Player Matchup

Pele
Pele
Madgenetix
Pele
Level 148
God Stats
11W - 6L
1,626 SR
Queue Stats
553W - 514L
1,604 Elo+
Solo
Artio
Artio
MageOrMid
Artio
Level 159
God Stats
2W - 2L
1,759 SR
Queue Stats
112W - 101L
1,541 Elo+
Party 2
Anhur
Anhur
MilitiaForHire
Anhur
Level 93
God Stats
5W - 8L
1,496 SR
Queue Stats
205W - 186L
1,591 Elo+
Solo
Bellona
Bellona
RottenRism
Bellona
Level 120
God Stats
15W - 15L
1,603 SR
Queue Stats
460W - 453L
1,562 Elo+
Party 2
Anubis
Anubis
xXxKaijuSlayer
Anubis
Level 142
God Stats
3W - 1L
1,906 SR
Queue Stats
49W - 54L
1,520 Elo+
Solo
Team Averages
Level 132
1,678 SR
1,564 Elo+

VS

Team Averages
Level 96
1,581 SR
1,570 Elo+
Ra
Ra
CrimsonFox12
Ra
Level 107
God Stats
1W - 0L
1,710 SR
Queue Stats
13W - 12L
1,507 Elo+
Party 1
Ymir
Ymir
Finxjt
Ymir
Level 108
God Stats
4W - 2L
1,557 SR
Queue Stats
21W - 15L
1,560 Elo+
Party 1
Medusa
Medusa
Wa1kinParad0x
Medusa
Level 86
God Stats
6W - 5L
1,525 SR
Queue Stats
173W - 165L
1,556 Elo+
Party 1
Fenrir
Fenrir
richthekid05
Fenrir
Level 125
God Stats
14W - 13L
1,610 SR
Queue Stats
83W - 79L
1,563 Elo+
Party 1
Loki
Loki
uwuthatscute
Loki
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 46L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,957
464
4,915
14,151
4,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
MageOrMid
Artio
11
0 / 1 / 1
6,500
433
1,985
9,339
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 0
6,570
438
5,894
8,731
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
RottenRism
Bellona
14
5 / 2 / 0
8,428
562
7,063
8,599
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 2
7,924
528
6,947
8,262
3,445
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
8,378
559
5,068
5,209
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Finxjt
Ymir
11
1 / 0 / 5
6,921
461
3,162
6,833
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 0 / 4
7,454
497
8,595
7,509
2,060
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
16
6 / 3 / 0
9,470
631
13,478
12,757
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 2 / 1
8,698
580
7,175
10,585
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
15
15
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Ymir
Finxjt
Ymir
1
0
5
3.5
L
0
6
3
0.25
L
Artio
MageOrMid
Artio
0
1
1
0.5
L
0
4
0
0
L
Bellona
RottenRism
Bellona
5
2
0
2.5
W
0
0
4
2
W
Fenrir
6
3
0
2
W
7
2
1
3.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,804
Damage
37,478
49,082
Taken
42,893
21,841
Mitigated
19,430
16,694
Healing
15,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,068
284
478
1,628
5,209
1,958
301
2,720
2,489
63,794
0
W
Ymir
Finxjt
Ymir
3,162
722
0
1,670
6,833
4,821
0
1,987
4,846
19,566
0
L
4,915
1,261
0
1,881
14,151
4,645
0
1,199
12,496
0
35,571
L
Artio
MageOrMid
Artio
1,985
253
87
4,105
9,339
6,260
0
1,769
7,528
14,690
0
L
5,894
2,675
0
2,383
8,731
1,550
0
1,399
7,326
0
49,483
L
Bellona
RottenRism
Bellona
7,063
2,601
0
3,704
8,599
5,941
0
788
7,658
0
47,127
W
8,595
3,550
0
2,653
7,509
2,060
268
504
7,005
0
63,904
W
Fenrir
13,478
3,508
0
6,060
12,757
7,590
0
0
12,757
0
69,339
W
7,175
1,965
0
3,423
10,585
3,001
0
3,721
6,864
0
56,126
L
6,947
470
0
4,534
8,262
3,445
110
2,773
5,291
65,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,379
Gold Earned
40,921
452
Minions Killed
522
0
Camps Cleared
0
1,424,818
Distance Traveled
1,522,950
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,378
559
140
9
0
308,654
6
W
Ymir
6,921
461
38
3
0
296,301
4
L
Pele
6,957
464
79
5
0
284,041
5
L
Artio
6,500
433
31
2
0
313,070
2
L
Anhur
6,570
438
110
7
0
240,513
4
L
Bellona
8,428
562
97
6
0
329,792
3
W
Medusa
7,454
497
108
7
0
286,689
3
W
Fenrir
9,470
631
138
9
0
299,502
1
W
Loki
8,698
580
98
7
0
331,804
3
L
Anubis
7,924
528
135
9
0
257,402
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role