Player Matchup

Ganesha
Ganesha
ALASKANSALSA
Ganesha
Level 89
God Stats
1W - 0L
1,812 SR
Queue Stats
5W - 1L
1,673 Elo+
Party 2
Danzaburou
Danzaburou
Val Nylo
Danzaburou
Level 145
God Stats
1W - 1L
1,603 SR
Queue Stats
30W - 18L
1,612 Elo+
Party 2
Ra
Ra
Whipskeez
Ra
Level 89
God Stats
1W - 0L
1,495 SR
Queue Stats
7W - 8L
1,322 Elo+
Party 2
Team Averages
Level 108
1,637 SR
1,536 Elo+

VS

Team Averages
Level 141
1,553 SR
1,443 Elo+
Cthulhu
Cthulhu
DaCooLGKiD
Cthulhu
Level 108
God Stats
1W - 2L
1,552 SR
Queue Stats
109W - 125L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
illuminaGawdess
Nu Wa
Level 156
God Stats
22W - 19L
1,524 SR
Queue Stats
192W - 204L
1,400 Elo+
Party 1
Medusa
Medusa
legendarypilot
Medusa
Level 159
God Stats
8W - 6L
1,582 SR
Queue Stats
387W - 438L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ALASKANSALSA
Ganesha
14
0 / 4 / 16
11,025
689
7,035
15,281
14,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Val Nylo
Danzaburou
17
11 / 2 / 6
12,493
781
20,118
14,449
6,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
8 / 6 / 8
11,288
706
11,980
10,808
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaCooLGKiD
Cthulhu
14
2 / 4 / 9
9,938
621
13,158
20,245
17,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 8 / 7
10,131
633
10,293
10,215
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
7 / 7 / 4
11,632
727
12,160
16,828
5,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
19
Kills
12
12
Deaths
19
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ALASKANSALSA
Ganesha
0
4
16
2
L
Cthulhu
DaCooLGKiD
Cthulhu
2
4
9
1.63
W
Danzaburou
Val Nylo
Danzaburou
11
2
6
7
W
8
6
8
2
L
3
8
7
0.81
L
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,133
Damage
35,611
40,538
Taken
47,288
24,940
Mitigated
26,544
12,630
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ALASKANSALSA
Ganesha
7,035
202
1,660
3,288
15,281
14,776
73
7,218
8,063
25,031
0
L
Cthulhu
DaCooLGKiD
Cthulhu
13,158
648
549
3,290
20,245
17,808
273
7,895
11,341
29,402
0
W
Danzaburou
Val Nylo
Danzaburou
20,118
5,384
0
5,679
14,449
6,611
930
9,013
5,436
0
69,661
W
11,980
828
1,124
879
10,808
3,553
240
7,937
2,871
44,168
0
L
10,293
4,146
279
212
10,215
3,215
1,445
4,354
5,395
38,810
0
L
12,160
5,236
0
2,605
16,828
5,521
216
7,033
9,216
0
47,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,806
Gold Earned
31,701
243
Minions Killed
181
6
Camps Cleared
7
856,969
Distance Traveled
749,238
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,025
689
4
0
0
293,498
6
L
Cthulhu
9,938
621
46
3
0
294,944
3
W
Danzaburou
12,493
781
120
8
4
288,378
5
W
Ra
11,288
706
119
7
2
275,093
4
L
Nu Wa
10,131
633
66
4
3
236,009
1
L
Medusa
11,632
727
69
4
4
218,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role