Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
GorbachovsBalls
Cerberus
Level 148
God Stats
4W - 6L
1,566 SR
Queue Stats
298W - 270L
1,545 Elo+
Party 2
Atlas
Atlas
JustEatsDirt
Atlas
Level 144
God Stats
3W - 5L
1,435 SR
Queue Stats
93W - 109L
1,518 Elo+
Party 2
Artemis
Artemis
Mr2TallJaw
Artemis
Level 157
God Stats
21W - 7L
1,659 SR
Queue Stats
86W - 83L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
iPegAnimals
Nu Wa
Level 89
God Stats
20W - 13L
1,627 SR
Queue Stats
48W - 42L
1,554 Elo+
Party 2
Team Averages
Level 128
1,557 SR
1,528 Elo+

VS

Team Averages
Level 89
1,566 SR
1,582 Elo+
Merlin
Merlin
CHS5
Merlin
Level 100
God Stats
0W - 2L
1,309 SR
Queue Stats
73W - 49L
1,634 Elo+
Party 1
Neith
Neith
Cutpurrse
Neith
Level 56
God Stats
14W - 11L
1,581 SR
Queue Stats
156W - 135L
1,618 Elo+
Solo
Ganesha
Ganesha
ReptarJunior
Ganesha
Level 63
God Stats
3W - 1L
1,829 SR
Queue Stats
88W - 70L
1,569 Elo+
Party 1
Chang'e
Chang'e
RubberWinterTire
Chang'e
Level 85
God Stats
1W - 5L
1,500 SR
Queue Stats
423W - 436L
1,536 Elo+
Solo
Loki
Loki
snapperhunt
Loki
Level 142
God Stats
16W - 10L
1,610 SR
Queue Stats
130W - 121L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 1 / 6
6,164
1,233
3,891
2,902
985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
3 / 1 / 8
6,475
1,295
5,666
5,627
3,826
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 7
6,378
1,276
3,809
3,997
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Mr2TallJaw
Artemis
11
3 / 2 / 6
6,594
1,319
6,150
4,053
1,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 0 / 7
5,722
1,144
2,831
930
296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

376

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CHS5
Merlin
11
1 / 4 / 3
6,157
1,231
5,596
6,400
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Cutpurrse
Neith
11
1 / 0 / 1
5,951
1,190
4,031
3,037
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
ReptarJunior
Ganesha
11
1 / 4 / 3
5,862
1,172
2,201
8,495
4,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
3,260
652
0
175
61
10
2 / 4 / 1
5,918
1,184
3,856
6,963
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
12
Kills
5
5
Deaths
12
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
6
5
L
Merlin
CHS5
Merlin
1
4
3
0.63
L
Neith
Cutpurrse
Neith
1
0
1
1.5
W
Cerberus
3
1
8
7
W
3
1
7
6.5
W
Artemis
Mr2TallJaw
Artemis
3
2
6
3
L
Ganesha
ReptarJunior
Ganesha
1
4
3
0.63
L
0
0
0
0
W
1
0
7
4.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,347
Damage
15,684
17,509
Taken
25,070
8,756
Mitigated
9,995
2,560
Healing
1,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,891
747
642
544
2,902
985
0
2,242
660
11,724
0
L
Merlin
CHS5
Merlin
5,596
524
0
156
6,400
1,625
0
4,977
1,301
17,021
0
L
Neith
Cutpurrse
Neith
4,031
1,705
0
1,365
3,037
1,014
0
1,418
1,561
0
20,476
W
Cerberus
5,666
513
0
325
5,627
3,826
0
2,324
3,303
9,716
0
W
3,809
939
0
0
3,997
1,925
0
1,216
2,781
9,548
0
W
Artemis
Mr2TallJaw
Artemis
6,150
3,133
711
338
4,053
1,724
0
1,480
2,573
0
13,850
L
Ganesha
ReptarJunior
Ganesha
2,201
296
0
0
8,495
4,697
0
5,892
2,410
9,338
0
L
0
0
0
0
175
61
0
175
0
0
0
W
2,831
1,188
0
0
930
296
0
535
395
15,669
0
L
3,856
896
0
192
6,963
2,598
0
3,294
3,601
0
13,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
27,148
83
Minions Killed
92
4
Camps Cleared
4
508,691
Distance Traveled
414,739
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,164
1,233
28
6
1
103,830
2
L
Merlin
6,157
1,231
20
4
4
92,392
0
L
Neith
5,951
1,190
51
10
0
104,848
0
W
Cerberus
6,475
1,295
8
2
2
105,051
0
W
Atlas
6,378
1,276
21
4
1
110,663
3
W
Artemis
6,594
1,319
12
2
0
87,532
2
L
Ganesha
5,862
1,172
2
0
0
103,690
0
L
Chang'e
3,260
652
0
0
0
0
0
W
Nu Wa
5,722
1,144
14
3
0
101,615
0
L
Loki
5,918
1,184
19
4
0
113,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role