Player Matchup

Anhur
Anhur
AllGingerNoSnap
Anhur
Level 84
God Stats
4W - 3L
1,340 SR
Queue Stats
512W - 511L
1,435 Elo+
Party 2
Da Ji
Da Ji
Cloverman87
Da Ji
Level 67
God Stats
0W - 2L
1,311 SR
Queue Stats
208W - 188L
1,501 Elo+
Party 2
Hera
Hera
DIB425
Hera
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 258L
1,474 Elo+
Party 2
Osiris
Osiris
KingAnhurThe2nd
Osiris
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,565 Elo+
Party 2
Yemoja
Yemoja
barrentine97
Yemoja
Level 83
God Stats
11W - 19L
1,216 SR
Queue Stats
456W - 440L
1,451 Elo+
Party 2
Team Averages
Level 71
1,373 SR
1,485 Elo+

VS

Team Averages
Level 154
1,672 SR
1,541 Elo+
Ares
Ares
Alucard1928
Ares
Level 148
God Stats
54W - 25L
1,673 SR
Queue Stats
600W - 564L
1,509 Elo+
Party 1
Anhur
Anhur
DuroJay
Anhur
Level 158
God Stats
15W - 15L
1,586 SR
Queue Stats
666W - 608L
1,602 Elo+
Party 1
Guan Yu
Guan Yu
Yung_Thunderclap
Guan Yu
Level 146
God Stats
20W - 8L
1,757 SR
Queue Stats
228W - 197L
1,572 Elo+
Solo
Ravana
Ravana
ol xB3B0x lo
Ravana
Level 159
God Stats
7W - 2L
1,675 SR
Queue Stats
373W - 367L
1,527 Elo+
Party 1
Hera
Hera
x Dekar x
Hera
Level 157
God Stats
36W - 25L
1,670 SR
Queue Stats
709W - 661L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,235
524
2,615
6,233
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 1 / 1
6,336
634
4,339
6,910
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
DIB425
Hera
8
1 / 1 / 3
5,256
526
2,223
2,902
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 1
5,447
545
7,094
8,815
4,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
7
0 / 3 / 0
4,733
473
1,759
7,654
2,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,330
533
3,601
4,228
2,001
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
DuroJay
Anhur
10
1 / 0 / 4
5,829
583
3,268
4,137
598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 2
5,071
507
4,131
11,444
6,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
11
3 / 1 / 1
6,146
615
3,882
5,071
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
8
1 / 2 / 2
5,039
504
3,373
3,723
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
7
8
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
2
3
L
5
1
1
5.5
L
Hera
DIB425
Hera
1
1
3
2.5
W
Anhur
DuroJay
Anhur
1
0
4
3
L
1
1
1
1.5
W
0
4
2
0.25
L
Yemoja
0
3
0
0
W
Ravana
3
1
1
3.5
W
Hera
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,030
Damage
18,255
32,514
Taken
28,603
12,288
Mitigated
11,744
10,808
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,615
670
0
1,990
6,233
1,540
0
1,035
5,198
0
31,305
W
3,601
53
0
2,396
4,228
2,001
0
1,265
2,866
8,335
0
L
4,339
899
0
2,530
6,910
2,860
0
1,169
5,708
0
32,647
L
Hera
DIB425
Hera
2,223
637
0
750
2,902
593
0
808
2,094
20,384
0
W
Anhur
DuroJay
Anhur
3,268
1,716
0
1,175
4,137
598
0
266
3,871
0
33,440
L
7,094
1,495
0
2,572
8,815
4,534
0
1,882
6,396
0
26,972
W
4,131
522
75
5,089
11,444
6,965
0
1,114
9,591
2,184
21,549
L
Yemoja
1,759
485
1,382
1,584
7,654
2,761
0
2,611
5,043
9,428
0
W
Ravana
3,882
1,361
0
2,211
5,071
1,441
0
435
4,418
0
34,480
W
Hera
3,373
664
0
990
3,723
739
0
696
2,929
25,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,007
Gold Earned
27,415
269
Minions Killed
259
0
Camps Cleared
0
964,108
Distance Traveled
1,047,865
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,235
524
83
8
0
163,034
5
W
Ares
5,330
533
11
1
0
216,066
1
L
Da Ji
6,336
634
73
7
0
221,508
2
L
Hera
5,256
526
41
4
0
175,857
4
W
Anhur
5,829
583
68
7
0
191,237
2
L
Osiris
5,447
545
58
6
0
214,180
2
W
Guan Yu
5,071
507
56
6
0
198,197
0
L
Yemoja
4,733
473
14
1
0
189,529
1
W
Ravana
6,146
615
70
7
0
240,690
3
W
Hera
5,039
504
54
5
0
201,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role