Player Matchup

Tiamat
Tiamat
MagikPhetus
Tiamat
Level 143
God Stats
2W - 0L
1,545 SR
Queue Stats
55W - 42L
1,622 Elo+
Party 1
Mulan
Mulan
Ryokas
Mulan
Level 72
God Stats
1W - 0L
1,666 SR
Queue Stats
46W - 37L
1,549 Elo+
Party 1
Thanatos
Thanatos
Wellsey06
Thanatos
Level 80
God Stats
27W - 14L
1,630 SR
Queue Stats
133W - 93L
1,622 Elo+
Party 1
Team Averages
Level 98
1,614 SR
1,598 Elo+

VS

Team Averages
Level 85
1,523 SR
1,449 Elo+
Jormungandr
Jormungandr
DeeZ GoT 2 U
Jormungandr
Level 89
God Stats
130W - 147L
1,573 SR
Queue Stats
162W - 203L
1,482 Elo+
Solo
Ah Puch
Ah Puch
Final ArchAngle
Ah Puch
Level 69
God Stats
15W - 16L
1,466 SR
Queue Stats
42W - 59L
1,399 Elo+
Solo
Merlin
Merlin
Icy Heavans
Merlin
Level 96
God Stats
13W - 23L
1,530 SR
Queue Stats
267W - 338L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 1 / 18
9,686
745
8,332
9,994
8,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Ryokas
Mulan
13
2 / 4 / 14
9,252
712
4,369
13,105
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Wellsey06
Thanatos
16
18 / 4 / 1
11,770
905
17,727
15,668
8,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeeZ GoT 2 U
Jormungandr
11
4 / 8 / 5
9,023
694
8,527
13,375
9,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 6 / 6
9,137
703
7,780
10,948
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
13
4 / 8 / 4
9,781
752
7,215
9,375
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
22
Kills
9
9
Deaths
22
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DeeZ GoT 2 U
Jormungandr
4
8
5
0.81
L
1
6
6
0.67
L
Merlin
4
8
4
0.75
W
Tiamat
2
1
18
11
W
Mulan
Ryokas
Mulan
2
4
14
2.25
W
Thanatos
Wellsey06
Thanatos
18
4
1
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,428
Damage
23,522
38,767
Taken
33,698
26,440
Mitigated
14,131
20,149
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DeeZ GoT 2 U
Jormungandr
8,527
2,096
0
395
13,375
9,335
0
3,684
9,379
19,245
0
L
7,780
372
0
983
10,948
2,258
0
2,305
8,600
27,742
0
L
Merlin
7,215
241
0
452
9,375
2,538
0
2,589
6,755
27,669
0
W
Tiamat
8,332
229
0
2,675
9,994
8,048
162
7,086
2,908
38,104
0
W
Mulan
Ryokas
Mulan
4,369
692
196
2,932
13,105
10,320
682
9,864
3,241
0
15,056
W
Thanatos
Wellsey06
Thanatos
17,727
4,732
0
14,346
15,668
8,072
203
6,994
7,897
0
47,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,708
Gold Earned
27,941
146
Minions Killed
143
9
Camps Cleared
3
750,063
Distance Traveled
607,991
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,023
694
31
2
0
207,142
2
L
Ah Puch
9,137
703
57
4
1
212,941
0
L
Merlin
9,781
752
55
4
2
187,908
5
W
Tiamat
9,686
745
53
4
4
246,783
2
W
Mulan
9,252
712
34
3
1
244,057
1
W
Thanatos
11,770
905
59
5
4
259,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role