Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Sanrot2005
Janus
Level 89
God Stats
3W - 0L
1,809 SR
Queue Stats
111W - 129L
1,439 Elo+
Party 2
Sun Wukong
Sun Wukong
facubesil
Sun Wukong
Level 45
God Stats
5W - 4L
1,473 SR
Queue Stats
16W - 19L
1,460 Elo+
Party 2
Team Averages
Level 96
1,556 SR
1,480 Elo+

VS

Team Averages
Level 62
1,380 SR
1,386 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
GenaroD349
Danzaburou
Level 29
God Stats
16W - 28L
1,408 SR
Queue Stats
43W - 65L
1,335 Elo+
Party 1
Hel
Hel
denillitog
Hel
Level 125
God Stats
0W - 3L
1,331 SR
Queue Stats
91W - 97L
1,490 Elo+
Solo
Artio
Artio
lucasoliveiraaBR
Artio
Level 44
God Stats
0W - 5L
1,274 SR
Queue Stats
76W - 129L
1,249 Elo+
Party 4
Sun Wukong
Sun Wukong
xZombieXx
Sun Wukong
Level 47
God Stats
1W - 3L
1,385 SR
Queue Stats
96W - 130L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
10 / 1 / 8
10,004
588
6,829
7,534
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
 
Terra
13
3 / 3 / 16
8,927
525
5,955
10,346
10,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
12
10 / 3 / 7
8,750
515
15,493
9,909
2,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
19
12 / 0 / 7
11,573
681
15,318
10,836
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
facubesil
Sun Wukong
13
1 / 3 / 5
8,457
497
6,715
12,969
8,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
6 / 7 / 1
9,007
530
8,488
12,499
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
GenaroD349
Danzaburou
12
1 / 9 / 0
7,771
457
5,144
14,573
4,477
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 8 / 1
6,946
409
4,822
11,294
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 7 / 2
6,275
369
1,722
16,976
11,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
xZombieXx
Sun Wukong
13
3 / 6 / 0
8,338
490
9,666
13,800
10,277
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
36
Kills
10
10
Deaths
37
43
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
1
8
14
W
Terra
 
Terra
3
3
16
3.67
W
Medusa
 
Medusa
10
3
7
4.5
L
Hun Batz
 
Hun Batz
6
7
1
0.93
L
Danzaburou
GenaroD349
Danzaburou
1
9
0
0.11
W
Janus
12
0
7
15.5
L
0
8
1
0.06
W
Sun Wukong
facubesil
Sun Wukong
1
3
5
1.17
L
0
7
2
0.14
L
Sun Wukong
xZombieXx
Sun Wukong
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,310
Damage
29,842
51,594
Taken
69,142
28,434
Mitigated
33,780
9,873
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,829
2,483
0
678
7,534
2,737
430
470
7,064
0
58,959
W
Terra
 
Terra
5,955
576
1,578
2,099
10,346
10,684
486
1,627
8,719
22,800
0
W
Medusa
 
Medusa
15,493
6,583
0
1,317
9,909
2,343
2,525
2,029
7,880
0
40,366
L
Hun Batz
 
Hun Batz
8,488
1,784
0
1,722
12,499
4,077
0
5,124
7,375
0
32,933
L
Danzaburou
GenaroD349
Danzaburou
5,144
1,699
117
3,214
14,573
4,477
126
4,312
10,261
0
50,455
W
Janus
15,318
2,463
0
856
10,836
3,831
208
2,418
8,418
96,828
0
L
4,822
201
412
1,319
11,294
2,993
0
4,819
6,475
35,788
0
W
Sun Wukong
facubesil
Sun Wukong
6,715
936
0
3,345
12,969
8,839
859
0
12,969
0
42,158
L
1,722
483
67
1,833
16,976
11,956
0
4,705
12,271
10,521
0
L
Sun Wukong
xZombieXx
Sun Wukong
9,666
2,649
0
1,855
13,800
10,277
0
2,313
11,487
0
52,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,711
Gold Earned
38,337
438
Minions Killed
311
0
Camps Cleared
0
1,791,805
Distance Traveled
1,452,360
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,004
588
88
5
0
402,943
1
W
Terra
8,927
525
30
2
0
349,994
4
W
Medusa
8,750
515
54
3
0
331,468
4
L
Hun Batz
9,007
530
53
3
0
346,444
1
L
Danzaburou
7,771
457
76
4
0
260,506
0
W
Janus
11,573
681
178
10
0
370,766
0
L
Hel
6,946
409
72
4
0
245,405
2
W
Sun Wukong
8,457
497
88
5
0
336,634
0
L
Artio
6,275
369
15
1
0
295,051
0
L
Sun Wukong
8,338
490
95
6
0
304,954
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role