Player Matchup

Tiamat
Tiamat
CALLOWMAN74
Tiamat
Level 120
God Stats
4W - 1L
1,736 SR
Queue Stats
179W - 182L
1,426 Elo+
Party 1
Charybdis
Charybdis
Hulksmackin
Charybdis
Level 16
God Stats
2W - 1L
1,686 SR
Queue Stats
32W - 48L
1,558 Elo+
Party 1
Janus
Janus
Mythic290
Janus
Level 107
God Stats
0W - 1L
1,294 SR
Queue Stats
36W - 47L
1,460 Elo+
Party 3
Cerberus
Cerberus
RogueGuardian78
Cerberus
Level 29
God Stats
0W - 2L
1,274 SR
Queue Stats
106W - 138L
1,408 Elo+
Party 1
Set
Set
d2monke
Set
Level 17
God Stats
0W - 1L
1,287 SR
Queue Stats
4W - 15L
1,376 Elo+
Party 3
Team Averages
Level 58
1,455 SR
1,445 Elo+

VS

Team Averages
Level 93
1,506 SR
1,331 Elo+
Geb
Geb
ChiefyDP
Geb
Level 143
God Stats
6W - 5L
1,571 SR
Queue Stats
353W - 328L
1,601 Elo+
Party 2
Ymir
Ymir
Protegefr
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,145 Elo+
Party 2
Bastet
Bastet
StellarUSA
Bastet
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,145 Elo+
Party 2
Cthulhu
Cthulhu
jasontrejo
Cthulhu
Level 127
God Stats
1W - 0L
1,298 SR
Queue Stats
17W - 27L
1,391 Elo+
Party 2
Discordia
Discordia
sixcurlz
Discordia
Level 116
God Stats
9W - 2L
1,660 SR
Queue Stats
279W - 290L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 1 / 5
8,389
699
6,741
7,470
4,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Hulksmackin
Charybdis
10
0 / 3 / 3
6,818
568
2,011
6,485
2,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Mythic290
Janus
18
5 / 2 / 1
10,144
845
16,333
8,436
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
14
0 / 3 / 5
7,697
641
7,548
17,835
16,775
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
11
0 / 7 / 2
6,953
579
5,887
12,669
4,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
8,952
746
9,207
11,566
9,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
16
2 / 0 / 11
9,885
824
3,297
9,561
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
StellarUSA
Bastet
16
4 / 3 / 10
9,371
781
13,866
8,937
3,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
jasontrejo
Cthulhu
17
1 / 2 / 13
9,444
787
10,538
15,684
6,138
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
sixcurlz
Discordia
16
7 / 2 / 3
9,713
809
12,281
5,219
1,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
7
Kills
16
16
Deaths
8
16
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
1
5
4.5
W
2
1
9
6.5
L
Charybdis
Hulksmackin
Charybdis
0
3
3
0.5
L
Janus
Mythic290
Janus
5
2
1
2.75
W
Ymir
2
0
11
7.5
L
Cerberus
0
3
5
0.83
W
Bastet
StellarUSA
Bastet
4
3
10
3
L
Set
0
7
2
0.14
W
Cthulhu
jasontrejo
Cthulhu
1
2
13
3.75
W
Discordia
sixcurlz
Discordia
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,520
Damage
49,189
52,895
Taken
50,967
31,864
Mitigated
28,613
20,252
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,741
132
2,120
3,809
7,470
4,869
0
5,019
2,451
16,205
0
W
9,207
274
2,650
2,458
11,566
9,980
348
3,846
7,532
20,057
0
L
Charybdis
Hulksmackin
Charybdis
2,011
1,358
1,275
1,015
6,485
2,157
0
4,645
1,840
0
4,974
L
Janus
Mythic290
Janus
16,333
498
802
3,075
8,436
3,289
0
6,487
1,949
42,347
0
W
Ymir
3,297
570
1,017
2,152
9,561
7,482
596
5,951
3,305
9,066
0
L
Cerberus
7,548
84
1,360
5,110
17,835
16,775
0
10,815
7,020
14,821
0
W
Bastet
StellarUSA
Bastet
13,866
2,964
296
1,207
8,937
3,237
382
5,124
3,620
0
21,693
L
Set
5,887
1,632
0
1,686
12,669
4,774
0
8,357
4,312
0
9,875
W
Cthulhu
jasontrejo
Cthulhu
10,538
156
3,244
6,322
15,684
6,138
188
10,227
5,075
26,997
0
W
Discordia
sixcurlz
Discordia
12,281
674
4,250
697
5,219
1,776
2,050
4,236
813
26,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,001
Gold Earned
47,365
127
Minions Killed
123
0
Camps Cleared
0
1,064,585
Distance Traveled
1,276,178
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,389
699
16
1
0
245,491
1
W
Geb
8,952
746
14
1
0
264,000
0
L
Charybdis
6,818
568
11
1
0
172,884
2
L
Janus
10,144
845
62
5
0
228,844
0
W
Ymir
9,885
824
20
2
0
244,720
0
L
Cerberus
7,697
641
25
2
0
200,842
0
W
Bastet
9,371
781
24
2
0
250,547
3
L
Set
6,953
579
13
1
0
216,524
0
W
Cthulhu
9,444
787
36
3
0
273,427
5
W
Discordia
9,713
809
29
2
0
243,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role