Player Matchup

Olorun
Olorun
DarthLyrical
Olorun
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,650 Elo+
Party 1
Geb
Geb
ForgottenKingB
Geb
Level 137
God Stats
2W - 4L
1,328 SR
Queue Stats
76W - 68L
1,525 Elo+
Party 1
Bastet
Bastet
U Mad Its Fred
Bastet
Level 93
God Stats
4W - 0L
1,786 SR
Queue Stats
530W - 436L
1,509 Elo+
Party 1
Team Averages
Level 81
1,538 SR
1,561 Elo+

VS

Team Averages
Level 97
1,601 SR
1,661 Elo+
Mulan
Mulan
Charlemagne11
Mulan
Level 141
God Stats
19W - 9L
1,709 SR
Queue Stats
197W - 205L
1,662 Elo+
Party 2
Zeus
Zeus
FreezeMasta99
Zeus
Level 142
God Stats
3W - 3L
1,594 SR
Queue Stats
179W - 187L
1,648 Elo+
Party 2
Ares
Ares
Macho_Madness14
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
9 / 0 / 8
8,875
807
9,395
4,968
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 1 / 15
7,399
673
3,738
7,092
4,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 1 / 8
9,068
824
15,668
11,812
4,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
7,625
693
3,553
14,921
9,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 7 / 1
6,635
603
7,290
10,552
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
6,626
602
2,392
10,129
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
18
Kills
1
2
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Olorun
9
0
8
13
W
0
1
15
7.5
L
0
7
1
0.07
L
0
5
1
0.1
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,801
Damage
13,235
23,872
Taken
35,602
11,139
Mitigated
21,513
9,396
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,553
196
0
1,972
14,921
9,745
0
6,152
8,344
0
14,239
W
Olorun
9,395
4,754
266
2,493
4,968
2,045
2,187
1,979
2,889
33,180
3,764
W
3,738
893
0
1,092
7,092
4,937
294
2,153
4,749
9,994
0
L
7,290
1,129
0
1,400
10,552
2,948
0
2,426
8,126
26,252
0
L
2,392
147
0
384
10,129
8,820
0
3,196
6,641
6,665
0
W
15,668
3,117
0
5,545
11,812
4,157
170
5,384
6,182
0
36,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,342
Gold Earned
20,886
113
Minions Killed
111
5
Camps Cleared
4
621,854
Distance Traveled
469,640
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,625
693
30
3
2
169,367
0
W
Olorun
8,875
807
65
6
2
185,433
2
W
Geb
7,399
673
12
1
0
195,777
1
L
Zeus
6,635
603
62
6
1
148,885
1
L
Ares
6,626
602
19
2
1
151,388
0
W
Bastet
9,068
824
36
3
3
240,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role