Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Masters
DjJαnus
Da Ji
Masters
Level 113
God Stats
3W - 2L
1,350 SR
Queue Stats
95W - 93L
2,415 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Ivär
Ah Muzen Cab
Masters
Level 108
God Stats
6W - 7L
1,603 SR
Queue Stats
219W - 209L
2,410 MMR
Party 2
Anhur
Anhur
Masters
RoninRen
Anhur
Masters
Level 129
God Stats
241W - 190L
1,677 SR
Queue Stats
1,238W - 1,201L
3,057 MMR
Solo
Merlin
Merlin
Diamond II
shippuuden2
Merlin
Diamond II
Level 160
God Stats
2W - 1L
1,412 SR
Queue Stats
551W - 547L
2,444 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 134
1,508 SR
2,365 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,655 SR
2,315 MMR
Mulan
Mulan
Masters
 
Mulan
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
BlackWingX
Medusa
Masters
Level 157
God Stats
9W - 2L
1,843 SR
Queue Stats
281W - 266L
2,642 MMR
Solo
Thor
Thor
Masters
NaeGuk
Thor
Masters
Level 160
God Stats
1W - 4L
1,586 SR
Queue Stats
118W - 119L
2,450 MMR
Solo
Zeus
Zeus
Masters
razeac
Zeus
Masters
Level 157
God Stats
19W - 15L
1,763 SR
Queue Stats
163W - 132L
2,823 MMR
Party 1
Artio
Artio
Diamond IV
x1xPastinax1x
Artio
Diamond IV
Level 118
God Stats
26W - 27L
1,584 SR
Queue Stats
385W - 387L
2,158 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 10
7,584
583
6,594
10,319
11,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
DjJαnus
Da Ji
14
8 / 3 / 3
8,135
626
8,368
9,568
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Ivär
Ah Muzen Cab
14
4 / 2 / 2
8,036
618
8,883
11,354
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
RoninRen
Anhur
14
5 / 0 / 4
8,305
639
8,956
8,506
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
1 / 1 / 6
6,976
537
5,503
4,970
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
JanusLoki

VS

Bans
FenrirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 3 / 3
6,788
522
9,898
10,921
6,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
BlackWingX
Medusa
10
0 / 4 / 0
5,637
434
4,302
8,012
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
NaeGuk
Thor
12
0 / 1 / 2
6,746
519
4,500
7,353
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
razeac
Zeus
11
4 / 5 / 0
6,802
523
7,267
8,836
2,715
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
0 / 7 / 2
5,578
429
4,646
14,052
8,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
20
Kills
6
6
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
10
7
L
Mulan
 
Mulan
2
3
3
1.17
L
Medusa
BlackWingX
Medusa
0
4
0
0
W
Da Ji
DjJαnus
Da Ji
8
3
3
3.17
W
Ah Muzen Cab
Ivär
Ah Muzen Cab
4
2
2
2.5
L
Thor
NaeGuk
Thor
0
1
2
1
W
Anhur
RoninRen
Anhur
5
0
4
7
L
Zeus
razeac
Zeus
4
5
0
0.8
W
Merlin
1
1
6
4
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
30,613
44,717
Taken
49,174
24,150
Mitigated
20,105
16,546
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,594
1,794
2,242
2,718
10,319
11,678
0
5,159
5,125
19,672
0
L
Mulan
 
Mulan
9,898
2,066
0
4,165
10,921
6,024
0
608
10,313
754
40,196
L
Medusa
BlackWingX
Medusa
4,302
2,062
0
1,209
8,012
1,121
0
1,321
6,653
0
33,731
W
Da Ji
DjJαnus
Da Ji
8,368
2,930
0
730
9,568
3,715
0
2,005
7,482
0
50,412
W
Ah Muzen Cab
Ivär
Ah Muzen Cab
8,883
3,846
0
5,240
11,354
3,949
261
408
10,494
0
48,040
L
Thor
NaeGuk
Thor
4,500
985
0
693
7,353
2,038
0
832
6,497
0
46,774
W
Anhur
RoninRen
Anhur
8,956
5,345
0
4,218
8,506
3,024
324
2,110
6,396
0
66,961
L
Zeus
razeac
Zeus
7,267
1,494
0
1,610
8,836
2,715
0
1,811
6,911
44,957
0
W
Merlin
5,503
250
0
1,398
4,970
1,784
0
2,231
2,739
44,184
0
L
4,646
709
802
2,708
14,052
8,207
0
7,109
6,703
14,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,036
Gold Earned
31,551
414
Minions Killed
382
0
Camps Cleared
0
1,279,964
Distance Traveled
1,289,816
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,584
583
31
2
0
259,936
5
L
Mulan
6,788
522
93
7
0
259,927
5
L
Medusa
5,637
434
64
5
0
255,072
4
W
Da Ji
8,135
626
81
6
0
284,335
4
W
Ah Muzen Cab
8,036
618
93
7
0
260,324
1
L
Thor
6,746
519
106
8
0
284,503
3
W
Anhur
8,305
639
115
9
0
237,780
5
L
Zeus
6,802
523
99
8
0
236,510
3
W
Merlin
6,976
537
94
7
0
237,589
4
L
Artio
5,578
429
20
2
0
253,804
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role