Player Matchup

Hera
Hera
CBK Moee
Hera
Level 158
God Stats
1W - 0L
1,568 SR
Queue Stats
90W - 63L
1,613 Elo+
Party 1
Chaac
Chaac
GospelofCell
Chaac
Level 128
God Stats
3W - 3L
1,602 SR
Queue Stats
47W - 24L
1,726 Elo+
Party 1
Medusa
Medusa
MSG BigBaby
Medusa
Level 160
God Stats
114W - 62L
1,717 SR
Queue Stats
166W - 107L
1,716 Elo+
Party 1
Kuzenbo
Kuzenbo
RileysReid
Kuzenbo
Level 82
God Stats
8W - 2L
1,696 SR
Queue Stats
48W - 36L
1,582 Elo+
Party 1
Team Averages
Level 132
1,646 SR
1,659 Elo+

VS

Team Averages
Level 81
1,604 SR
1,480 Elo+
Cu Chulainn
Cu Chulainn
Cydew1nder
Cu Chulainn
Level 125
God Stats
1W - 2L
1,529 SR
Queue Stats
3W - 5L
1,602 Elo+
Solo
Sylvanus
Sylvanus
ElitistRocket
Sylvanus
Level 34
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 6L
1,041 Elo+
Solo
Neith
Neith
SCOOBYROOO
Neith
Level 123
God Stats
12W - 10L
1,567 SR
Queue Stats
107W - 122L
1,533 Elo+
Solo
Sol
Sol
Slavquesadilla0
Sol
Level 42
God Stats
0W - 2L
1,607 SR
Queue Stats
7W - 11L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
4 / 2 / 7
10,150
846
10,392
7,971
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 3 / 4
8,544
712
2,095
11,822
6,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
18
12 / 3 / 5
12,076
1,006
16,132
11,651
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
RileysReid
Kuzenbo
15
2 / 0 / 10
10,497
875
11,486
17,230
21,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cydew1nder
Cu Chulainn
15
3 / 6 / 3
8,798
733
10,605
14,268
12,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
ElitistRocket
Sylvanus
12
1 / 5 / 4
8,250
688
5,085
12,756
13,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
16
4 / 3 / 1
9,662
805
10,392
7,988
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 5
8,118
677
7,886
11,033
4,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
18
Kills
8
8
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
4
2
7
3.75
L
Cu Chulainn
Cydew1nder
Cu Chulainn
3
6
3
0.75
L
Sylvanus
ElitistRocket
Sylvanus
1
5
4
0.6
W
0
3
4
0.67
W
Medusa
12
3
5
4.83
W
Kuzenbo
RileysReid
Kuzenbo
2
0
10
7
L
Neith
4
3
1
1.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,105
Damage
33,968
48,674
Taken
46,045
34,653
Mitigated
34,330
8,478
Healing
9,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
10,392
1,698
0
901
7,971
2,944
944
2,371
5,429
31,538
0
L
Cu Chulainn
Cydew1nder
Cu Chulainn
10,605
1,523
0
2,779
14,268
12,835
142
4,842
9,426
8,563
25,132
L
Sylvanus
ElitistRocket
Sylvanus
5,085
1,941
1,350
2,183
12,756
13,172
0
7,000
5,756
14,041
0
W
2,095
624
0
1,151
11,822
6,360
13
4,759
6,941
0
6,831
W
Medusa
16,132
9,844
0
5,312
11,651
4,154
5,307
3,037
8,275
0
66,107
W
Kuzenbo
RileysReid
Kuzenbo
11,486
2,482
0
1,114
17,230
21,195
84
4,949
10,009
28,758
0
L
Neith
10,392
2,790
0
1,238
7,988
3,459
1,499
3,141
4,847
0
46,426
L
7,886
2,711
0
1,637
11,033
4,864
110
7,342
3,691
27,485
2,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
34,828
211
Minions Killed
186
7
Camps Cleared
11
952,883
Distance Traveled
742,084
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,150
846
58
5
3
246,358
2
L
Cu Chulainn
8,798
733
45
4
5
183,681
2
L
Sylvanus
8,250
688
14
1
0
181,221
3
W
Chaac
8,544
712
8
1
0
197,860
1
W
Medusa
12,076
1,006
91
8
2
230,511
3
W
Kuzenbo
10,497
875
54
5
2
278,154
3
L
Neith
9,662
805
76
6
2
188,205
3
L
Sol
8,118
677
51
4
4
188,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role