Player Matchup

Artemis
Artemis
Davnort
Artemis
Level 106
God Stats
6W - 4L
1,652 SR
Queue Stats
24W - 35L
1,384 Elo+
Party 2
Bacchus
Bacchus
IsThatMarco
Bacchus
Level 78
God Stats
5W - 7L
1,507 SR
Queue Stats
19W - 23L
1,433 Elo+
Party 2
Bastet
Bastet
Por_Que_Mas
Bastet
Level 148
God Stats
2W - 3L
1,601 SR
Queue Stats
22W - 29L
1,411 Elo+
Party 2
Sol
Sol
codyqq123
Sol
Level 128
God Stats
3W - 0L
1,678 SR
Queue Stats
11W - 21L
1,348 Elo+
Party 2
Team Averages
Level 115
1,609 SR
1,394 Elo+

VS

Team Averages
Level 79
1,330 SR
1,258 Elo+
Charybdis
Charybdis
ChoosyGorilla10
Charybdis
Level 69
God Stats
0W - 1L
1,307 SR
Queue Stats
16W - 31L
1,241 Elo+
Party 1
Merlin
Merlin
SushiiKage33
Merlin
Level 109
God Stats
0W - 2L
1,402 SR
Queue Stats
18W - 36L
1,237 Elo+
Party 1
Fenrir
Fenrir
datpandabaws237
Fenrir
Level 56
God Stats
0W - 1L
1,349 SR
Queue Stats
7W - 14L
1,287 Elo+
Party 1
Ao Kuang
Ao Kuang
jefferybob
Ao Kuang
Level 83
God Stats
0W - 1L
1,264 SR
Queue Stats
19W - 33L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Davnort
Artemis
16
2 / 2 / 3
10,371
741
3,945
6,134
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
IsThatMarco
Bacchus
18
5 / 0 / 8
11,982
856
8,949
9,664
12,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
18
8 / 1 / 7
11,824
845
21,592
11,561
5,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 2 / 1
11,386
813
10,840
9,591
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChoosyGorilla10
Charybdis
16
1 / 5 / 1
9,755
697
6,769
11,427
3,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
1 / 5 / 0
9,051
647
4,889
10,483
3,107
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 5 / 1
8,518
608
4,541
21,146
11,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
jefferybob
Ao Kuang
17
3 / 3 / 1
10,832
774
7,189
12,918
5,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
5
5
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ChoosyGorilla10
Charybdis
1
5
1
0.3
W
Artemis
Davnort
Artemis
2
2
3
1.75
W
Bacchus
IsThatMarco
Bacchus
5
0
8
9
W
Bastet
8
1
7
11.5
L
Merlin
1
5
0
0.2
W
3
2
1
1.75
L
0
5
1
0.1
L
Ao Kuang
jefferybob
Ao Kuang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
23,388
36,950
Taken
55,974
24,000
Mitigated
23,330
10,258
Healing
13,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ChoosyGorilla10
Charybdis
6,769
2,189
279
1,619
11,427
3,735
1,616
4,556
6,871
0
48,709
W
Artemis
Davnort
Artemis
3,945
1,587
0
157
6,134
2,640
279
2,133
4,001
0
24,537
W
Bacchus
IsThatMarco
Bacchus
8,949
1,157
0
1,170
9,664
12,697
827
1,878
7,786
30,225
0
W
Bastet
21,592
4,598
0
3,845
11,561
5,417
2,127
2,647
8,914
0
54,872
L
Merlin
4,889
315
425
987
10,483
3,107
0
4,319
6,164
25,774
0
W
10,840
3,320
0
5,086
9,591
3,246
3,510
5,637
3,954
49,530
0
L
4,541
986
0
4,314
21,146
11,039
287
6,392
14,754
0
21,136
L
Ao Kuang
jefferybob
Ao Kuang
7,189
1,648
0
5,431
12,918
5,449
0
5,045
7,873
38,004
2,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,563
Gold Earned
38,156
251
Minions Killed
243
8
Camps Cleared
12
1,106,469
Distance Traveled
929,138
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,755
697
95
7
4
205,751
0
W
Artemis
10,371
741
38
3
3
248,958
0
W
Bacchus
11,982
856
50
4
2
296,308
3
W
Bastet
11,824
845
67
5
1
319,924
6
L
Merlin
9,051
647
46
3
2
207,880
0
W
Sol
11,386
813
96
7
2
241,279
4
L
Fenrir
8,518
608
34
2
1
260,149
0
L
Ao Kuang
10,832
774
68
5
5
255,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role