Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
JollyTinker
Artemis
Level 154
God Stats
8W - 5L
1,582 SR
Queue Stats
332W - 315L
1,497 Elo+
Solo
Arachne
Arachne
WARNKE99
Arachne
Level 107
God Stats
2W - 1L
1,382 SR
Queue Stats
399W - 289L
1,714 Elo+
Party 3
Scylla
Scylla
tortugavoladora
Scylla
Level 20
God Stats
11W - 0L
2,036 SR
Queue Stats
24W - 3L
2,003 Elo+
Party 3
Gilgamesh
Gilgamesh
zRhaegar
Gilgamesh
Level 125
God Stats
11W - 9L
1,807 SR
Queue Stats
579W - 433L
1,728 Elo+
Party 3
Team Averages
Level 113
1,661 SR
1,688 Elo+

VS

Team Averages
Level 80
1,497 SR
1,517 Elo+
Anhur
Anhur
BATTZ612
Anhur
Level 89
God Stats
3W - 5L
1,442 SR
Queue Stats
257W - 270L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
DrakeBR9004
Ao Kuang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 316L
1,533 Elo+
Party 1
Janus
Janus
MaxiMariio
Janus
Level 109
God Stats
7W - 8L
1,544 SR
Queue Stats
545W - 510L
1,556 Elo+
Party 2
Khepri
Khepri
MiniKelin
Khepri
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 148L
1,551 Elo+
Party 2
Odin
Odin
Nothinguester
Odin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
2 / 1 / 10
9,714
486
8,347
12,616
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
JollyTinker
Artemis
18
3 / 5 / 3
11,335
567
9,974
13,788
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
WARNKE99
Arachne
19
7 / 5 / 7
12,354
618
18,591
18,589
10,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 6 / 6
10,301
515
12,180
10,622
3,398
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
zRhaegar
Gilgamesh
18
14 / 3 / 6
12,489
624
21,050
18,207
8,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BATTZ612
Anhur
17
5 / 5 / 5
10,401
520
10,072
15,631
6,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
DrakeBR9004
Ao Kuang
15
6 / 7 / 5
9,696
485
14,080
20,792
8,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
15
3 / 8 / 3
9,925
496
8,594
15,943
5,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
MiniKelin
Khepri
12
2 / 4 / 7
8,275
414
5,418
19,190
20,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
4 / 6 / 4
10,378
519
9,924
16,219
12,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
30
Kills
20
20
Deaths
30
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
10
7
L
Anhur
BATTZ612
Anhur
5
5
5
1.5
L
Ao Kuang
DrakeBR9004
Ao Kuang
6
7
5
1.21
W
Artemis
JollyTinker
Artemis
3
5
3
0.9
L
Janus
3
8
3
0.56
L
Khepri
MiniKelin
Khepri
2
4
7
1.38
L
4
6
4
1
W
Arachne
WARNKE99
Arachne
7
5
7
2.1
W
4
6
6
1.17
W
Gilgamesh
zRhaegar
Gilgamesh
14
3
6
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,142
Damage
48,088
73,822
Taken
87,775
36,576
Mitigated
54,449
22,900
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,347
1,013
2,034
3,417
12,616
9,901
0
5,303
7,313
21,668
0
L
Anhur
BATTZ612
Anhur
10,072
4,054
0
3,223
15,631
6,849
836
3,039
12,592
0
72,728
L
Ao Kuang
DrakeBR9004
Ao Kuang
14,080
3,173
0
6,748
20,792
8,994
0
4,742
16,050
51,484
11,138
W
Artemis
JollyTinker
Artemis
9,974
5,048
0
5,089
13,788
4,219
2,956
3,383
10,405
0
89,497
L
Janus
8,594
461
0
1,870
15,943
5,341
0
3,632
12,311
72,149
0
L
Khepri
MiniKelin
Khepri
5,418
717
387
3,054
19,190
20,563
0
5,998
13,192
23,824
0
L
9,924
2,108
0
0
16,219
12,702
947
3,116
13,103
12,677
54,123
W
Arachne
WARNKE99
Arachne
18,591
11,733
0
7,869
18,589
10,639
29
8,279
10,310
0
84,226
W
12,180
1,882
0
661
10,622
3,398
2,619
5,962
4,660
51,742
0
W
Gilgamesh
zRhaegar
Gilgamesh
21,050
8,318
0
3,830
18,207
8,419
1,053
6,984
11,223
0
75,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,193
Gold Earned
48,675
526
Minions Killed
502
0
Camps Cleared
0
1,921,252
Distance Traveled
1,867,693
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,714
486
34
2
0
425,162
11
L
Anhur
10,401
520
124
6
0
351,273
5
L
Ao Kuang
9,696
485
90
5
0
357,399
4
W
Artemis
11,335
567
148
7
0
309,361
7
L
Janus
9,925
496
127
6
0
405,761
0
L
Khepri
8,275
414
26
1
0
384,526
3
L
Odin
10,378
519
135
7
0
368,734
0
W
Arachne
12,354
618
143
7
0
424,341
1
W
Scylla
10,301
515
102
5
0
358,608
0
W
Gilgamesh
12,489
624
99
5
0
403,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role