Player Matchup

Hercules
Hercules
FeeFait
Hercules
Level 159
God Stats
3W - 1L
1,735 SR
Queue Stats
172W - 184L
1,412 Elo+
Solo
Bastet
Bastet
KINgustav
Bastet
Level 116
God Stats
12W - 9L
1,459 SR
Queue Stats
72W - 70L
1,449 Elo+
Solo
He Bo
He Bo
Maxq4551
He Bo
Level 26
God Stats
0W - 3L
1,134 SR
Queue Stats
31W - 41L
1,285 Elo+
Party 3
Izanami
Izanami
OGASSCLOWN
Izanami
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 113L
1,370 Elo+
Solo
Ymir
Ymir
TyrUpp
Ymir
Level 81
God Stats
9W - 10L
1,540 SR
Queue Stats
243W - 271L
1,404 Elo+
Party 3
Team Averages
Level 86
1,474 SR
1,384 Elo+

VS

Team Averages
Level 115
1,498 SR
1,446 Elo+
Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
DaddyXzibit
Thoth
Level 122
God Stats
6W - 6L
1,252 SR
Queue Stats
137W - 136L
1,425 Elo+
Solo
Serqet
Serqet
TerraFurrma
Serqet
Level 102
God Stats
6W - 4L
1,440 SR
Queue Stats
183W - 182L
1,389 Elo+
Party 1
Chronos
Chronos
stephang
Chronos
Level 111
God Stats
13W - 4L
1,795 SR
Queue Stats
382W - 356L
1,467 Elo+
Party 1
Cerberus
Cerberus
weez420
Cerberus
Level 125
God Stats
40W - 38L
1,504 SR
Queue Stats
296W - 326L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FeeFait
Hercules
11
0 / 2 / 3
6,448
537
7,812
9,652
5,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
KINgustav
Bastet
12
7 / 3 / 1
7,719
643
6,122
8,549
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
Maxq4551
He Bo
10
1 / 4 / 0
5,856
488
3,442
6,857
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
OGASSCLOWN
Izanami
9
0 / 4 / 3
5,662
472
3,983
7,916
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
TyrUpp
Ymir
9
0 / 4 / 4
5,976
498
2,816
13,830
7,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 3 / 3
7,019
585
5,556
8,512
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 3
7,528
627
3,606
4,855
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
11
2 / 1 / 6
6,497
541
2,812
6,248
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
stephang
Chronos
11
6 / 1 / 4
6,808
567
12,301
8,615
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
weez420
Cerberus
11
2 / 2 / 0
6,432
536
3,870
11,510
6,037
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
16
17
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
3
3
1.83
W
2
1
3
3.5
L
Hercules
FeeFait
Hercules
0
2
3
0.75
L
Bastet
KINgustav
Bastet
7
3
1
2.5
L
He Bo
Maxq4551
He Bo
1
4
0
0.25
L
Izanami
OGASSCLOWN
Izanami
0
4
3
0.38
W
Serqet
2
1
6
5
L
Ymir
TyrUpp
Ymir
0
4
4
0.5
W
Chronos
stephang
Chronos
6
1
4
8
W
Cerberus
weez420
Cerberus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,175
Damage
28,145
46,804
Taken
39,740
19,460
Mitigated
16,071
12,549
Healing
16,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,556
2,096
0
2,930
8,512
2,535
0
1,496
6,912
0
40,105
W
3,606
426
0
1,751
4,855
1,546
704
2,213
2,520
45,315
0
L
Hercules
FeeFait
Hercules
7,812
2,786
19
4,035
9,652
5,624
386
3,748
5,904
0
31,248
L
Bastet
KINgustav
Bastet
6,122
1,408
0
2,405
8,549
2,395
94
1,785
6,724
0
39,299
L
He Bo
Maxq4551
He Bo
3,442
563
0
0
6,857
1,652
188
2,887
3,714
28,421
0
L
Izanami
OGASSCLOWN
Izanami
3,983
2,598
445
1,659
7,916
1,896
0
3,904
3,783
0
33,513
W
Serqet
2,812
738
366
2,715
6,248
3,641
146
1,178
5,070
0
11,446
L
Ymir
TyrUpp
Ymir
2,816
828
436
3,550
13,830
7,893
113
7,139
6,661
16,096
0
W
Chronos
stephang
Chronos
12,301
4,191
0
3,496
8,615
2,312
0
1,173
7,442
41,288
0
W
Cerberus
weez420
Cerberus
3,870
613
0
5,217
11,510
6,037
690
0
10,757
24,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,661
Gold Earned
34,284
282
Minions Killed
295
0
Camps Cleared
0
1,120,485
Distance Traveled
1,226,839
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,019
585
75
6
0
283,790
0
W
Thoth
7,528
627
98
8
0
228,620
4
L
Hercules
6,448
537
65
5
0
236,520
4
L
Bastet
7,719
643
75
6
0
271,435
2
L
He Bo
5,856
488
49
4
0
182,078
0
L
Izanami
5,662
472
67
6
0
209,787
0
W
Serqet
6,497
541
26
2
0
267,663
5
L
Ymir
5,976
498
26
2
0
220,665
1
W
Chronos
6,808
567
49
4
0
226,973
3
W
Cerberus
6,432
536
47
4
0
219,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role