Player Matchup

Sun Wukong
Sun Wukong
HUNTERking420
Sun Wukong
Level 133
God Stats
7W - 9L
1,628 SR
Queue Stats
382W - 356L
1,556 Elo+
Party 2
Loki
Loki
MajikalMike
Loki
Level 68
God Stats
1W - 1L
1,690 SR
Queue Stats
22W - 20L
1,587 Elo+
Party 3
Merlin
Merlin
Price
Merlin
Level 129
God Stats
0W - 2L
1,532 SR
Queue Stats
338W - 310L
1,575 Elo+
Solo
Rama
Rama
RagingCopV2
Rama
Level 118
God Stats
4W - 4L
1,676 SR
Queue Stats
617W - 576L
1,425 Elo+
Party 2
Atlas
Atlas
xoPsYcHoKiMmYxo
Atlas
Level 153
God Stats
0W - 1L
1,272 SR
Queue Stats
44W - 54L
1,512 Elo+
Party 3
Team Averages
Level 120
1,560 SR
1,531 Elo+

VS

Team Averages
Level 134
1,550 SR
1,525 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Howie--25
King Arthur
Level 129
God Stats
2W - 5L
1,373 SR
Queue Stats
443W - 400L
1,507 Elo+
Party 1
Khepri
Khepri
LegoMyAHole
Khepri
Level 128
God Stats
11W - 9L
1,714 SR
Queue Stats
179W - 173L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
Pach20_
Danzaburou
Level 131
God Stats
8W - 7L
1,654 SR
Queue Stats
293W - 270L
1,522 Elo+
Solo
Agni
Agni
reapermaddnes
Agni
Level 127
God Stats
2W - 3L
1,507 SR
Queue Stats
77W - 76L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HUNTERking420
Sun Wukong
11
1 / 1 / 1
6,042
549
2,735
7,101
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 2 / 0
5,944
540
5,345
4,449
2,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Price
Merlin
10
0 / 1 / 1
5,579
507
1,399
3,997
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 0
4,926
448
1,759
6,725
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,580
416
1,972
5,298
3,981
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 0 / 1
6,469
588
2,258
5,824
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Howie--25
King Arthur
11
1 / 2 / 1
6,744
613
3,127
8,392
4,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
10
0 / 0 / 7
6,131
557
2,735
5,269
4,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
Pach20_
Danzaburou
12
7 / 0 / 0
6,920
629
6,420
4,322
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
6,024
548
2,905
2,773
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
1
2.5
L
Sun Wukong
HUNTERking420
Sun Wukong
1
1
1
1.5
W
King Arthur
Howie--25
King Arthur
1
2
1
0.75
W
Khepri
0
0
7
3.5
L
2
2
0
1
W
Danzaburou
Pach20_
Danzaburou
7
0
0
7
L
Merlin
Price
Merlin
0
1
1
0.5
L
0
3
0
0
W
0
1
2
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,210
Damage
17,445
27,570
Taken
26,580
11,819
Mitigated
13,364
7,898
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,258
492
0
3,286
5,824
1,772
0
171
5,569
0
33,879
L
Sun Wukong
HUNTERking420
Sun Wukong
2,735
65
0
3,661
7,101
2,730
0
1,284
5,777
0
36,808
W
King Arthur
Howie--25
King Arthur
3,127
299
0
2,514
8,392
4,327
0
0
7,617
1,171
36,872
W
Khepri
2,735
252
246
2,119
5,269
4,931
200
1,097
4,172
11,716
0
L
5,345
1,044
0
894
4,449
2,325
0
81
3,894
0
31,760
W
Danzaburou
Pach20_
Danzaburou
6,420
1,983
0
2,328
4,322
1,589
572
1,012
3,310
0
51,425
L
Merlin
Price
Merlin
1,399
77
0
730
3,997
1,384
0
1,743
2,254
29,569
0
L
1,759
1,536
0
1,897
6,725
1,399
0
1,426
5,299
0
29,808
W
2,905
0
0
427
2,773
745
0
964
1,559
33,415
0
L
1,972
730
0
716
5,298
3,981
0
1,187
4,111
11,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,071
Gold Earned
32,288
300
Minions Killed
376
0
Camps Cleared
0
1,034,701
Distance Traveled
1,100,726
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,469
588
79
7
0
278,628
3
L
Sun Wukong
6,042
549
89
8
0
240,383
2
W
King Arthur
6,744
613
93
8
0
200,218
1
W
Khepri
6,131
557
17
2
0
219,119
1
L
Loki
5,944
540
60
5
0
225,604
2
W
Danzaburou
6,920
629
105
10
0
205,121
7
L
Merlin
5,579
507
58
5
0
199,891
4
L
Rama
4,926
448
80
7
0
181,525
2
W
Agni
6,024
548
82
7
0
197,640
3
L
Atlas
4,580
416
13
1
0
187,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role