Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
OhYouThought-_-
Yemoja
Level 145
God Stats
23W - 26L
1,556 SR
Queue Stats
671W - 750L
1,417 Elo+
Party 1
Guan Yu
Guan Yu
Tall-T530
Guan Yu
Level 159
God Stats
5W - 3L
1,522 SR
Queue Stats
151W - 150L
1,437 Elo+
Party 1
Discordia
Discordia
mccrea95
Discordia
Level 141
God Stats
13W - 12L
1,556 SR
Queue Stats
198W - 211L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
xOaths_OG
Danzaburou
Level 128
God Stats
36W - 43L
1,481 SR
Queue Stats
937W - 1,064L
1,401 Elo+
Party 1
Team Averages
Level 135
1,523 SR
1,444 Elo+

VS

Team Averages
Level 120
1,492 SR
1,533 Elo+
Atlas
Atlas
Atikatikata
Atlas
Level 121
God Stats
3W - 5L
1,500 SR
Queue Stats
113W - 100L
1,562 Elo+
Solo
Sol
Sol
Corbin37
Sol
Level 126
God Stats
0W - 4L
1,405 SR
Queue Stats
75W - 72L
1,529 Elo+
Party 2
Ne Zha
Ne Zha
EvilTiwn
Ne Zha
Level 124
God Stats
1W - 2L
1,783 SR
Queue Stats
21W - 16L
1,571 Elo+
Solo
Skadi
Skadi
Senpai_Kinsei
Skadi
Level 97
God Stats
53W - 52L
1,503 SR
Queue Stats
128W - 127L
1,464 Elo+
Solo
Bellona
Bellona
kiddestarr
Bellona
Level 134
God Stats
0W - 4L
1,270 SR
Queue Stats
82W - 72L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 1
5,090
566
2,426
2,435
852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 2
4,653
517
1,171
3,173
2,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Tall-T530
Guan Yu
9
1 / 2 / 2
5,294
588
2,946
5,700
2,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
mccrea95
Discordia
9
1 / 3 / 2
5,329
592
5,095
3,465
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
xOaths_OG
Danzaburou
9
4 / 1 / 1
5,860
651
2,996
5,069
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,579
509
2,346
4,144
3,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 2 / 2
5,650
628
2,925
4,872
1,397
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
EvilTiwn
Ne Zha
7
0 / 2 / 0
4,494
499
1,542
5,498
2,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 0
3,781
420
269
946
198
Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
kiddestarr
Bellona
9
4 / 2 / 2
5,552
617
3,864
5,764
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
7
7
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
1
1.5
L
0
2
0
0
L
3
2
2
2
L
Ne Zha
EvilTiwn
Ne Zha
0
2
0
0
W
1
1
2
2
L
0
0
0
0
W
Guan Yu
Tall-T530
Guan Yu
1
2
2
1
L
Bellona
kiddestarr
Bellona
4
2
2
2.5
W
Discordia
mccrea95
Discordia
1
3
2
0.67
W
Danzaburou
xOaths_OG
Danzaburou
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,634
Damage
10,946
19,842
Taken
21,224
8,507
Mitigated
10,300
6,037
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,426
1,250
0
844
2,435
852
0
0
2,435
0
25,506
L
2,346
941
0
1,082
4,144
3,256
0
0
3,867
14,876
0
L
2,925
1,153
208
1,640
4,872
1,397
0
2,826
1,712
24,651
0
L
Ne Zha
EvilTiwn
Ne Zha
1,542
502
0
1,700
5,498
2,431
0
862
4,608
0
11,659
W
1,171
396
669
467
3,173
2,470
0
467
2,706
14,641
0
L
269
63
0
348
946
198
0
284
662
0
10,045
W
Guan Yu
Tall-T530
Guan Yu
2,946
969
0
2,323
5,700
2,508
0
2,438
2,825
0
19,089
L
Bellona
kiddestarr
Bellona
3,864
1,026
0
847
5,764
3,018
0
1,804
3,742
0
22,671
W
Discordia
mccrea95
Discordia
5,095
70
0
695
3,465
866
0
1,178
2,287
27,623
0
W
Danzaburou
xOaths_OG
Danzaburou
2,996
936
0
1,039
5,069
1,811
0
751
4,318
0
25,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,226
Gold Earned
24,056
238
Minions Killed
180
0
Camps Cleared
0
839,872
Distance Traveled
738,298
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,090
566
56
6
0
162,625
2
L
Atlas
4,579
509
31
3
0
150,743
1
L
Sol
5,650
628
54
6
0
153,395
2
L
Ne Zha
4,494
499
16
2
0
152,116
0
W
Yemoja
4,653
517
21
2
0
153,055
3
L
Skadi
3,781
420
28
3
0
79,117
0
W
Guan Yu
5,294
588
52
6
0
160,149
1
L
Bellona
5,552
617
51
6
0
202,927
0
W
Discordia
5,329
592
59
7
0
177,977
3
W
Danzaburou
5,860
651
50
6
0
186,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role