Player Matchup

Gilgamesh
Gilgamesh
BLACKKNIGHT0213
Gilgamesh
Level 158
God Stats
7W - 10L
1,566 SR
Queue Stats
312W - 323L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
CptBananaFana
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 136L
1,603 Elo+
Party 1
Nemesis
Nemesis
Gelter4
Nemesis
Level 122
God Stats
51W - 53L
1,650 SR
Queue Stats
157W - 177L
1,516 Elo+
Party 1
Ymir
Ymir
KulyTuly
Ymir
Level 101
God Stats
8W - 7L
1,642 SR
Queue Stats
123W - 142L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
oKODIAKo
Danzaburou
Level 122
God Stats
7W - 3L
1,763 SR
Queue Stats
203W - 201L
1,480 Elo+
Party 1
Team Averages
Level 122
1,624 SR
1,515 Elo+

VS

Team Averages
Level 74
1,582 SR
1,596 Elo+
Aphrodite
Aphrodite
NuclearShippo
Aphrodite
Level 30
God Stats
3W - 2L
1,659 SR
Queue Stats
8W - 9L
1,530 Elo+
Solo
Apollo
Apollo
StiffyNinjaQc
Apollo
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 37L
1,724 Elo+
Solo
Baron Samedi
Baron Samedi
WarlockNorth
Baron Samedi
Level 117
God Stats
4W - 4L
1,459 SR
Queue Stats
310W - 264L
1,588 Elo+
Party 2
Ravana
Ravana
gothedup
Ravana
Level 64
God Stats
7W - 6L
1,454 SR
Queue Stats
286W - 248L
1,566 Elo+
Party 2
Vamana
Vamana
juanes0699
Vamana
Level 129
God Stats
4W - 1L
1,838 SR
Queue Stats
504W - 465L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLACKKNIGHT0213
Gilgamesh
10
0 / 4 / 1
5,923
456
1,778
10,527
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 1 / 2
6,853
527
5,907
4,683
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Gelter4
Nemesis
13
2 / 3 / 0
7,103
546
8,029
10,241
7,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
9
2 / 1 / 0
6,134
472
2,891
9,936
4,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
oKODIAKo
Danzaburou
10
0 / 4 / 1
5,996
461
5,002
10,167
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
NuclearShippo
Aphrodite
12
0 / 1 / 2
6,895
530
2,157
5,839
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 1 / 0
7,213
555
11,729
9,194
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
WarlockNorth
Baron Samedi
15
3 / 0 / 2
8,304
639
4,743
6,060
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
gothedup
Ravana
13
3 / 1 / 2
7,548
581
3,806
5,898
2,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
juanes0699
Vamana
15
3 / 1 / 1
8,644
665
7,531
11,545
8,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
13
13
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BLACKKNIGHT0213
Gilgamesh
0
4
1
0.13
L
0
1
2
1
L
Nemesis
Gelter4
Nemesis
2
3
0
0.67
L
Ymir
2
1
0
2
W
Aphrodite
NuclearShippo
Aphrodite
0
1
2
1
W
4
1
0
4
W
Baron Samedi
WarlockNorth
Baron Samedi
3
0
2
4
W
Ravana
gothedup
Ravana
3
1
2
4
W
Vamana
juanes0699
Vamana
3
1
1
3.5
L
Danzaburou
oKODIAKo
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,607
Damage
29,966
45,554
Taken
38,536
18,894
Mitigated
20,298
10,629
Healing
22,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BLACKKNIGHT0213
Gilgamesh
1,778
311
0
1,006
10,527
3,942
0
1,878
8,453
0
35,718
L
5,907
663
0
1,180
4,683
1,084
0
1,377
3,178
46,635
0
L
Nemesis
Gelter4
Nemesis
8,029
3,360
0
2,644
10,241
7,221
0
0
9,480
0
41,559
L
Ymir
2,891
253
1,014
2,474
9,936
4,028
0
2,247
7,618
16,023
0
W
Aphrodite
NuclearShippo
Aphrodite
2,157
544
1,900
3,114
5,839
4,435
0
2,221
3,472
14,952
0
W
11,729
7,197
0
3,585
9,194
3,115
166
2,231
6,817
0
66,110
W
Baron Samedi
WarlockNorth
Baron Samedi
4,743
390
156
3,749
6,060
2,594
0
2,273
3,531
64,076
0
W
Ravana
gothedup
Ravana
3,806
1,085
0
3,090
5,898
2,045
0
783
4,894
0
45,496
W
Vamana
juanes0699
Vamana
7,531
3,231
0
7,075
11,545
8,109
708
490
10,225
0
61,720
L
Danzaburou
oKODIAKo
Danzaburou
5,002
1,188
0
2,311
10,167
2,619
0
1,178
8,947
0
37,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,009
Gold Earned
38,604
354
Minions Killed
493
0
Camps Cleared
0
1,277,043
Distance Traveled
1,378,772
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,923
456
72
6
0
282,046
1
L
Nu Wa
6,853
527
102
8
0
251,351
5
L
Nemesis
7,103
546
81
6
0
252,283
0
L
Ymir
6,134
472
21
2
0
257,192
4
W
Aphrodite
6,895
530
34
3
0
251,732
3
W
Apollo
7,213
555
110
8
0
267,809
3
W
Baron Samedi
8,304
639
133
10
0
262,705
2
W
Ravana
7,548
581
86
7
0
312,193
6
W
Vamana
8,644
665
130
10
0
284,333
0
L
Danzaburou
5,996
461
78
6
0
234,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role