Player Matchup

Danzaburou
Danzaburou
BIJUShukaku
Danzaburou
Level 128
God Stats
8W - 13L
1,444 SR
Queue Stats
309W - 390L
1,457 Elo+
Party 1
Atlas
Atlas
CaptainMudFlaps
Atlas
Level 126
God Stats
9W - 18L
1,338 SR
Queue Stats
311W - 397L
1,453 Elo+
Party 1
Baron Samedi
Baron Samedi
xKnubzii
Baron Samedi
Level 94
God Stats
1W - 1L
1,757 SR
Queue Stats
35W - 25L
1,536 Elo+
Solo
Team Averages
Level 116
1,513 SR
1,482 Elo+

VS

Team Averages
Level 131
1,484 SR
1,427 Elo+
Fenrir
Fenrir
Evox1
Fenrir
Level 99
God Stats
1W - 2L
1,470 SR
Queue Stats
32W - 78L
1,151 Elo+
Solo
Ares
Ares
Xx Ric3R xX
Ares
Level 146
God Stats
0W - 4L
1,409 SR
Queue Stats
138W - 132L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
oO hiLUSS Oo
Hou Yi
Level 148
God Stats
15W - 11L
1,573 SR
Queue Stats
82W - 66L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIJUShukaku
Danzaburou
12
7 / 0 / 5
8,267
827
7,027
5,052
1,830
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 10
7,274
727
6,369
9,123
7,607
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
xKnubzii
Baron Samedi
11
6 / 2 / 7
7,925
793
9,107
7,239
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Evox1
Fenrir
9
0 / 7 / 3
6,023
602
1,645
8,568
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 5 / 2
7,415
742
5,716
11,953
8,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
11
2 / 2 / 2
6,704
670
7,694
7,640
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
4
4
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BIJUShukaku
Danzaburou
7
0
5
9.5
W
1
2
10
3
L
Fenrir
Evox1
Fenrir
0
7
3
0.21
L
2
5
2
0.6
L
Hou Yi
2
2
2
1.5
W
Baron Samedi
xKnubzii
Baron Samedi
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
15,055
21,414
Taken
28,161
12,629
Mitigated
13,899
4,624
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BIJUShukaku
Danzaburou
7,027
2,867
0
1,516
5,052
1,830
981
1,040
4,012
0
23,355
W
6,369
2,615
338
345
9,123
7,607
56
2,255
6,868
12,770
0
L
Fenrir
Evox1
Fenrir
1,645
236
0
485
8,568
2,594
0
4,628
3,940
0
10,046
L
5,716
32
381
1,722
11,953
8,810
0
8,008
3,945
12,183
0
L
Hou Yi
7,694
2,416
570
1,713
7,640
2,495
0
3,233
4,407
0
30,043
W
Baron Samedi
xKnubzii
Baron Samedi
9,107
818
834
1,591
7,239
3,192
317
2,617
4,622
26,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,466
Gold Earned
20,142
108
Minions Killed
93
4
Camps Cleared
4
525,140
Distance Traveled
504,724
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,267
827
51
5
2
175,372
4
W
Atlas
7,274
727
10
1
0
179,174
3
L
Fenrir
6,023
602
23
2
0
160,444
1
L
Ares
7,415
742
14
1
1
170,150
1
L
Hou Yi
6,704
670
56
6
3
174,130
4
W
Baron Samedi
7,925
793
47
5
2
170,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role