Player Matchup

Danzaburou
Danzaburou
I_W_KEY3
Danzaburou
Level 67
God Stats
0W - 2L
1,614 SR
Queue Stats
4W - 11L
1,351 Elo+
Party 1
Thoth
Thoth
MemphisBoogie
Thoth
Level 96
God Stats
1W - 1L
1,384 SR
Queue Stats
45W - 40L
1,445 Elo+
Party 1
Kali
Kali
Noahbbutler
Kali
Level 27
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 4L
1,148 Elo+
Party 1
Horus
Horus
Thane1010
Horus
Level 28
God Stats
0W - 2L
1,409 SR
Queue Stats
4W - 8L
1,379 Elo+
Solo
Bastet
Bastet
miladbeast
Bastet
Level 37
God Stats
5W - 7L
1,401 SR
Queue Stats
11W - 11L
1,359 Elo+
Solo
Team Averages
Level 51
1,465 SR
1,336 Elo+

VS

Team Averages
Level 95
1,531 SR
1,494 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
AndroidGuide267
Freya
Level 88
God Stats
4W - 8L
1,349 SR
Queue Stats
86W - 91L
1,394 Elo+
Solo
Medusa
Medusa
LegendErick
Medusa
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 26L
1,564 Elo+
Party 2
Merlin
Merlin
ProKevin HM
Merlin
Level 70
God Stats
12W - 4L
1,627 SR
Queue Stats
32W - 37L
1,341 Elo+
Solo
Fenrir
Fenrir
Suntraz
Fenrir
Level 149
God Stats
5W - 2L
1,677 SR
Queue Stats
97W - 79L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I_W_KEY3
Danzaburou
12
2 / 6 / 4
7,330
666
10,116
10,609
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 6 / 4
7,781
707
8,107
9,862
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 4
6,175
561
1,918
8,636
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
Thane1010
Horus
12
2 / 7 / 4
7,438
676
5,199
14,016
8,727
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
miladbeast
Bastet
15
3 / 3 / 3
8,311
756
8,445
10,193
3,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
0 / 2 / 14
7,707
701
5,245
11,065
9,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 3 / 15
9,642
877
9,252
7,920
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
15
8 / 2 / 6
9,881
898
5,995
7,912
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
15
5 / 0 / 12
9,054
823
12,304
6,209
2,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Suntraz
Fenrir
15
8 / 2 / 14
10,067
915
13,276
11,223
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
89
9
Kills
28
28
Deaths
9
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
2
14
3.5
W
7
3
15
4.83
L
Danzaburou
I_W_KEY3
Danzaburou
2
6
4
0.67
W
Medusa
8
2
6
5.5
L
2
6
4
0.67
L
0
6
4
0.33
W
Merlin
5
0
12
11
W
Fenrir
Suntraz
Fenrir
8
2
14
7.5
L
Horus
Thane1010
Horus
2
7
4
0.57
L
Bastet
miladbeast
Bastet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,785
Damage
46,072
53,316
Taken
44,329
23,888
Mitigated
25,860
7,674
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,245
264
86
1,112
11,065
9,626
312
3,171
7,894
14,813
0
W
9,252
2,481
0
2,078
7,920
2,797
953
1,503
6,417
17,393
0
L
Danzaburou
I_W_KEY3
Danzaburou
10,116
4,036
0
710
10,609
4,463
0
5,894
4,602
0
25,154
W
Medusa
5,995
1,630
0
683
7,912
2,581
828
1,461
6,451
0
21,576
L
8,107
838
0
470
9,862
3,253
0
5,795
3,997
21,905
0
L
1,918
219
0
575
8,636
3,533
0
4,530
3,977
0
4,347
W
Merlin
12,304
196
0
691
6,209
2,424
390
984
5,225
41,034
0
W
Fenrir
Suntraz
Fenrir
13,276
1,817
0
1,854
11,223
8,432
49
1,109
10,114
294
25,331
L
Horus
Thane1010
Horus
5,199
2,609
2,160
2,044
14,016
8,727
0
6,713
7,021
0
9,954
L
Bastet
miladbeast
Bastet
8,445
1,630
341
1,374
10,193
3,912
0
4,119
5,867
0
22,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,035
Gold Earned
46,351
127
Minions Killed
218
4
Camps Cleared
10
940,404
Distance Traveled
1,033,273
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,707
701
23
2
0
207,308
3
W
Freya
9,642
877
23
2
1
199,033
0
L
Danzaburou
7,330
666
44
4
1
176,827
0
W
Medusa
9,881
898
46
4
1
199,671
2
L
Thoth
7,781
707
34
3
2
199,464
1
L
Kali
6,175
561
4
0
0
137,981
0
W
Merlin
9,054
823
79
7
4
206,941
1
W
Fenrir
10,067
915
47
4
4
220,320
2
L
Horus
7,438
676
12
1
0
188,320
2
L
Bastet
8,311
756
33
3
1
237,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role