Player Matchup

Jing Wei
Jing Wei
ElDanyChuy
Jing Wei
Level 128
God Stats
4W - 1L
1,681 SR
Queue Stats
20W - 6L
1,723 Elo+
Party 1
Horus
Horus
JORDAN--DAMARE
Horus
Level 149
God Stats
0W - 1L
1,744 SR
Queue Stats
35W - 22L
1,617 Elo+
Party 1
Tiamat
Tiamat
Mehrawr
Tiamat
Level 89
God Stats
2W - 2L
1,497 SR
Queue Stats
33W - 19L
1,636 Elo+
Party 1
Team Averages
Level 122
1,641 SR
1,659 Elo+

VS

Team Averages
Level 88
1,353 SR
1,370 Elo+
Heimdallr
Heimdallr
ASTROMODE8
Heimdallr
Level 141
God Stats
4W - 8L
1,330 SR
Queue Stats
272W - 323L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
DripKing265
Cthulhu
Level 69
God Stats
6W - 7L
1,372 SR
Queue Stats
155W - 184L
1,445 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YOUNGxOGxPESO
Morgan Le Fay
Level 54
God Stats
1W - 0L
1,358 SR
Queue Stats
1W - 5L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ElDanyChuy
Jing Wei
14
3 / 6 / 0
10,637
626
8,862
16,632
5,992
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 5
10,812
636
12,001
26,651
27,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Mehrawr
Tiamat
13
2 / 5 / 2
9,974
587
12,102
15,851
9,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ASTROMODE8
Heimdallr
16
7 / 2 / 4
11,681
687
19,012
13,866
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
DripKing265
Cthulhu
15
3 / 0 / 7
11,813
695
13,744
19,612
20,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Morgan Le Fay
YOUNGxOGxPESO
Morgan Le Fay
16
3 / 3 / 8
11,372
669
17,981
11,042
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
13
13
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ASTROMODE8
Heimdallr
7
2
4
4.5
W
Cthulhu
DripKing265
Cthulhu
3
0
7
6.5
L
Jing Wei
ElDanyChuy
Jing Wei
3
6
0
0.5
L
0
2
5
1.25
L
Tiamat
Mehrawr
Tiamat
2
5
2
0.6
W
Morgan Le Fay
YOUNGxOGxPESO
Morgan Le Fay
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,965
Damage
50,737
59,134
Taken
44,520
43,197
Mitigated
31,606
21,073
Healing
4,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ASTROMODE8
Heimdallr
19,012
6,706
0
956
13,866
6,747
1,805
3,235
10,631
0
59,362
W
Cthulhu
DripKing265
Cthulhu
13,744
695
217
1,359
19,612
20,306
524
5,044
14,568
32,991
0
L
Jing Wei
ElDanyChuy
Jing Wei
8,862
7,379
0
3,488
16,632
5,992
0
8,236
8,174
0
29,505
L
12,001
6,006
2,805
12,522
26,651
27,518
27
15,239
10,664
0
24,670
L
Tiamat
Mehrawr
Tiamat
12,102
1,178
0
2,258
15,851
9,687
300
7,337
8,299
34,006
0
W
Morgan Le Fay
YOUNGxOGxPESO
Morgan Le Fay
17,981
1,956
102
1,538
11,042
4,553
142
4,661
6,381
58,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,423
Gold Earned
34,866
144
Minions Killed
221
4
Camps Cleared
10
984,170
Distance Traveled
999,606
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,681
687
77
5
4
326,083
3
W
Cthulhu
11,813
695
41
2
2
358,185
1
L
Jing Wei
10,637
626
56
3
0
322,462
1
L
Horus
10,812
636
26
2
1
328,263
1
L
Tiamat
9,974
587
62
4
3
333,445
2
W
Morgan Le Fay
11,372
669
103
6
4
315,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role