Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Foshpenin
Vamana
Level 109
God Stats
0W - 1L
1,732 SR
Queue Stats
63W - 72L
1,408 Elo+
Party 2
Neith
Neith
IGOTTAGOGH
Neith
Level 20
God Stats
24W - 19L
1,550 SR
Queue Stats
26W - 28L
1,398 Elo+
Party 2
Sol
Sol
Mighty69Diaper
Sol
Level 46
God Stats
3W - 6L
1,354 SR
Queue Stats
31W - 41L
1,435 Elo+
Solo
Cthulhu
Cthulhu
THE_CUTESTLADY
Cthulhu
Level 89
God Stats
0W - 1L
1,831 SR
Queue Stats
38W - 45L
1,452 Elo+
Solo
Team Averages
Level 78
1,593 SR
1,438 Elo+

VS

Team Averages
Level 71
1,419 SR
1,390 Elo+
Fenrir
Fenrir
AhhApplesauce
Fenrir
Level 69
God Stats
4W - 6L
1,328 SR
Queue Stats
164W - 199L
1,417 Elo+
Party 1
Chang'e
Chang'e
Narutojun1
Chang'e
Level 145
God Stats
201W - 180L
1,520 SR
Queue Stats
1,252W - 1,403L
1,374 Elo+
Solo
Nu Wa
Nu Wa
ReefAAAA1
Nu Wa
Level 19
God Stats
23W - 28L
1,399 SR
Queue Stats
32W - 45L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
WhoIsHollow
Cthulhu
Level 34
God Stats
18W - 15L
1,463 SR
Queue Stats
92W - 125L
1,393 Elo+
Party 1
Charybdis
Charybdis
mommymanager91
Charybdis
Level 88
God Stats
3W - 1L
1,383 SR
Queue Stats
464W - 569L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 8 / 4
10,133
921
7,432
16,274
6,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
Foshpenin
Vamana
17
3 / 3 / 4
10,813
983
15,764
26,091
15,103
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
16
2 / 5 / 4
10,136
921
12,448
15,005
5,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 8 / 5
10,362
942
12,070
17,020
6,510
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 9 / 6
10,919
993
12,771
19,215
9,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

30

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 13
13,612
1,237
19,571
18,692
14,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Narutojun1
Chang'e
20
8 / 3 / 18
12,852
1,168
24,226
14,730
6,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
ReefAAAA1
Nu Wa
19
1 / 3 / 22
11,094
1,009
17,258
9,706
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
WhoIsHollow
Cthulhu
19
6 / 1 / 20
13,209
1,201
13,158
14,450
22,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
mommymanager91
Charybdis
19
6 / 2 / 13
11,294
1,027
12,797
9,236
3,496
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
119
10
Kills
33
33
Deaths
10
23
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
8
4
0.5
W
12
1
13
18.5
L
Vamana
Foshpenin
Vamana
3
3
4
1.67
L
Neith
2
5
4
0.8
L
0
8
5
0.31
W
Chang'e
Narutojun1
Chang'e
8
3
18
5.67
W
Nu Wa
ReefAAAA1
Nu Wa
1
3
22
4
L
3
9
6
0.67
W
Cthulhu
WhoIsHollow
Cthulhu
6
1
20
16
W
Charybdis
mommymanager91
Charybdis
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,485
Damage
87,010
93,605
Taken
66,814
43,100
Mitigated
51,891
10,426
Healing
20,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,432
5,101
0
64
16,274
6,211
0
7,268
8,702
0
12,460
W
19,571
3,650
131
3,673
18,692
14,508
0
5,343
13,134
0
26,994
L
Vamana
Foshpenin
Vamana
15,764
7,204
0
3,213
26,091
15,103
0
15,640
10,232
0
37,429
L
Neith
12,448
5,965
0
782
15,005
5,526
0
10,489
4,323
0
28,133
L
12,070
4,483
321
2,884
17,020
6,510
0
12,249
4,559
49,675
0
W
Chang'e
Narutojun1
Chang'e
24,226
2,058
6,580
6,542
14,730
6,979
0
3,545
11,041
70,366
0
W
Nu Wa
ReefAAAA1
Nu Wa
17,258
6,332
79
932
9,706
4,771
0
3,564
6,027
25,563
0
L
12,771
165
358
2,804
19,215
9,750
0
8,996
9,805
32,820
0
W
Cthulhu
WhoIsHollow
Cthulhu
13,158
1,566
897
1,510
14,450
22,137
0
5,834
8,492
31,932
0
W
Charybdis
mommymanager91
Charybdis
12,797
9,453
0
0
9,236
3,496
0
5,594
3,279
0
30,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,363
Gold Earned
62,061
217
Minions Killed
231
3
Camps Cleared
8
920,717
Distance Traveled
1,160,669
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,133
921
12
1
0
207,244
0
W
Fenrir
13,612
1,237
22
2
1
256,665
1
L
Vamana
10,813
983
35
3
1
246,468
0
L
Neith
10,136
921
35
3
0
142,501
0
L
Sol
10,362
942
89
8
1
175,722
3
W
Chang'e
12,852
1,168
118
11
2
245,148
0
W
Nu Wa
11,094
1,009
19
2
3
196,995
0
L
Cthulhu
10,919
993
46
4
1
148,782
0
W
Cthulhu
13,209
1,201
33
3
0
242,544
0
W
Charybdis
11,294
1,027
39
4
2
219,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role