Player Matchup

Discordia
Discordia
Danlusional-
Discordia
Level 68
God Stats
0W - 1L
1,415 SR
Queue Stats
18W - 17L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
Jackalus26
Cthulhu
Level 143
God Stats
0W - 2L
1,702 SR
Queue Stats
34W - 51L
1,443 Elo+
Party 1
Tyr
Tyr
Mattsim-
Tyr
Level 125
God Stats
0W - 1L
1,300 SR
Queue Stats
21W - 17L
1,519 Elo+
Party 1
Thoth
Thoth
Zaccarini
Thoth
Level 112
God Stats
1W - 3L
1,561 SR
Queue Stats
59W - 64L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
rabbidginger
Ah Muzen Cab
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,346 Elo+
Party 1
Team Averages
Level 101
1,496 SR
1,450 Elo+

VS

Team Averages
Level 152
1,558 SR
1,496 Elo+
Thoth
Thoth
 
Thoth
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Narde
Vamana
Level 145
God Stats
7W - 3L
1,592 SR
Queue Stats
303W - 283L
1,477 Elo+
Party 2
Ao Kuang
Ao Kuang
OBMC Brownie Jr
Ao Kuang
Level 160
God Stats
3W - 0L
1,727 SR
Queue Stats
97W - 97L
1,487 Elo+
Solo
Xing Tian
Xing Tian
S-Afric
Xing Tian
Level 158
God Stats
5W - 4L
1,473 SR
Queue Stats
481W - 513L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Danlusional-
Discordia
17
2 / 3 / 10
10,322
645
16,768
9,927
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Jackalus26
Cthulhu
19
4 / 5 / 11
11,368
711
18,204
26,445
25,461
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
1 / 7 / 9
9,630
602
9,803
28,925
29,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Zaccarini
Thoth
17
3 / 7 / 7
10,375
648
19,992
14,555
5,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ah Muzen Cab
rabbidginger
Ah Muzen Cab
16
4 / 7 / 5
9,834
615
14,924
14,786
5,581
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
6 / 2 / 11
11,882
743
17,286
11,724
5,656
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
 
Artemis
18
8 / 5 / 12
11,661
729
29,816
16,416
8,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
Narde
Vamana
19
5 / 4 / 18
12,370
773
15,281
35,733
34,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ao Kuang
19
7 / 4 / 14
11,765
735
16,362
22,047
15,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xing Tian
S-Afric
Xing Tian
19
3 / 1 / 20
11,221
701
11,409
18,343
23,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
104
14
Kills
29
29
Deaths
16
42
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
2
11
5.75
W
Artemis
 
Artemis
8
5
12
2.8
L
Discordia
Danlusional-
Discordia
2
3
10
2.33
L
Cthulhu
Jackalus26
Cthulhu
4
5
11
1.9
L
1
7
9
0.79
W
Vamana
Narde
Vamana
5
4
18
3.5
W
Ao Kuang
7
4
14
3.5
W
Xing Tian
S-Afric
Xing Tian
3
1
20
13
L
Thoth
Zaccarini
Thoth
3
7
7
0.93
L
Ah Muzen Cab
rabbidginger
Ah Muzen Cab
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,691
Damage
90,154
94,638
Taken
104,263
69,445
Mitigated
87,493
34,381
Healing
47,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
17,286
601
1,487
3,057
11,724
5,656
1,154
8,487
3,237
40,625
0
W
Artemis
 
Artemis
29,816
14,255
1,910
4,208
16,416
8,930
2,445
10,180
6,236
0
52,294
L
Discordia
Danlusional-
Discordia
16,768
688
677
3,206
9,927
3,706
394
4,099
5,828
38,224
0
L
Cthulhu
Jackalus26
Cthulhu
18,204
550
2,651
9,689
26,445
25,461
187
13,619
12,826
35,712
0
L
9,803
854
0
9,579
28,925
29,011
0
13,313
15,612
0
14,373
W
Vamana
Narde
Vamana
15,281
5,553
2,478
15,530
35,733
34,574
1,109
15,930
19,803
862
31,505
W
Ao Kuang
16,362
2,645
2,316
8,721
22,047
15,111
1,050
10,048
11,999
25,197
0
W
Xing Tian
S-Afric
Xing Tian
11,409
208
2,895
5,113
18,343
23,222
444
10,319
8,024
22,996
0
L
Thoth
Zaccarini
Thoth
19,992
545
1,549
2,127
14,555
5,686
163
5,678
8,877
36,648
0
L
Ah Muzen Cab
rabbidginger
Ah Muzen Cab
14,924
4,552
1,927
2,976
14,786
5,581
0
9,159
5,627
0
24,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,529
Gold Earned
58,899
150
Minions Killed
183
0
Camps Cleared
0
1,366,281
Distance Traveled
1,478,351
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,882
743
44
3
0
288,648
0
W
Artemis
11,661
729
53
3
0
252,586
0
L
Discordia
10,322
645
49
3
0
308,931
1
L
Cthulhu
11,368
711
38
2
0
273,722
2
L
Tyr
9,630
602
12
1
0
280,847
1
W
Vamana
12,370
773
33
2
0
343,606
0
W
Ao Kuang
11,765
735
23
1
0
281,430
2
W
Xing Tian
11,221
701
30
2
0
312,081
3
L
Thoth
10,375
648
34
2
0
253,424
1
L
Ah Muzen Cab
9,834
615
17
1
0
249,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role