Player Matchup

Fenrir
Fenrir
DiMeHLrz78
Fenrir
Level 60
God Stats
4W - 6L
1,754 SR
Queue Stats
181W - 215L
1,395 Elo+
Party 2
Vulcan
Vulcan
MIWEL-JP
Vulcan
Level 43
God Stats
2W - 4L
1,494 SR
Queue Stats
121W - 145L
1,384 Elo+
Solo
Bellona
Bellona
akimshot
Bellona
Level 23
God Stats
7W - 14L
1,688 SR
Queue Stats
43W - 75L
1,250 Elo+
Party 2
Neith
Neith
soycosmin
Neith
Level 69
God Stats
11W - 13L
1,439 SR
Queue Stats
73W - 122L
1,324 Elo+
Party 3
Sol
Sol
thexino56
Sol
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 45
1,575 SR
1,370 Elo+

VS

Team Averages
Level 70
1,479 SR
1,372 Elo+
Apollo
Apollo
Alex_Berta
Apollo
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,163 Elo+
Party 1
Cliodhna
Cliodhna
DamienAK47
Cliodhna
Level 105
God Stats
121W - 167L
1,450 SR
Queue Stats
587W - 924L
1,356 Elo+
Solo
Ares
Ares
Devil_Dark_-666
Ares
Level 47
God Stats
13W - 9L
1,535 SR
Queue Stats
142W - 145L
1,446 Elo+
Party 1
Amaterasu
Amaterasu
SniPeRzZ-484
Amaterasu
Level 66
God Stats
2W - 3L
1,297 SR
Queue Stats
83W - 110L
1,445 Elo+
Party 1
Zeus
Zeus
vQ1--x
Zeus
Level 118
God Stats
4W - 4L
1,611 SR
Queue Stats
126W - 125L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiMeHLrz78
Fenrir
16
5 / 6 / 4
10,432
522
10,038
17,484
6,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
MIWEL-JP
Vulcan
14
1 / 7 / 2
8,958
448
3,392
10,584
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
akimshot
Bellona
12
0 / 5 / 1
8,069
403
3,208
15,586
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
soycosmin
Neith
16
5 / 5 / 2
10,102
505
6,119
13,105
4,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 5 / 3
11,896
595
11,717
16,816
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alex_Berta
Apollo
15
1 / 3 / 12
8,719
436
6,318
7,736
2,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
DamienAK47
Cliodhna
16
4 / 6 / 9
10,014
501
8,415
12,398
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 10
9,977
499
8,479
13,635
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
SniPeRzZ-484
Amaterasu
18
4 / 6 / 6
11,218
561
10,007
16,567
13,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
vQ1--x
Zeus
20
15 / 2 / 8
12,682
634
20,676
11,777
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
18
Kills
28
28
Deaths
18
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Apollo
Alex_Berta
Apollo
1
3
12
2.33
W
Cliodhna
DamienAK47
Cliodhna
4
6
9
1.42
W
4
1
10
9
L
Fenrir
DiMeHLrz78
Fenrir
5
6
4
1.17
L
Vulcan
MIWEL-JP
Vulcan
1
7
2
0.29
W
Amaterasu
SniPeRzZ-484
Amaterasu
4
6
6
1.17
L
Bellona
akimshot
Bellona
0
5
1
0.1
L
Neith
soycosmin
Neith
5
5
2
1.2
L
7
5
3
1.7
W
Zeus
vQ1--x
Zeus
15
2
8
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,474
Damage
53,895
73,575
Taken
62,113
31,647
Mitigated
42,414
18,611
Healing
10,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Alex_Berta
Apollo
6,318
3,607
0
618
7,736
2,795
2,291
1,862
5,794
0
42,452
W
Cliodhna
DamienAK47
Cliodhna
8,415
961
0
2,348
12,398
6,985
319
3,665
8,643
0
63,236
W
8,479
631
0
3,016
13,635
13,816
488
703
12,932
41,246
0
L
Fenrir
DiMeHLrz78
Fenrir
10,038
2,968
0
4,371
17,484
6,189
0
3,545
13,939
0
58,018
L
Vulcan
MIWEL-JP
Vulcan
3,392
876
0
500
10,584
3,401
0
5,506
5,078
39,471
0
W
Amaterasu
SniPeRzZ-484
Amaterasu
10,007
4,858
0
2,987
16,567
13,620
67
6,318
10,209
0
61,988
L
Bellona
akimshot
Bellona
3,208
687
0
2,939
15,586
11,571
120
7,593
7,993
0
29,599
L
Neith
soycosmin
Neith
6,119
2,603
454
2,147
13,105
4,693
237
8,656
4,449
0
47,643
L
11,717
3,543
0
8,200
16,816
5,793
1,154
4,043
12,773
73,911
7,417
W
Zeus
vQ1--x
Zeus
20,676
3,121
0
1,357
11,777
5,198
550
1,768
9,975
111,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,457
Gold Earned
52,610
442
Minions Killed
546
0
Camps Cleared
0
1,782,495
Distance Traveled
1,877,036
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,719
436
114
6
0
352,495
0
W
Cliodhna
10,014
501
98
5
0
388,358
3
W
Ares
9,977
499
32
2
0
377,771
0
L
Fenrir
10,432
522
85
4
0
411,335
2
L
Vulcan
8,958
448
95
5
0
339,178
1
W
Amaterasu
11,218
561
105
5
0
364,534
0
L
Bellona
8,069
403
51
3
0
367,311
0
L
Neith
10,102
505
83
4
0
309,384
2
L
Sol
11,896
595
128
6
0
355,287
0
W
Zeus
12,682
634
197
10
0
393,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role