Player Matchup

Neith
Neith
BeatUrYeet
Neith
Level 16
God Stats
4W - 5L
1,783 SR
Queue Stats
30W - 36L
1,472 Elo+
Party 2
Bastet
Bastet
ITrashHadesMainI
Bastet
Level 27
God Stats
1W - 1L
1,790 SR
Queue Stats
47W - 53L
1,417 Elo+
Party 1
Guan Yu
Guan Yu
RadioTalks
Guan Yu
Level 49
God Stats
13W - 8L
1,601 SR
Queue Stats
160W - 163L
1,471 Elo+
Party 1
Janus
Janus
Sikezz
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 154L
1,432 Elo+
Party 1
Achilles
Achilles
youngleaf17
Achilles
Level 143
God Stats
5W - 6L
1,674 SR
Queue Stats
267W - 253L
1,502 Elo+
Party 2
Team Averages
Level 58
1,670 SR
1,459 Elo+

VS

Team Averages
Level 64
1,493 SR
1,451 Elo+
Pele
Pele
HawkDelSol
Pele
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 258L
1,492 Elo+
Party 3
Ra
Ra
Mills051
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,277 Elo+
Party 3
Bacchus
Bacchus
SaltyC6
Bacchus
Level 39
God Stats
20W - 18L
1,516 SR
Queue Stats
31W - 22L
1,506 Elo+
Party 4
Cupid
Cupid
Trig1312
Cupid
Level 87
God Stats
17W - 7L
1,592 SR
Queue Stats
91W - 66L
1,500 Elo+
Party 4
Nemesis
Nemesis
nafaaliIargus
Nemesis
Level 93
God Stats
4W - 7L
1,354 SR
Queue Stats
242W - 232L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 4 / 0
6,022
463
2,276
5,351
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 5
6,908
531
5,700
8,663
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
RadioTalks
Guan Yu
13
5 / 3 / 1
8,156
627
10,681
10,526
8,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Sikezz
Janus
10
2 / 6 / 0
6,498
500
5,743
8,217
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
youngleaf17
Achilles
8
0 / 6 / 1
5,342
411
4,610
8,483
3,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,105
547
4,953
10,818
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 3 / 1
7,947
611
6,662
9,478
2,937
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SaltyC6
Bacchus
12
4 / 0 / 10
8,158
628
4,057
6,407
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Trig1312
Cupid
13
11 / 2 / 3
8,409
647
10,723
9,337
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
13
0 / 1 / 6
7,410
570
3,870
8,429
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
22
22
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
1
4
0
0.25
W
2
3
0
0.67
L
1
3
5
1.17
W
5
3
1
1.83
L
Guan Yu
RadioTalks
Guan Yu
5
3
1
1.83
W
Bacchus
SaltyC6
Bacchus
4
0
10
9
L
Janus
Sikezz
Janus
2
6
0
0.33
W
Cupid
Trig1312
Cupid
11
2
3
6.25
W
Nemesis
0
1
6
3
L
Achilles
youngleaf17
Achilles
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,010
Damage
30,265
41,240
Taken
44,469
17,309
Mitigated
15,670
11,151
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,276
1,085
0
976
5,351
832
450
1,599
3,752
0
16,986
W
4,953
1,052
0
2,291
10,818
2,978
301
0
10,319
0
39,640
L
5,700
1,800
0
2,703
8,663
2,106
0
2,398
6,265
0
23,597
W
6,662
413
320
5,453
9,478
2,937
471
3,257
5,898
46,119
0
L
Guan Yu
RadioTalks
Guan Yu
10,681
2,434
169
4,879
10,526
8,684
488
969
9,557
0
43,603
W
Bacchus
SaltyC6
Bacchus
4,057
417
276
2,208
6,407
4,498
455
584
5,695
18,139
0
L
Janus
Sikezz
Janus
5,743
535
0
488
8,217
2,175
0
3,200
5,017
38,305
0
W
Cupid
Trig1312
Cupid
10,723
5,875
82
4,602
9,337
2,385
408
476
8,543
0
47,725
W
Nemesis
3,870
1,238
0
4,562
8,429
2,872
0
1,095
7,083
0
46,840
L
Achilles
youngleaf17
Achilles
4,610
1,450
72
1,864
8,483
3,512
336
2,553
5,930
0
16,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,926
Gold Earned
39,029
272
Minions Killed
382
0
Camps Cleared
0
1,218,565
Distance Traveled
1,322,305
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,022
463
37
3
0
203,686
0
W
Pele
7,105
547
84
6
0
268,885
2
L
Bastet
6,908
531
43
3
0
276,905
2
W
Ra
7,947
611
90
7
0
232,489
0
L
Guan Yu
8,156
627
92
7
0
271,186
6
W
Bacchus
8,158
628
24
2
0
275,509
1
L
Janus
6,498
500
68
5
0
223,972
3
W
Cupid
8,409
647
90
7
0
228,781
2
W
Nemesis
7,410
570
94
7
0
316,641
3
L
Achilles
5,342
411
32
2
0
242,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role