,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
NFWDefender
Artemis
16
3 / 2 / 8
9,867
987
14,866
9,575
3,279
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 1 / 5
11,500
1,150
14,339
10,378
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
PokeyMinch5236
Zhong Kui
17
6 / 0 / 9
10,867
1,087
15,310
7,673
5,880
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
9
Kills
21
21
Deaths
9
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
3
0.3
L
3
2
4
2.5
W
Atlas
IkeRokai
Atlas
1
2
10
3
W
Ra
1
4
6
1
L
Scylla
Mollig
Scylla
0
6
4
0.33
W
Artemis
NFWDefender
Artemis
3
2
8
3.5
W
10
1
5
12.5
L
2
3
3
1.17
W
Zhong Kui
PokeyMinch5236
Zhong Kui
6
0
9
10.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,078
Damage
57,876
63,662
Taken
48,262
39,034
Mitigated
32,460
3,446
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,658
630
0
1,810
14,070
7,652
0
4,793
9,008
28,963
0
L
7,374
1,191
0
406
12,726
9,527
0
4,657
8,001
0
21,878
W
Atlas
IkeRokai
Atlas
8,572
3,249
456
2,345
14,090
15,377
0
8,190
5,760
21,163
0
W
Ra
4,789
584
814
289
6,546
2,416
0
2,553
3,917
23,728
0
L
Scylla
Mollig
Scylla
8,050
1,337
0
170
10,404
2,177
0
3,551
6,655
26,481
0
W
Artemis
NFWDefender
Artemis
14,866
8,515
0
2,067
9,575
3,279
0
5,883
3,592
0
28,233
W
14,339
3,440
0
1,242
10,378
5,508
0
5,661
4,541
268
24,927
L
9,163
2,698
196
864
16,207
16,712
0
9,122
6,950
25,303
0
W
Zhong Kui
PokeyMinch5236
Zhong Kui
15,310
1,263
0
1,521
7,673
5,880
0
4,018
3,581
41,236
0
L
8,833
813
0
0
10,255
2,966
0
6,753
3,425
0
17,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,847
Gold Earned
51,591
176
Minions Killed
203
6
Camps Cleared
9
902,917
Distance Traveled
945,597
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,679
868
46
5
2
188,837
0
L
Bellona
9,451
945
47
5
0
169,252
2
W
Atlas
10,167
1,017
22
2
0
176,818
0
W
Ra
9,190
919
65
7
0
168,599
0
L
Scylla
8,758
876
39
4
1
178,586
1
W
Artemis
9,867
987
25
3
2
183,168
1
W
Odin
11,500
1,150
19
2
7
215,470
0
L
Atlas
9,414
941
36
4
0
182,917
0
W
Zhong Kui
10,867
1,087
72
7
0
201,542
2
L
Loki
9,545
955
8
1
3
183,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role