Player Matchup

Ravana
Ravana
Bronze III
 
Ravana
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
Fun Yet
Baron Samedi
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
The_1_OgFearsome
Ymir
Bronze III
Level 101
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 5L
1,424 MMR
Party 2
Medusa
Medusa
Gold IV
WillGrewe
Medusa
Gold IV
Level 102
God Stats
1W - 1L
1,773 SR
Queue Stats
112W - 124L
1,319 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
o SenorLeche
Zhong Kui
Gold I
Level 153
God Stats
22W - 16L
1,659 SR
Queue Stats
435W - 428L
1,428 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,610 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,681 SR
1,405 MMR
Geb
Geb
Bronze III
ChezitChrist
Geb
Bronze III
Level 128
God Stats
6W - 7L
1,973 SR
Queue Stats
20W - 29L
1,402 MMR
Solo
Scylla
Scylla
Bronze III
I-Pull-Up-_-
Scylla
Bronze III
Level 102
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 3L
1,424 MMR
Solo
Arachne
Arachne
Gold II
Thehenrys
Arachne
Gold II
Level 120
God Stats
166W - 124L
1,608 SR
Queue Stats
644W - 657L
1,413 MMR
Solo
Hades
Hades
Gold IV
XXhulkbuster23XX
Hades
Gold IV
Level 158
God Stats
2W - 2L
1,465 SR
Queue Stats
238W - 249L
1,386 MMR
Solo
Chiron
Chiron
Gold IV
XxDJ SKiiTLEZxX
Chiron
Gold IV
Level 140
God Stats
16W - 11L
1,661 SR
Queue Stats
222W - 215L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 5 / 0
6,020
430
2,518
8,732
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Fun Yet
Baron Samedi
13
2 / 0 / 0
7,651
547
5,239
6,191
3,127
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 2 / 0
6,152
439
2,149
13,506
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
WillGrewe
Medusa
10
0 / 3 / 1
6,348
453
6,300
8,385
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
o SenorLeche
Zhong Kui
14
3 / 2 / 0
8,775
627
8,582
5,462
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ArtioCharybdisCamazotz

VS

Bans
CliodhnaBastetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
6,487
463
5,434
8,601
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
12
0 / 2 / 2
6,879
491
2,531
5,469
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Thehenrys
Arachne
13
6 / 1 / 3
7,867
562
7,913
11,704
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 2
7,273
520
1,823
9,980
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 1
7,452
532
9,209
6,636
2,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
6
Kills
12
12
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
5
0
0
W
0
1
5
2.5
L
Baron Samedi
Fun Yet
Baron Samedi
2
0
0
2
W
Scylla
0
2
2
0.5
L
1
2
0
0.5
W
Arachne
Thehenrys
Arachne
6
1
3
7.5
L
Medusa
WillGrewe
Medusa
0
3
1
0.17
W
1
2
2
1
W
5
0
1
5.5
L
Zhong Kui
o SenorLeche
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,788
Damage
26,910
42,276
Taken
42,390
21,407
Mitigated
18,746
13,432
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,518
642
0
2,480
8,732
2,788
0
1,080
7,570
0
27,400
W
5,434
441
0
2,273
8,601
7,112
0
1,856
6,745
18,450
0
L
Baron Samedi
Fun Yet
Baron Samedi
5,239
354
121
2,935
6,191
3,127
245
1,682
4,401
46,197
0
W
Scylla
2,531
145
0
956
5,469
1,732
234
1,882
3,587
42,627
0
L
2,149
247
386
3,209
13,506
9,065
0
4,501
8,965
13,754
0
W
Arachne
Thehenrys
Arachne
7,913
4,850
0
5,070
11,704
4,164
0
5,423
6,281
0
52,972
L
Medusa
WillGrewe
Medusa
6,300
2,728
0
1,750
8,385
2,487
0
1,539
6,846
0
47,836
W
1,823
198
38
5,135
9,980
3,501
0
5,360
4,620
38,184
0
W
9,209
3,538
608
3,004
6,636
2,237
1,260
806
5,830
0
58,065
L
Zhong Kui
o SenorLeche
Zhong Kui
8,582
1,669
0
2,551
5,462
3,940
82
1,466
3,956
54,130
8,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,946
Gold Earned
35,958
397
Minions Killed
416
0
Camps Cleared
0
1,238,921
Distance Traveled
1,429,547
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,020
430
74
5
0
228,355
8
W
Geb
6,487
463
17
1
0
301,589
3
L
Baron Samedi
7,651
547
107
8
0
278,150
7
W
Scylla
6,879
491
85
6
0
282,117
2
L
Ymir
6,152
439
15
1
0
253,672
4
W
Arachne
7,867
562
81
6
0
337,556
7
L
Medusa
6,348
453
84
6
0
244,652
5
W
Hades
7,273
520
109
8
0
262,898
4
W
Chiron
7,452
532
124
9
0
245,387
2
L
Zhong Kui
8,775
627
117
8
0
234,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role