Player Matchup

Tiamat
Tiamat
BolRocko13
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,542 Elo+
Party 1
He Bo
He Bo
Buhsto
He Bo
Level 63
God Stats
1W - 1L
1,941 SR
Queue Stats
12W - 10L
1,672 Elo+
Party 1
Sol
Sol
DankerGod
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,392 Elo+
Party 1
Team Averages
Level 56
1,647 SR
1,535 Elo+

VS

Team Averages
Level 63
1,823 SR
1,755 Elo+
Nemesis
Nemesis
Dess_Tiiny
Nemesis
Level 18
God Stats
3W - 0L
1,972 SR
Queue Stats
34W - 8L
1,771 Elo+
Party 2
Sobek
Sobek
O-M-W-2-Y-B-H
Sobek
Level 155
God Stats
19W - 21L
1,589 SR
Queue Stats
829W - 750L
1,586 Elo+
Party 2
Chang'e
Chang'e
OOPS_CANCEL_THAT
Chang'e
Level 15
God Stats
4W - 0L
1,906 SR
Queue Stats
14W - 1L
1,909 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BolRocko13
Tiamat
12
0 / 5 / 2
7,269
559
4,723
8,216
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Buhsto
He Bo
10
1 / 5 / 1
7,631
587
9,093
10,592
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 1
7,279
560
9,475
7,951
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dess_Tiiny
Nemesis
13
4 / 1 / 12
9,143
703
10,156
14,745
10,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 0 / 14
10,063
774
3,037
18,905
22,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
10 / 1 / 5
10,178
783
9,467
11,052
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
16
16
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BolRocko13
Tiamat
0
5
2
0.2
L
He Bo
Buhsto
He Bo
1
5
1
0.3
L
1
6
1
0.25
W
Nemesis
Dess_Tiiny
Nemesis
4
1
12
10
W
2
0
14
9
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,291
Damage
22,660
26,759
Taken
44,702
9,764
Mitigated
36,967
1,505
Healing
27,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BolRocko13
Tiamat
4,723
874
137
633
8,216
3,845
0
4,823
3,206
17,295
0
L
He Bo
Buhsto
He Bo
9,093
123
0
200
10,592
3,213
0
3,726
6,300
20,575
0
L
9,475
2,732
0
535
7,951
2,706
0
4,214
3,517
27,283
0
W
Nemesis
Dess_Tiiny
Nemesis
10,156
2,636
1,307
4,556
14,745
10,539
340
6,932
6,460
677
29,112
W
3,037
104
0
5,000
18,905
22,140
363
8,373
7,717
12,670
0
W
9,467
500
7,749
8,582
11,052
4,288
796
6,512
4,160
51,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,179
Gold Earned
29,384
89
Minions Killed
145
3
Camps Cleared
8
595,749
Distance Traveled
854,231
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,269
559
29
2
1
182,445
0
L
He Bo
7,631
587
28
2
1
208,101
0
L
Sol
7,279
560
32
2
1
205,203
4
W
Nemesis
9,143
703
35
3
2
301,064
1
W
Sobek
10,063
774
22
2
0
298,521
1
W
Chang'e
10,178
783
88
7
6
254,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role