Player Matchup

Amaterasu
Amaterasu
Holyflame299
Amaterasu
Level 67
God Stats
2W - 2L
1,428 SR
Queue Stats
5W - 9L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
KamaleiKoaMakua
Baron Samedi
Level 124
God Stats
1W - 0L
1,427 SR
Queue Stats
2W - 5L
1,175 Elo+
Solo
Gilgamesh
Gilgamesh
MustyOnions123
Gilgamesh
Level 27
God Stats
1W - 0L
1,720 SR
Queue Stats
9W - 5L
1,639 Elo+
Solo
Kukulkan
Kukulkan
sonic 11042
Kukulkan
Level 87
God Stats
1W - 1L
1,344 SR
Queue Stats
5W - 11L
1,528 Elo+
Party 1
Team Averages
Level 76
1,480 SR
1,444 Elo+

VS

Team Averages
Level 97
1,287 SR
1,371 Elo+
Kukulkan
Kukulkan
Blackmamba420
Kukulkan
Level 26
God Stats
1W - 5L
1,247 SR
Queue Stats
2W - 9L
1,235 Elo+
Party 2
Achilles
Achilles
DoctaKILLMONGER
Achilles
Level 103
God Stats
0W - 5L
950 SR
Queue Stats
4W - 13L
1,179 Elo+
Party 2
Scylla
Scylla
Fearful HD
Scylla
Level 146
God Stats
0W - 2L
1,451 SR
Queue Stats
70W - 90L
1,517 Elo+
Solo
Neith
Neith
Pr0teus VII
Neith
Level 113
God Stats
1W - 1L
1,501 SR
Queue Stats
4W - 4L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Holyflame299
Amaterasu
13
0 / 4 / 2
9,095
700
5,811
11,067
7,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
KamaleiKoaMakua
Baron Samedi
17
3 / 4 / 5
11,168
859
8,176
11,021
6,182
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
MustyOnions123
Gilgamesh
16
5 / 3 / 3
11,396
877
8,333
13,764
11,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
sonic 11042
Kukulkan
17
3 / 4 / 0
10,990
845
5,708
8,683
3,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blackmamba420
Kukulkan
15
1 / 5 / 3
9,617
740
3,771
8,281
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
17
4 / 3 / 8
10,821
832
13,047
16,536
14,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
Fearful HD
Scylla
18
10 / 2 / 2
11,443
880
13,360
8,971
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 1
8,198
631
301
1,692
525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
11
Kills
15
15
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Blackmamba420
Kukulkan
1
5
3
0.5
L
Achilles
4
3
8
2.67
L
Scylla
Fearful HD
Scylla
10
2
2
5.5
W
Amaterasu
Holyflame299
Amaterasu
0
4
2
0.25
W
Baron Samedi
KamaleiKoaMakua
Baron Samedi
3
4
5
1.38
W
Gilgamesh
MustyOnions123
Gilgamesh
5
3
3
2.17
L
0
1
1
0.5
W
Kukulkan
sonic 11042
Kukulkan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,028
Damage
30,479
44,535
Taken
35,480
28,574
Mitigated
21,058
10,771
Healing
7,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Blackmamba420
Kukulkan
3,771
200
0
918
8,281
3,140
0
4,469
3,812
26,797
0
L
Achilles
13,047
4,576
206
3,993
16,536
14,285
489
4,350
12,186
0
34,332
L
Scylla
Fearful HD
Scylla
13,360
1,084
0
2,316
8,971
3,108
544
4,408
4,563
43,575
0
W
Amaterasu
Holyflame299
Amaterasu
5,811
3,419
239
2,076
11,067
7,278
105
5,156
5,649
0
16,864
W
Baron Samedi
KamaleiKoaMakua
Baron Samedi
8,176
820
417
2,264
11,021
6,182
2,411
6,756
4,170
43,293
0
W
Gilgamesh
MustyOnions123
Gilgamesh
8,333
1,793
0
3,889
13,764
11,932
482
3,044
10,215
0
27,079
L
301
52
0
100
1,692
525
0
964
728
0
2,570
W
Kukulkan
sonic 11042
Kukulkan
5,708
588
483
1,403
8,683
3,182
2,535
3,064
5,396
40,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,649
Gold Earned
40,079
204
Minions Killed
177
11
Camps Cleared
8
880,703
Distance Traveled
687,228
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,617
740
41
3
1
181,808
2
L
Achilles
10,821
832
48
4
3
234,777
3
L
Scylla
11,443
880
83
6
3
248,786
1
W
Amaterasu
9,095
700
13
1
1
182,470
1
W
Baron Samedi
11,168
859
73
6
6
215,083
0
W
Gilgamesh
11,396
877
43
3
2
255,148
0
L
Neith
8,198
631
5
0
1
21,857
0
W
Kukulkan
10,990
845
75
6
2
228,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role