Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
ApolloNano98
Ymir
Silver I
Level 89
God Stats
47W - 44L
1,583 SR
Queue Stats
391W - 394L
1,207 MMR
Solo
Poseidon
Poseidon
Silver I
GreenGiantofDoom
Poseidon
Silver I
Level 149
God Stats
0W - 1L
1,295 SR
Queue Stats
262W - 257L
1,270 MMR
Solo
Fenrir
Fenrir
Silver III
PelonMacana7410
Fenrir
Silver III
Level 107
God Stats
1W - 7L
1,336 SR
Queue Stats
73W - 87L
911 MMR
Party 1
Apollo
Apollo
Silver I
scubasteve85
Apollo
Silver I
Level 101
God Stats
28W - 23L
1,580 SR
Queue Stats
245W - 242L
1,194 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,459 SR
1,216 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,492 SR
1,197 MMR
Bellona
Bellona
Silver I
BRASILGUNNER
Bellona
Silver I
Level 97
God Stats
1W - 0L
1,487 SR
Queue Stats
75W - 82L
1,106 MMR
Party 2
Cernunnos
Cernunnos
Silver II
Grandma_Lover_69
Cernunnos
Silver II
Level 64
God Stats
9W - 8L
1,556 SR
Queue Stats
59W - 60L
1,243 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
ImperiumGrim47
Tsukuyomi
Silver I
Level 107
God Stats
16W - 12L
1,594 SR
Queue Stats
144W - 147L
1,245 MMR
Solo
Sol
Sol
Silver V
NFamii
Sol
Silver V
Level 122
God Stats
2W - 1L
1,420 SR
Queue Stats
4W - 13L
1,152 MMR
Solo
Bacchus
Bacchus
Gold IV
gaba5141
Bacchus
Gold IV
Level 124
God Stats
2W - 0L
1,401 SR
Queue Stats
101W - 106L
1,239 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 1 / 4
8,857
590
9,365
12,919
13,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 3 / 3
7,130
475
3,527
12,109
7,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 7 / 0
7,741
516
4,048
8,572
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 6 / 3
8,173
545
5,926
10,964
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
12
0 / 5 / 1
6,930
462
4,701
8,442
2,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArachneBastetIzanamiCliodhna

VS

Bans
OdinGebChaacAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BRASILGUNNER
Bellona
13
2 / 2 / 2
7,811
521
9,100
10,846
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
14
7 / 2 / 2
8,400
560
10,487
10,066
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
ImperiumGrim47
Tsukuyomi
14
5 / 3 / 5
8,262
551
9,445
8,769
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
NFamii
Sol
13
3 / 1 / 5
7,973
532
5,256
8,073
2,699
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
gaba5141
Bacchus
12
5 / 2 / 2
7,571
505
3,682
11,396
11,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
10
Kills
22
22
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
4
5
L
1
3
3
0.83
W
Bellona
BRASILGUNNER
Bellona
2
2
2
1.5
W
Cernunnos
7
2
2
4
L
2
7
0
0.29
W
Tsukuyomi
ImperiumGrim47
Tsukuyomi
5
3
5
2.5
W
Sol
NFamii
Sol
3
1
5
5.5
L
4
6
3
0.92
W
Bacchus
gaba5141
Bacchus
5
2
2
3
L
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,567
Damage
37,970
53,006
Taken
49,150
27,582
Mitigated
28,810
12,080
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,365
2,512
0
4,742
12,919
13,034
0
980
11,939
0
48,109
L
3,527
965
0
2,687
12,109
7,364
0
2,438
9,671
17,065
0
W
Bellona
BRASILGUNNER
Bellona
9,100
2,442
72
3,718
10,846
7,647
290
420
9,597
0
40,797
W
Cernunnos
10,487
5,005
0
4,641
10,066
3,300
266
2,729
7,202
0
58,287
L
4,048
484
0
463
8,572
1,961
0
2,090
6,482
44,840
0
W
Tsukuyomi
ImperiumGrim47
Tsukuyomi
9,445
2,591
0
952
8,769
3,176
767
994
7,705
0
52,235
W
Sol
NFamii
Sol
5,256
1,752
0
4,235
8,073
2,699
1,169
2,010
5,978
44,536
0
L
5,926
1,606
0
3,194
10,964
3,170
0
1,502
9,462
0
34,848
W
Bacchus
gaba5141
Bacchus
3,682
763
0
2,866
11,396
11,988
402
1,422
9,953
16,789
0
L
Apollo
4,701
2,338
0
994
8,442
2,053
2,034
1,928
6,514
0
42,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,831
Gold Earned
40,017
346
Minions Killed
366
0
Camps Cleared
0
1,299,302
Distance Traveled
1,400,279
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,857
590
91
6
0
264,714
5
L
Ymir
7,130
475
22
1
0
257,009
5
W
Bellona
7,811
521
76
5
0
314,631
0
W
Cernunnos
8,400
560
97
6
0
253,321
1
L
Poseidon
7,741
516
86
6
0
233,693
4
W
Tsukuyomi
8,262
551
82
5
0
314,809
1
W
Sol
7,973
532
97
6
0
251,666
1
L
Fenrir
8,173
545
59
4
0
251,081
2
W
Bacchus
7,571
505
14
1
0
265,852
1
L
Apollo
6,930
462
88
6
0
292,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role