Player Matchup

Medusa
Medusa
HolyBigToe
Medusa
Level 64
God Stats
10W - 9L
1,544 SR
Queue Stats
286W - 317L
1,399 Elo+
Solo
Artio
Artio
M0GU3L18
Artio
Level 74
God Stats
29W - 18L
1,575 SR
Queue Stats
349W - 429L
1,335 Elo+
Party 3
Hun Batz
Hun Batz
Osamabinfartin69
Hun Batz
Level 65
God Stats
1W - 1L
1,540 SR
Queue Stats
18W - 10L
1,607 Elo+
Party 1
Achilles
Achilles
OscarDMC20
Achilles
Level 108
God Stats
19W - 22L
1,573 SR
Queue Stats
411W - 487L
1,422 Elo+
Party 3
Zeus
Zeus
ShadowSlayer484
Zeus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,673 Elo+
Party 1
Team Averages
Level 77
1,546 SR
1,487 Elo+

VS

Team Averages
Level 95
1,481 SR
1,439 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Buttwhole88
Chaac
Level 104
God Stats
9W - 11L
1,709 SR
Queue Stats
546W - 650L
1,432 Elo+
Solo
Merlin
Merlin
CivilSavage
Merlin
Level 140
God Stats
8W - 19L
1,245 SR
Queue Stats
116W - 125L
1,409 Elo+
Solo
Skadi
Skadi
JosuJLE17
Skadi
Level 98
God Stats
251W - 323L
1,423 SR
Queue Stats
512W - 624L
1,381 Elo+
Party 2
Nemesis
Nemesis
marcusappollo
Nemesis
Level 47
God Stats
17W - 8L
1,527 SR
Queue Stats
209W - 168L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HolyBigToe
Medusa
12
4 / 5 / 0
7,528
538
6,810
11,259
4,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
M0GU3L18
Artio
1
0 / 0 / 0
4,266
305
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 4 / 2
7,768
555
3,557
8,382
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
OscarDMC20
Achilles
12
2 / 1 / 0
7,352
525
2,261
6,367
3,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 1
7,208
515
3,900
8,170
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 0 / 1
9,050
646
3,750
4,058
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 2
7,572
541
4,408
11,564
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
3 / 5 / 4
7,727
552
4,770
5,926
1,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
JosuJLE17
Skadi
12
1 / 2 / 4
7,004
500
5,677
6,087
1,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
15
7 / 1 / 2
8,882
634
5,126
7,144
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
11
Kills
16
16
Deaths
11
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
2
3
2
1
W
Merlin
3
5
4
1
L
Medusa
HolyBigToe
Medusa
4
5
0
0.8
W
Skadi
JosuJLE17
Skadi
1
2
4
1.5
L
Artio
M0GU3L18
Artio
0
0
0
0
L
3
4
2
1
L
Achilles
OscarDMC20
Achilles
2
1
0
2
L
2
6
1
0.42
W
Nemesis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,528
Damage
23,731
34,178
Taken
34,779
12,601
Mitigated
15,129
5,774
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,750
936
0
2,650
4,058
1,632
0
60
3,770
51,999
5,821
W
4,408
1,209
110
4,931
11,564
7,211
1,464
1,165
10,357
1,627
36,766
W
Merlin
4,770
422
0
376
5,926
1,850
156
1,565
4,205
35,319
0
L
Medusa
HolyBigToe
Medusa
6,810
2,996
0
1,075
11,259
4,812
59
569
10,369
0
39,866
W
Skadi
JosuJLE17
Skadi
5,677
2,165
0
380
6,087
1,381
1,295
150
5,894
0
33,137
L
Artio
M0GU3L18
Artio
0
0
0
0
0
0
0
0
0
0
0
L
3,557
1,493
0
2,501
8,382
2,399
0
2,457
5,925
0
42,673
L
Achilles
OscarDMC20
Achilles
2,261
244
0
1,448
6,367
3,639
0
2,846
3,521
583
34,283
L
3,900
646
0
750
8,170
1,751
1,110
2,692
5,441
35,835
0
W
Nemesis
5,126
2,413
0
3,198
7,144
3,055
1,056
1,046
6,054
0
59,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,122
Gold Earned
40,235
322
Minions Killed
424
0
Camps Cleared
0
1,024,463
Distance Traveled
1,335,179
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,050
646
132
9
0
261,512
6
W
Chaac
7,572
541
62
4
0
287,414
1
W
Merlin
7,727
552
59
4
0
177,447
2
L
Medusa
7,528
538
78
6
0
234,897
3
W
Skadi
7,004
500
67
5
0
273,228
0
L
Artio
4,266
305
0
0
0
367
0
L
Hun Batz
7,768
555
89
6
0
283,726
0
L
Achilles
7,352
525
73
5
0
233,901
5
L
Zeus
7,208
515
82
6
0
271,572
0
W
Nemesis
8,882
634
104
7
0
335,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role