Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Joeknowsthehoes
Ah Muzen Cab
Level 110
God Stats
1W - 1L
1,321 SR
Queue Stats
15W - 19L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
Smellbeess
Nu Wa
Level 108
God Stats
3W - 0L
1,552 SR
Queue Stats
9W - 12L
1,373 Elo+
Party 1
Sobek
Sobek
TheFallenAtlas
Sobek
Level 146
God Stats
1W - 1L
1,335 SR
Queue Stats
16W - 19L
1,393 Elo+
Party 1
Team Averages
Level 121
1,403 SR
1,391 Elo+

VS

Team Averages
Level 60
1,477 SR
1,429 Elo+
Morgan Le Fay
Morgan Le Fay
ZenAkuYugen
Morgan Le Fay
Level 69
God Stats
2W - 2L
1,477 SR
Queue Stats
8W - 10L
1,320 Elo+
Party 2
Bacchus
Bacchus
dombani
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,313 Elo+
Solo
Horus
Horus
retson47
Horus
Level 43
God Stats
0W - 1L
1,454 SR
Queue Stats
3W - 2L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Joeknowsthehoes
Ah Muzen Cab
14
5 / 0 / 4
9,234
710
15,925
5,568
2,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
13
3 / 1 / 6
8,994
692
13,745
7,067
2,909
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 0 / 7
9,072
698
5,522
11,155
12,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ZenAkuYugen
Morgan Le Fay
11
0 / 4 / 1
7,582
583
6,783
12,616
4,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
dombani
Bacchus
10
0 / 1 / 0
7,799
600
2,768
16,668
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
retson47
Horus
11
0 / 4 / 0
7,843
603
2,572
13,744
14,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
9
Kills
0
1
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Joeknowsthehoes
Ah Muzen Cab
5
0
4
7
W
Nu Wa
3
1
6
6
W
1
0
7
4.5
L
Morgan Le Fay
ZenAkuYugen
Morgan Le Fay
0
4
1
0.13
L
Bacchus
dombani
Bacchus
0
1
0
0
L
Horus
retson47
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,192
Damage
12,123
23,790
Taken
43,028
17,915
Mitigated
34,436
9,002
Healing
11,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Joeknowsthehoes
Ah Muzen Cab
15,925
6,457
0
2,868
5,568
2,567
1,530
2,579
2,989
0
51,604
W
Nu Wa
13,745
6,173
102
1,576
7,067
2,909
614
3,487
3,580
35,558
0
W
5,522
459
0
4,456
11,155
12,439
321
4,056
7,099
15,239
0
L
Morgan Le Fay
ZenAkuYugen
Morgan Le Fay
6,783
501
0
2,102
12,616
4,382
0
5,740
6,876
44,316
0
L
Bacchus
dombani
Bacchus
2,768
237
0
3,384
16,668
15,883
0
8,591
8,077
15,865
0
L
Horus
retson47
Horus
2,572
1,136
2,528
3,319
13,744
14,171
0
5,245
8,499
0
12,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,300
Gold Earned
23,224
137
Minions Killed
141
4
Camps Cleared
3
755,506
Distance Traveled
632,922
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,234
710
70
5
1
254,882
0
W
Nu Wa
8,994
692
45
3
2
229,319
3
W
Sobek
9,072
698
22
2
1
271,305
4
L
Morgan Le Fay
7,582
583
94
7
1
199,000
0
L
Bacchus
7,799
600
21
2
1
220,526
2
L
Horus
7,843
603
26
2
1
213,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role