Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
STbon17
Zeus
Level 35
God Stats
0W - 1L
1,375 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Vinililmon
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
austintoliao
Jing Wei
Level 106
God Stats
0W - 2L
1,185 SR
Queue Stats
40W - 38L
1,440 Elo+
Solo
Amaterasu
Amaterasu
poisonivii
Amaterasu
Level 99
God Stats
7W - 16L
1,416 SR
Queue Stats
170W - 178L
1,450 Elo+
Solo
Team Averages
Level 63
1,395 SR
1,519 Elo+

VS

Team Averages
Level 89
1,599 SR
1,518 Elo+
Hercules
Hercules
Chin Lee 420
Hercules
Level 99
God Stats
2W - 5L
1,581 SR
Queue Stats
88W - 77L
1,517 Elo+
Party 1
Awilix
Awilix
Dab3stscrub1
Awilix
Level 91
God Stats
22W - 13L
1,722 SR
Queue Stats
56W - 38L
1,465 Elo+
Party 2
Janus
Janus
Igrow dank420
Janus
Level 119
God Stats
1W - 4L
1,317 SR
Queue Stats
26W - 25L
1,446 Elo+
Party 1
Bellona
Bellona
Tensitys
Bellona
Level 16
God Stats
9W - 4L
1,784 SR
Queue Stats
19W - 16L
1,645 Elo+
Party 2
Geb
Geb
erickartmann
Geb
Level 120
God Stats
1W - 0L
1,592 SR
Queue Stats
96W - 79L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 3 / 1
7,306
664
7,271
8,677
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
STbon17
Zeus
11
0 / 8 / 1
6,108
555
4,203
8,856
1,979
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
Vinililmon
Tsukuyomi
13
3 / 7 / 0
7,657
696
7,531
10,533
5,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
austintoliao
Jing Wei
13
1 / 6 / 1
7,416
674
6,814
12,644
4,296
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
poisonivii
Amaterasu
11
0 / 6 / 0
6,310
574
4,873
12,950
7,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chin Lee 420
Hercules
13
3 / 0 / 13
8,235
749
6,400
12,620
8,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
17
23 / 1 / 5
12,591
1,145
21,890
7,479
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 2 / 14
7,821
711
10,164
6,605
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Tensitys
Bellona
14
2 / 1 / 16
8,857
805
5,816
9,815
6,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 0 / 16
8,829
803
4,134
12,575
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
94
4
Kills
30
30
Deaths
4
3
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
1
0.17
W
Hercules
Chin Lee 420
Hercules
3
0
13
9.5
W
Awilix
23
1
5
25.5
W
0
2
14
3.5
L
Zeus
STbon17
Zeus
0
8
1
0.06
W
Bellona
Tensitys
Bellona
2
1
16
10
L
Tsukuyomi
Vinililmon
Tsukuyomi
3
7
0
0.43
L
Jing Wei
austintoliao
Jing Wei
1
6
1
0.25
W
2
0
16
10
L
Amaterasu
poisonivii
Amaterasu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,692
Damage
48,404
53,660
Taken
49,094
25,998
Mitigated
34,089
4,404
Healing
20,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,271
519
632
1,294
8,677
7,365
21
2,788
5,654
22,296
0
W
Hercules
Chin Lee 420
Hercules
6,400
1,536
0
7,781
12,620
8,104
94
2,290
10,330
0
11,807
W
Awilix
21,890
8,641
0
676
7,479
4,123
60
2,132
5,347
0
36,559
W
10,164
454
1,036
2,332
6,605
2,366
676
1,411
5,194
42,955
0
L
Zeus
STbon17
Zeus
4,203
1,007
0
208
8,856
1,979
0
1,605
7,215
12,666
0
W
Bellona
Tensitys
Bellona
5,816
1,021
1,483
2,437
9,815
6,356
21
2,047
7,768
0
18,557
L
Tsukuyomi
Vinililmon
Tsukuyomi
7,531
1,816
0
315
10,533
5,095
0
3,163
7,174
0
19,466
L
Jing Wei
austintoliao
Jing Wei
6,814
5,041
0
363
12,644
4,296
0
3,782
8,739
0
23,061
W
4,134
1,008
601
3,878
12,575
13,140
54
3,867
8,708
11,902
0
L
Amaterasu
poisonivii
Amaterasu
4,873
2,197
0
1,592
12,950
7,263
0
3,187
9,553
0
13,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
46,333
165
Minions Killed
183
3
Camps Cleared
9
893,576
Distance Traveled
1,200,090
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,306
664
33
3
0
180,692
0
W
Hercules
8,235
749
19
2
2
249,980
1
W
Awilix
12,591
1,145
36
3
5
240,575
0
W
Janus
7,821
711
98
9
1
205,590
0
L
Zeus
6,108
555
31
3
0
131,842
1
W
Bellona
8,857
805
22
2
0
249,814
0
L
Tsukuyomi
7,657
696
27
2
2
184,690
1
L
Jing Wei
7,416
674
49
4
1
193,753
3
W
Geb
8,829
803
8
1
1
254,131
1
L
Amaterasu
6,310
574
25
2
0
202,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role