Player Matchup

Izanami
Izanami
ChaNakano
Izanami
Level 29
God Stats
3W - 3L
1,385 SR
Queue Stats
79W - 76L
1,528 Elo+
Party 2
Chernobog
Chernobog
Kiki_The_Monkey
Chernobog
Level 49
God Stats
5W - 4L
1,460 SR
Queue Stats
62W - 63L
1,462 Elo+
Party 3
Gilgamesh
Gilgamesh
MellotheGreatest
Gilgamesh
Level 41
God Stats
4W - 6L
1,232 SR
Queue Stats
73W - 87L
1,449 Elo+
Party 2
Bacchus
Bacchus
Warman9876
Bacchus
Level 105
God Stats
6W - 7L
1,551 SR
Queue Stats
526W - 540L
1,570 Elo+
Party 2
Da Ji
Da Ji
YTDrxp
Da Ji
Level 47
God Stats
10W - 14L
1,392 SR
Queue Stats
63W - 51L
1,481 Elo+
Party 3
Team Averages
Level 54
1,404 SR
1,498 Elo+

VS

Team Averages
Level 86
1,607 SR
1,459 Elo+
Atlas
Atlas
FATGODDEMN
Atlas
Level 29
God Stats
1W - 4L
1,790 SR
Queue Stats
5W - 7L
1,391 Elo+
Party 1
Merlin
Merlin
IBDBOMB
Merlin
Level 125
God Stats
1W - 1L
1,566 SR
Queue Stats
145W - 143L
1,515 Elo+
Party 1
Thor
Thor
JOJO528
Thor
Level 105
God Stats
0W - 1L
1,530 SR
Queue Stats
78W - 79L
1,480 Elo+
Party 1
Achilles
Achilles
JadBubu
Achilles
Level 71
God Stats
2W - 1L
1,658 SR
Queue Stats
36W - 38L
1,486 Elo+
Party 1
Neith
Neith
MEN_LORDofGENDER
Neith
Level 101
God Stats
19W - 23L
1,492 SR
Queue Stats
319W - 332L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChaNakano
Izanami
16
12 / 3 / 3
10,850
678
11,902
14,786
4,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Kiki_The_Monkey
Chernobog
15
5 / 1 / 12
9,934
621
7,500
10,250
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
13
1 / 4 / 7
8,506
532
2,625
12,988
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Warman9876
Bacchus
12
4 / 1 / 18
9,597
600
8,040
17,254
21,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
YTDrxp
Da Ji
14
4 / 1 / 10
9,042
565
8,096
11,535
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
1 / 12 / 2
7,192
450
3,169
12,521
3,557
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
IBDBOMB
Merlin
16
4 / 2 / 0
9,749
609
12,571
8,442
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
JOJO528
Thor
12
3 / 4 / 0
7,815
488
7,622
11,724
3,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
JadBubu
Achilles
13
1 / 3 / 3
8,123
508
8,116
11,908
10,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 2
8,534
533
2,976
9,277
1,937
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
26
Kills
10
10
Deaths
27
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
ChaNakano
Izanami
12
3
3
4.5
L
Atlas
1
12
2
0.17
L
Merlin
IBDBOMB
Merlin
4
2
0
2
L
Thor
JOJO528
Thor
3
4
0
0.75
L
Achilles
JadBubu
Achilles
1
3
3
0.83
W
Chernobog
Kiki_The_Monkey
Chernobog
5
1
12
11
L
1
6
2
0.33
W
Gilgamesh
1
4
7
1.13
W
Bacchus
Warman9876
Bacchus
4
1
18
13
W
Da Ji
YTDrxp
Da Ji
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,163
Damage
34,454
66,813
Taken
53,872
43,704
Mitigated
22,496
22,827
Healing
10,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ChaNakano
Izanami
11,902
6,927
0
5,342
14,786
4,942
4,097
3,362
11,379
0
96,562
L
Atlas
3,169
1,254
0
0
12,521
3,557
0
1,346
11,175
17,063
0
L
Merlin
IBDBOMB
Merlin
12,571
299
34
2,612
8,442
2,501
0
1,433
7,009
66,882
0
L
Thor
JOJO528
Thor
7,622
1,954
0
2,810
11,724
3,581
0
3,243
8,405
0
44,165
L
Achilles
JadBubu
Achilles
8,116
1,033
0
3,972
11,908
10,920
0
972
10,534
8,317
26,451
W
Chernobog
Kiki_The_Monkey
Chernobog
7,500
5,471
1,309
3,945
10,250
3,964
3,886
4,144
5,988
0
61,558
L
2,976
664
0
1,150
9,277
1,937
3,306
1,046
8,231
0
45,762
W
Gilgamesh
2,625
653
0
2,135
12,988
8,548
626
1,962
10,421
0
32,036
W
Bacchus
Warman9876
Bacchus
8,040
1,623
3,344
3,415
17,254
21,946
304
4,566
12,550
22,070
0
W
Da Ji
YTDrxp
Da Ji
8,096
1,881
0
3,337
11,535
4,304
1,155
3,226
8,234
0
42,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,929
Gold Earned
41,413
452
Minions Killed
411
0
Camps Cleared
0
1,578,786
Distance Traveled
1,506,004
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,850
678
151
9
0
269,386
6
L
Atlas
7,192
450
20
1
0
258,559
0
L
Merlin
9,749
609
129
8
0
300,035
2
L
Thor
7,815
488
89
6
0
324,565
3
L
Achilles
8,123
508
79
5
0
337,940
3
W
Chernobog
9,934
621
131
8
0
312,163
5
L
Neith
8,534
533
94
6
0
284,905
6
W
Gilgamesh
8,506
532
66
4
0
310,902
0
W
Bacchus
9,597
600
22
1
0
333,836
7
W
Da Ji
9,042
565
82
5
0
352,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role