Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
JocaG117
Nu Wa
Level 149
God Stats
10W - 8L
1,575 SR
Queue Stats
226W - 135L
1,535 Elo+
Solo
Terra
Terra
SmiteSofty
Terra
Level 82
God Stats
4W - 1L
1,734 SR
Queue Stats
398W - 423L
1,576 Elo+
Party 2
Team Averages
Level 98
1,603 SR
1,537 Elo+

VS

Team Averages
Level 55
1,539 SR
1,482 Elo+
Chaac
Chaac
DuddyBb
Chaac
Level 65
God Stats
16W - 16L
1,540 SR
Queue Stats
55W - 76L
1,443 Elo+
Party 1
Sol
Sol
Fuggit42069
Sol
Level 17
God Stats
4W - 3L
1,620 SR
Queue Stats
11W - 9L
1,566 Elo+
Party 1
Izanami
Izanami
evilscissorman
Izanami
Level 84
God Stats
1W - 11L
1,457 SR
Queue Stats
86W - 112L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
10 / 0 / 4
8,831
883
10,885
5,539
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
JocaG117
Nu Wa
12
3 / 2 / 10
7,569
757
7,624
5,118
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
12
3 / 0 / 10
8,198
820
3,853
7,151
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DuddyBb
Chaac
11
1 / 3 / 1
6,404
640
6,849
10,391
7,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 2
5,985
599
4,189
8,185
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 7 / 1
6,134
613
2,100
9,463
2,635
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
2
2
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
10
0
4
12
L
Chaac
DuddyBb
Chaac
1
3
1
0.5
L
0
7
2
0.14
W
Nu Wa
JocaG117
Nu Wa
3
2
10
4
W
Terra
3
0
10
8
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,362
Damage
13,138
17,808
Taken
28,039
10,427
Mitigated
12,474
4,108
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,885
5,620
0
468
5,539
2,408
767
1,287
3,969
0
36,919
L
Chaac
DuddyBb
Chaac
6,849
424
0
4,330
10,391
7,791
85
4,570
5,821
0
26,046
L
4,189
1,355
184
981
8,185
2,048
253
4,999
3,186
15,165
1,342
W
Nu Wa
JocaG117
Nu Wa
7,624
2,326
0
270
5,118
1,633
888
1,315
3,557
26,489
0
W
Terra
3,853
400
1,048
2,322
7,151
6,386
0
1,304
5,457
8,269
0
L
2,100
1,010
543
901
9,463
2,635
0
2,500
6,963
0
20,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,598
Gold Earned
18,523
125
Minions Killed
114
6
Camps Cleared
4
584,934
Distance Traveled
491,992
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,831
883
75
8
4
193,049
2
L
Chaac
6,404
640
50
5
0
193,767
4
L
Sol
5,985
599
30
3
0
147,434
0
W
Nu Wa
7,569
757
33
3
2
175,680
0
W
Terra
8,198
820
17
2
0
216,205
1
L
Izanami
6,134
613
34
3
4
150,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role