Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
DemonWing96
Anhur
Level 101
God Stats
2W - 1L
1,464 SR
Queue Stats
214W - 192L
1,568 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FII-Aspect-IIF
Morgan Le Fay
Level 107
God Stats
0W - 5L
1,328 SR
Queue Stats
145W - 146L
1,530 Elo+
Party 3
Mulan
Mulan
Greenflash22
Mulan
Level 91
God Stats
1W - 1L
1,728 SR
Queue Stats
23W - 16L
1,580 Elo+
Party 2
Team Averages
Level 109
1,504 SR
1,536 Elo+

VS

Team Averages
Level 128
1,493 SR
1,493 Elo+
Hades
Hades
 
Hades
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Donkan265
Ymir
Level 129
God Stats
11W - 8L
1,457 SR
Queue Stats
271W - 387L
1,494 Elo+
Party 1
Discordia
Discordia
Guarda2311
Discordia
Level 127
God Stats
3W - 6L
1,411 SR
Queue Stats
380W - 512L
1,472 Elo+
Party 1
Rama
Rama
Neftalii
Rama
Level 103
God Stats
3W - 0L
1,595 SR
Queue Stats
273W - 259L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 5 / 0
7,143
510
5,971
11,148
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
11
0 / 3 / 3
6,547
468
2,497
12,248
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 2 / 0
7,074
505
4,398
6,637
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
FII-Aspect-IIF
Morgan Le Fay
12
3 / 3 / 0
7,541
539
8,195
8,601
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 7 / 3
6,888
492
4,570
12,010
7,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
9 / 1 / 6
9,152
654
14,141
13,506
7,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
14
9 / 3 / 5
8,802
629
5,389
11,417
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
11
1 / 1 / 3
7,074
505
2,929
8,746
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Guarda2311
Discordia
12
1 / 3 / 3
7,168
512
5,426
5,739
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
13
0 / 2 / 4
7,716
551
5,476
5,346
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
10
Kills
20
20
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
5
0
0.8
L
Kumbhakarna
 
Kumbhakarna
0
3
3
0.5
W
Hades
 
Hades
9
1
6
12
W
Arachne
 
Arachne
9
3
5
3.83
L
2
2
0
1
W
Ymir
1
1
3
2.5
L
Morgan Le Fay
FII-Aspect-IIF
Morgan Le Fay
3
3
0
1
L
1
7
3
0.36
W
Discordia
Guarda2311
Discordia
1
3
3
0.83
W
Rama
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,631
Damage
33,361
50,644
Taken
44,754
25,420
Mitigated
21,617
10,914
Healing
16,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,971
1,757
0
2,966
11,148
4,026
0
5,081
6,067
0
37,728
L
Kumbhakarna
 
Kumbhakarna
2,497
38
149
2,082
12,248
8,561
0
5,331
6,917
20,059
0
W
Hades
 
Hades
14,141
1,544
696
9,482
13,506
7,435
68
2,656
10,850
56,723
0
W
Arachne
 
Arachne
5,389
3,390
0
4,419
11,417
4,363
117
3,704
7,713
0
41,691
L
4,398
2,400
0
1,825
6,637
2,135
0
2,239
4,398
0
45,773
W
Ymir
2,929
922
0
1,104
8,746
6,205
0
2,657
6,089
17,831
0
L
Morgan Le Fay
FII-Aspect-IIF
Morgan Le Fay
8,195
815
0
1,686
8,601
3,009
0
3,653
4,948
52,062
0
L
4,570
682
0
2,206
12,010
7,689
827
6,192
5,818
1,748
34,427
W
Discordia
Guarda2311
Discordia
5,426
355
0
480
5,739
2,610
0
1,671
4,068
38,889
0
W
Rama
5,476
3,364
0
531
5,346
1,004
468
349
4,997
0
54,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,193
Gold Earned
39,912
387
Minions Killed
403
0
Camps Cleared
0
1,309,714
Distance Traveled
1,419,871
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,143
510
78
6
0
282,865
4
L
Kumbhakarna
6,547
468
41
3
0
261,810
1
W
Hades
9,152
654
108
8
0
293,294
0
W
Arachne
8,802
629
64
5
0
310,410
5
L
Anhur
7,074
505
94
7
0
252,670
4
W
Ymir
7,074
505
21
2
0
288,945
7
L
Morgan Le Fay
7,541
539
98
7
0
262,556
6
L
Mulan
6,888
492
76
5
0
249,813
2
W
Discordia
7,168
512
72
5
0
259,833
5
W
Rama
7,716
551
138
10
0
267,389
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role