Player Matchup

Chronos
Chronos
Beartooz
Chronos
Level 46
God Stats
5W - 15L
1,405 SR
Queue Stats
21W - 41L
1,387 Elo+
Party 1
Osiris
Osiris
Konopko2020
Osiris
Level 33
God Stats
2W - 11L
1,348 SR
Queue Stats
25W - 53L
1,351 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PabloFreshcobar
Tsukuyomi
Level 31
God Stats
5W - 10L
1,454 SR
Queue Stats
20W - 39L
1,389 Elo+
Party 1
Atlas
Atlas
Rainny Cube
Atlas
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 44L
1,357 Elo+
Party 1
Hou Yi
Hou Yi
hellboy101036
Hou Yi
Level 38
God Stats
1W - 4L
1,325 SR
Queue Stats
57W - 72L
1,389 Elo+
Solo
Team Averages
Level 39
1,406 SR
1,375 Elo+

VS

Team Averages
Level 85
1,592 SR
1,383 Elo+
Chaac
Chaac
Djoctorich
Chaac
Level 101
God Stats
18W - 18L
1,343 SR
Queue Stats
28W - 27L
1,306 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FakeChina1
Ah Muzen Cab
Level 85
God Stats
1W - 0L
1,677 SR
Queue Stats
25W - 26L
1,396 Elo+
Solo
Ah Puch
Ah Puch
Noldane
Ah Puch
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 61L
1,374 Elo+
Party 2
Erlang Shen
Erlang Shen
Omith3
Erlang Shen
Level 87
God Stats
4W - 2L
1,814 SR
Queue Stats
68W - 69L
1,433 Elo+
Party 2
Sobek
Sobek
downpipe
Sobek
Level 63
God Stats
2W - 1L
1,626 SR
Queue Stats
207W - 206L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Beartooz
Chronos
12
2 / 5 / 1
7,414
530
6,142
9,721
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
12
0 / 3 / 0
6,413
458
4,266
6,750
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tsukuyomi
PabloFreshcobar
Tsukuyomi
10
2 / 5 / 2
6,428
459
6,859
9,156
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 3
6,210
444
3,629
10,025
8,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 8 / 0
6,477
463
8,190
13,865
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 0 / 2
8,660
619
5,210
8,877
8,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ah Muzen Cab
FakeChina1
Ah Muzen Cab
14
10 / 2 / 3
8,516
608
12,626
8,737
2,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Noldane
Ah Puch
14
4 / 2 / 4
8,752
625
8,277
9,637
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Omith3
Erlang Shen
13
5 / 2 / 5
7,943
567
6,196
11,304
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
downpipe
Sobek
11
2 / 1 / 9
7,170
512
3,352
11,988
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
24
24
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chronos
Beartooz
Chronos
2
5
1
0.5
W
Chaac
3
0
2
4
W
Ah Muzen Cab
FakeChina1
Ah Muzen Cab
10
2
3
5.75
L
Osiris
0
3
0
0
W
Ah Puch
Noldane
Ah Puch
4
2
4
3
W
Erlang Shen
Omith3
Erlang Shen
5
2
5
3.75
L
Tsukuyomi
PabloFreshcobar
Tsukuyomi
2
5
2
0.6
L
0
3
3
0.5
W
Sobek
downpipe
Sobek
2
1
9
6.5
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,086
Damage
35,661
49,517
Taken
50,543
23,803
Mitigated
27,003
9,714
Healing
20,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Beartooz
Chronos
6,142
1,403
0
1,001
9,721
3,214
0
5,397
4,034
35,229
0
W
Chaac
5,210
1,015
0
2,597
8,877
8,341
335
732
7,459
8,430
46,391
W
Ah Muzen Cab
FakeChina1
Ah Muzen Cab
12,626
6,024
0
1,527
8,737
2,601
358
1,977
6,698
0
58,785
L
Osiris
4,266
591
0
1,130
6,750
5,803
294
1,150
5,600
9,023
28,076
W
Ah Puch
Noldane
Ah Puch
8,277
1,449
0
4,900
9,637
3,546
0
4,797
4,592
55,327
0
W
Erlang Shen
Omith3
Erlang Shen
6,196
4,055
0
5,752
11,304
4,327
202
888
10,378
0
46,128
L
Tsukuyomi
PabloFreshcobar
Tsukuyomi
6,859
2,157
0
2,825
9,156
2,890
0
1,280
7,814
0
29,529
L
3,629
1,026
916
1,170
10,025
8,423
224
2,290
7,719
18,687
0
W
Sobek
downpipe
Sobek
3,352
286
329
5,459
11,988
8,188
72
1,785
10,203
17,412
0
L
8,190
3,683
0
2,672
13,865
3,473
0
2,613
11,224
0
37,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,942
Gold Earned
41,041
301
Minions Killed
462
0
Camps Cleared
0
1,116,393
Distance Traveled
1,271,687
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,414
530
90
6
0
258,121
1
W
Chaac
8,660
619
130
9
0
242,497
6
W
Ah Muzen Cab
8,516
608
86
6
0
239,295
1
L
Osiris
6,413
458
76
5
0
245,400
1
W
Ah Puch
8,752
625
113
8
0
243,627
5
W
Erlang Shen
7,943
567
98
7
0
277,873
4
L
Tsukuyomi
6,428
459
51
4
0
169,422
0
L
Atlas
6,210
444
18
1
0
231,904
0
W
Sobek
7,170
512
35
3
0
268,395
0
L
Hou Yi
6,477
463
66
5
0
211,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role