Player Matchup

Baron Samedi
Baron Samedi
BenniXD
Baron Samedi
Level 120
God Stats
0W - 2L
1,241 SR
Queue Stats
37W - 35L
1,511 Elo+
Party 1
Nox
Nox
Ganjainmybrain
Nox
Level 160
God Stats
0W - 3L
1,377 SR
Queue Stats
174W - 186L
1,479 Elo+
Party 1
Discordia
Discordia
SebasTiccy
Discordia
Level 127
God Stats
6W - 7L
1,585 SR
Queue Stats
224W - 301L
1,319 Elo+
Solo
Team Averages
Level 136
1,401 SR
1,436 Elo+

VS

Team Averages
Level 106
1,628 SR
1,445 Elo+
Hercules
Hercules
GranDoritos
Hercules
Level 126
God Stats
17W - 8L
1,721 SR
Queue Stats
77W - 76L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
Rayzeck
Ao Kuang
Level 143
God Stats
12W - 15L
1,548 SR
Queue Stats
272W - 265L
1,503 Elo+
Solo
Medusa
Medusa
Viczin_-
Medusa
Level 48
God Stats
1W - 2L
1,617 SR
Queue Stats
39W - 74L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenniXD
Baron Samedi
17
6 / 5 / 3
14,076
612
15,949
15,662
13,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 6 / 6
13,147
572
12,611
15,925
7,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SebasTiccy
Discordia
13
0 / 13 / 7
12,227
532
7,878
17,947
6,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GranDoritos
Hercules
20
9 / 2 / 14
16,154
702
23,463
26,502
36,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
Rayzeck
Ao Kuang
20
13 / 5 / 8
16,517
718
16,919
20,897
7,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Viczin_-
Medusa
11
2 / 2 / 4
11,784
512
2,737
6,426
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
9
Kills
24
24
Deaths
9
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BenniXD
Baron Samedi
6
5
3
1.5
L
3
6
6
1
W
Hercules
GranDoritos
Hercules
9
2
14
8
W
Ao Kuang
Rayzeck
Ao Kuang
13
5
8
3.4
L
Discordia
SebasTiccy
Discordia
0
13
7
0.27
W
Medusa
Viczin_-
Medusa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,438
Damage
43,119
49,534
Taken
53,825
27,793
Mitigated
46,950
10,744
Healing
17,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BenniXD
Baron Samedi
15,949
1,292
2,415
3,080
15,662
13,345
530
7,027
8,635
60,796
0
L
12,611
2,486
0
1,608
15,925
7,825
1,028
3,862
12,063
44,341
0
W
Hercules
GranDoritos
Hercules
23,463
5,714
0
7,556
26,502
36,935
962
15,077
11,425
0
63,340
W
Ao Kuang
Rayzeck
Ao Kuang
16,919
3,001
0
8,440
20,897
7,841
1,717
16,846
4,051
51,174
3,254
L
Discordia
SebasTiccy
Discordia
7,878
658
456
3,185
17,947
6,623
431
6,082
11,865
33,816
0
W
Medusa
Viczin_-
Medusa
2,737
291
249
766
6,426
2,174
0
5,001
1,425
0
21,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,450
Gold Earned
44,455
227
Minions Killed
209
8
Camps Cleared
11
1,061,834
Distance Traveled
1,078,329
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,076
612
90
4
3
383,300
4
L
Nox
13,147
572
85
4
2
340,754
6
W
Hercules
16,154
702
94
4
1
495,345
12
W
Ao Kuang
16,517
718
76
3
7
404,836
2
L
Discordia
12,227
532
52
2
3
337,780
0
W
Medusa
11,784
512
39
2
3
178,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role