Player Matchup

Sobek
Sobek
Andr0w0
Sobek
Level 80
God Stats
10W - 13L
1,576 SR
Queue Stats
264W - 160L
1,754 Elo+
Party 2
Mercury
Mercury
KorukoDracon
Mercury
Level 74
God Stats
4W - 2L
1,726 SR
Queue Stats
240W - 138L
1,731 Elo+
Party 2
Ra
Ra
MaxA222
Ra
Level 52
God Stats
7W - 1L
1,851 SR
Queue Stats
187W - 107L
1,762 Elo+
Party 2
Fenrir
Fenrir
Pontara06
Fenrir
Level 47
God Stats
1W - 2L
1,178 SR
Queue Stats
48W - 35L
1,578 Elo+
Solo
Hou Yi
Hou Yi
TempoPig
Hou Yi
Level 29
God Stats
6W - 1L
1,977 SR
Queue Stats
16W - 10L
1,678 Elo+
Party 2
Team Averages
Level 56
1,662 SR
1,701 Elo+

VS

Team Averages
Level 49
1,515 SR
1,448 Elo+
The Morrigan
The Morrigan
Cringé
The Morrigan
Level 29
God Stats
8W - 1L
2,029 SR
Queue Stats
111W - 44L
1,709 Elo+
Party 1
Thanatos
Thanatos
OddButGod
Thanatos
Level 29
God Stats
2W - 1L
1,315 SR
Queue Stats
17W - 16L
1,275 Elo+
Party 1
Cthulhu
Cthulhu
STUBBzzz
Cthulhu
Level 119
God Stats
33W - 27L
1,673 SR
Queue Stats
567W - 480L
1,662 Elo+
Party 1
Amaterasu
Amaterasu
ffelIa
Amaterasu
Level 13
God Stats
0W - 2L
1,170 SR
Queue Stats
2W - 8L
1,262 Elo+
Party 3
Rama
Rama
sl33py0
Rama
Level 57
God Stats
1W - 4L
1,387 SR
Queue Stats
148W - 196L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Andr0w0
Sobek
8
1 / 0 / 6
5,201
578
1,340
4,372
2,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
KorukoDracon
Mercury
10
6 / 0 / 2
6,237
693
4,403
3,996
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 2
5,925
658
2,360
3,030
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pontara06
Fenrir
11
3 / 3 / 3
6,250
694
5,107
6,953
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
TempoPig
Hou Yi
10
2 / 0 / 3
5,901
656
5,373
4,013
1,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Cringé
The Morrigan
10
1 / 2 / 0
5,507
612
2,019
4,325
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
OddButGod
Thanatos
7
0 / 5 / 1
4,506
501
1,364
6,932
1,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
STUBBzzz
Cthulhu
10
3 / 2 / 0
5,670
630
4,307
7,073
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
ffelIa
Amaterasu
5
0 / 2 / 0
3,687
410
786
3,987
1,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rama
sl33py0
Rama
7
0 / 3 / 0
4,279
475
2,168
5,626
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
Andr0w0
Sobek
1
0
6
4
L
The Morrigan
Cringé
The Morrigan
1
2
0
0.5
W
Mercury
KorukoDracon
Mercury
6
0
2
7
W
2
1
2
3
L
Thanatos
OddButGod
Thanatos
0
5
1
0.1
W
Fenrir
Pontara06
Fenrir
3
3
3
1.5
L
Cthulhu
STUBBzzz
Cthulhu
3
2
0
1.5
W
Hou Yi
TempoPig
Hou Yi
2
0
3
3.5
L
Amaterasu
ffelIa
Amaterasu
0
2
0
0
L
Rama
sl33py0
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,583
Damage
10,644
22,364
Taken
27,943
8,863
Mitigated
11,096
9,196
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Andr0w0
Sobek
1,340
295
473
1,588
4,372
2,136
0
265
4,020
8,374
0
L
The Morrigan
Cringé
The Morrigan
2,019
778
0
620
4,325
1,514
0
2,025
2,188
28,818
4,090
W
Mercury
KorukoDracon
Mercury
4,403
1,640
0
1,643
3,996
1,446
0
1,296
2,700
0
30,777
W
2,360
378
313
1,266
3,030
960
618
566
2,464
38,305
0
L
Thanatos
OddButGod
Thanatos
1,364
584
0
3,982
6,932
1,393
0
266
6,650
0
18,050
W
Fenrir
Pontara06
Fenrir
5,107
2,538
0
2,539
6,953
3,269
0
3,178
3,775
0
27,914
L
Cthulhu
STUBBzzz
Cthulhu
4,307
1,166
0
2,761
7,073
6,172
0
83
6,990
24,029
3,126
W
Hou Yi
TempoPig
Hou Yi
5,373
3,403
0
1,374
4,013
1,052
3,013
0
3,958
0
34,738
L
Amaterasu
ffelIa
Amaterasu
786
263
0
1,099
3,987
1,174
0
651
3,290
0
3,745
L
Rama
sl33py0
Rama
2,168
1,865
0
2,112
5,626
843
0
501
5,125
0
20,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,514
Gold Earned
23,649
284
Minions Killed
226
0
Camps Cleared
0
965,862
Distance Traveled
811,199
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,201
578
12
1
0
197,389
4
L
The Morrigan
5,507
612
84
9
0
166,129
5
W
Mercury
6,237
693
55
6
0
236,664
2
W
Ra
5,925
658
90
10
0
192,474
4
L
Thanatos
4,506
501
41
5
0
182,206
1
W
Fenrir
6,250
694
56
6
0
176,823
1
L
Cthulhu
5,670
630
58
6
0
187,631
2
W
Hou Yi
5,901
656
71
8
0
162,512
0
L
Amaterasu
3,687
410
5
1
0
126,248
2
L
Rama
4,279
475
38
4
0
148,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role