Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AAMQ15
Baron Samedi
Level 58
God Stats
16W - 12L
1,615 SR
Queue Stats
93W - 101L
1,343 Elo+
Party 3
Gilgamesh
Gilgamesh
AKCR6396
Gilgamesh
Level 68
God Stats
33W - 26L
1,581 SR
Queue Stats
102W - 117L
1,350 Elo+
Party 3
Hou Yi
Hou Yi
L34dB3lly4392
Hou Yi
Level 139
God Stats
4W - 1L
1,640 SR
Queue Stats
273W - 302L
1,367 Elo+
Solo
Chaac
Chaac
Solid2777
Chaac
Level 46
God Stats
7W - 3L
1,572 SR
Queue Stats
117W - 128L
1,346 Elo+
Party 3
Team Averages
Level 85
1,581 SR
1,381 Elo+

VS

Team Averages
Level 54
1,450 SR
1,341 Elo+
Cthulhu
Cthulhu
Mr_Piggy666000
Cthulhu
Level 46
God Stats
11W - 18L
1,416 SR
Queue Stats
70W - 67L
1,352 Elo+
Party 2
Nemesis
Nemesis
NixTWD
Nemesis
Level 68
God Stats
1W - 2L
1,684 SR
Queue Stats
175W - 211L
1,370 Elo+
Party 2
Achilles
Achilles
djbubblez312
Achilles
Level 83
God Stats
3W - 5L
1,382 SR
Queue Stats
274W - 344L
1,322 Elo+
Solo
Jing Wei
Jing Wei
dshade637
Jing Wei
Level 58
God Stats
18W - 23L
1,459 SR
Queue Stats
195W - 225L
1,367 Elo+
Party 1
Sol
Sol
mbx game
Sol
Level 17
God Stats
2W - 7L
1,312 SR
Queue Stats
19W - 35L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 1
5,690
569
2,559
8,069
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
AAMQ15
Baron Samedi
11
4 / 0 / 5
6,854
685
6,277
4,915
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
AKCR6396
Gilgamesh
10
10 / 1 / 2
7,070
707
5,897
5,289
3,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 2
5,824
582
3,268
4,511
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Solid2777
Chaac
11
2 / 0 / 3
6,521
652
5,046
5,303
3,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 0
5,120
512
3,401
6,427
2,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
NixTWD
Nemesis
7
0 / 5 / 1
4,834
483
3,861
8,788
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
djbubblez312
Achilles
8
0 / 4 / 0
4,706
471
2,019
7,358
2,201
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
dshade637
Jing Wei
9
1 / 1 / 2
5,576
558
3,325
6,049
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 6 / 2
4,176
418
890
4,106
1,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
3
4
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
1
0.25
W
Baron Samedi
AAMQ15
Baron Samedi
4
0
5
6.5
W
Gilgamesh
AKCR6396
Gilgamesh
10
1
2
11
W
1
1
2
2
L
2
1
0
2
L
Nemesis
NixTWD
Nemesis
0
5
1
0.1
W
Chaac
Solid2777
Chaac
2
0
3
3.5
L
Achilles
djbubblez312
Achilles
0
4
0
0
L
Jing Wei
dshade637
Jing Wei
1
1
2
2
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
13,496
28,087
Taken
32,728
14,476
Mitigated
10,240
10,215
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,559
433
286
2,021
8,069
4,738
392
1,554
6,515
16,041
0
W
Baron Samedi
AAMQ15
Baron Samedi
6,277
511
154
1,940
4,915
1,795
2,190
1,374
3,541
33,348
0
W
Gilgamesh
AKCR6396
Gilgamesh
5,897
1,324
0
1,612
5,289
3,186
656
415
4,874
0
21,282
W
3,268
923
0
1,912
4,511
1,228
1,546
906
3,605
0
31,643
L
3,401
113
862
1,157
6,427
2,805
0
3,692
2,704
14,203
0
L
Nemesis
NixTWD
Nemesis
3,861
2,464
0
2,396
8,788
2,356
0
1,184
7,265
0
18,956
W
Chaac
Solid2777
Chaac
5,046
990
0
2,290
5,303
3,529
384
0
5,303
5,126
22,648
L
Achilles
djbubblez312
Achilles
2,019
809
272
812
7,358
2,201
0
446
6,533
0
19,315
L
Jing Wei
dshade637
Jing Wei
3,325
2,421
0
2,061
6,049
1,689
0
2,589
3,460
0
27,961
L
890
286
0
112
4,106
1,189
0
1,595
2,310
5,365
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,959
Gold Earned
24,412
251
Minions Killed
191
0
Camps Cleared
0
1,012,582
Distance Traveled
878,506
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,690
569
32
3
0
188,495
1
W
Baron Samedi
6,854
685
52
5
0
212,893
0
W
Gilgamesh
7,070
707
36
4
0
233,850
2
W
Hou Yi
5,824
582
62
6
0
179,270
3
L
Cthulhu
5,120
512
16
2
0
184,249
0
L
Nemesis
4,834
483
41
4
0
182,738
0
W
Chaac
6,521
652
69
7
0
198,074
0
L
Achilles
4,706
471
49
5
0
202,707
1
L
Jing Wei
5,576
558
72
7
0
194,900
0
L
Sol
4,176
418
13
1
0
113,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role